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  1. feartheminotaur

    D&D 5E (2014) Scrying: How Would You Run This?

    I've actually had to work around this one before. I found that giving the NPC caster an image of the location generally suffices. The spell calls for a locations you "have seen before", but doesn't specify it has to be with the caster's own eyes. Any divination that provides a 'picture' of...
  2. feartheminotaur

    D&D 5E (2014) Mostly Useless Things in 5E?

    We do something of the sort - you know INT bonus languages beyond Common/racials.
  3. feartheminotaur

    D&D 5E (2014) Search as a Bonus Action

    Because there are red-headed step-children of actions...Help anyone?! I would tie it to the Interact action. Sort of a "you can interact with the world around you - potions, looking for hobbits, etc." as a bonus action. That would be pretty sweet in a Rogue sub-class, as a terrain feature...
  4. feartheminotaur

    D&D 5E (2014) Mostly Useless Things in 5E?

    Breastplate!!! The best armor for that Conan-esque "I want an acceptable AC for the stand and bang, but a looseness for sneaking around".
  5. feartheminotaur

    D&D 5E (2014) Tweak to TWF rules

    Ah, I misunderstood. I was actually thinking "why not just make two attack rolls for every "attack", lowest on DA, highest in Standard, double damage on Adv...then I see your post. You meant to allow TWF, as in both weapons in play, for each attack, not one weapon for each Attack action...
  6. feartheminotaur

    D&D 5E (2014) Tweak to TWF rules

    +8 vs AC 18, 1d6+5, disregarding crit chance - so .55 success, .45 failure. Normal DA TWF: (.55*.55*8.5)+(.55*.55*8.5) = 5.1 Tweak DA TWF: (.55*.55*8.5) = 2.6 Normal TWF: (.55*8.5) + (.55*8.5) = 9.35 Tweak TWF: ((1-(.45*.45))*8.5) = 6.8 Normal TWF w/ Adv...
  7. feartheminotaur

    D&D 5E (2014) Tweak to TWF rules

    I'm not sure I track this assumption. TWF is just a free bonus attack - one with your Mod if you take the Fighting Style. How is that overshadowed? It's an extra attack that doesn't take a feat (like Polearm Master) and is something the two-handed weapon user doesn't get. Part of the give...
  8. feartheminotaur

    D&D 5E (2014) Looking for unique suggestions on making player resurrections punishing.

    I assume you mean raise dead or something similar since revivify seems to be treated differently (no ongoing penalty). To me an effective barrier to resurrection should be one that the players want to overcome and one that isn't mere book keeping (more money, items, etc.). The two most...
  9. feartheminotaur

    D&D 5E (2014) Warlocks and Multiclassing

    I played a Sor(blade)lock for quite a while - War3/Sor12 when we stopped. Mechanically it worked well; the two low level pact magic slots were used for reaction spells (misty step and shield) or roleplay/interaction (charm person or detect thoughts). It was what multiclassing should be...
  10. feartheminotaur

    D&D 5E (2014) WTF Wizards of the Coast? *RANT* (video link)

    Nah, I'll leave the "ASSumptions" to your posts, which are chock full of them. I stand by my assessment, which isn't really swayed by your randomly capitalized and abrasive insistence that a supported digital product line branded by a major multinational corporation is the same as hobbyist app...
  11. feartheminotaur

    D&D 5E (2014) Important news about the new direction of 5E's art

    Now if they could make the page numbers bolder and, well, legible.
  12. feartheminotaur

    D&D 5E (2014) WTF Wizards of the Coast? *RANT* (video link)

    I'm going to guess that you have never actually run a (real) business. Operators of a business have a fiduciary responsibility to the owners (private or public) to ensure the profitability of owner investment. Problem is there are two sides to the ledger, and screaming about how foolish a...
  13. feartheminotaur

    D&D 5E (2014) WTF Wizards of the Coast? *RANT* (video link)

    This might be the most ridiculously hyperbolic statement ever posted here. Right...it's more likely WoTC decision makers - the same ones that designed their last edition around a digital presence - are Luddites who refuse to believe in modern technology and have decided to stake their business...
  14. feartheminotaur

    D&D 5E (2014) Pact of the Blade weapon question

    My ruling would be any weapon off the shelf - that is, anything in the chart on page whatever in Ch 5 of the PHB (including silvered, since they are mentioned), not something out of the DMG (or elsewhere). The feature description says "see Chapter 5 for weapon options", so if it isn't in...
  15. feartheminotaur

    D&D 5E (2014) Finding 5th edition too "safe".

    That's a little disingenuous since ToH was made specifically to be deadly. ToH was a reaction to notable players saying they could beat any challenge and, which...hey, is just like this thread, only Gygax responded with more demi-liches and less gum flapping then we are here.
  16. feartheminotaur

    D&D 5E (2014) Suffocating

    So the DM can create an encounter that allows the chance of suffocation to be a possibility? I mean, if the water weird is just dunking someone in its little pool while the party stabs at it, what's the point of it even trying? Even if it was rounds not minutes it'd be pointless. Now, if it...
  17. feartheminotaur

    D&D 5E (2014) Random, balanced, fail proof 5E stat generation system

    Sure there is: "OK, 12. And 13. And a 4?" *crumples up paper* "OK, 12. And a 17..." I don't consider starting over cheating (and hey, more dice rolling, whoo-hoo!) But I'm someone who point buys normally or, if rolling, has everyone use the best of the rolled arrays...and someone who...
  18. feartheminotaur

    D&D 5E (2014) Death, dying and class balance

    I'd say that, if this is the ultimate question, we can't really answer without how you intend to "make it easier to kill characters". I'll go ahead and assume something like adjusting death saving throws would be pointless since it seems your PCs never get to 0 HP to begin with. So, then...
  19. feartheminotaur

    D&D 5E (2014) Random, balanced, fail proof 5E stat generation system

    I gotta agree that this has too many moving parts. I applaud the effort, but there's nothing to it, compared to existing methods, that demands we buy in, no obvious and inherent advantage over the psychological barrier of "the way I've always done stat generation" and/or "I hate rolling/using...
  20. feartheminotaur

    D&D 5E (2014) Suffocating

    So? I don't mean that flippantly, but in the sense of "yes, and...". It's useless rule in the context of round by round combat? Yeah, probably. But, so what. Don't use it in combat if you don't think it will appropriately challenge your players (site note: your "several minutes" assumes...
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