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    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    One of the benefits is that you can on rare occasion and for a change of pace have circumstances where there is a true doom clock and you can't take the 5 min. The default though is that most of the time you can.
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    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    I like 5 min short rests max 2, because you can narratively force it so you can't rest once in a while for a change of pace if you really want to -- back to back encounters, extreme time pressure. Another is you get short rest abilities x 3 (and sometimes can only spend up to 1/3 in a single...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    So this is similar to O5e BM and others. So I'd say the issue is still there to some extent. Some mitigating factors for A5e mentioned in this thread though include: better encounter building so you can really challenge a party with lower expected encounters per day, say 2 or 3 encounters...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    I've read the through the rules, but because there are so many tweaks, some very subtle, and no summary of differences it's kind of hard to easily digest the implications. Sort of the point of the OP! But in this case, I was more hoping for people that understand this issue in O5e and were...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    Completely agree. The system should support all variety of adventuring days. It's a flaw in O5e that doesn't exist in 4e, 13th Age, and PF2e. 4e - is balanced around the encounter. Short rests are 5min and should be easy to take. all classes pre-essential share the same encounter...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    Thanks for the reply. Yeah, this is a seperate issue, these power builds that exploit short rests. I'm interested in the dynamic of short rest abilities vs. long rest abilities on adventure pacing and relative power depending on the pacing. This is usually an issue of not getting enough...
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    D&D 4E Revisiting Reavers of Harkenwold

    Great maps! Love creating something out of old maps. Just make sure to 4e them -- don't put a full combat encounter for every numbered room, link together multiple encounter budgets across rooms so that when they are alerted they combine to form 1 encounter, etc.
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    So medium fights 2/4/6/8 depending on Tier before a long rest Hard fights 1/2/3/4 Not sure how this addresses the issue? The o5e issue was that full spellcasters are more balanced when they are expected to ration their spells over 6-8 encounters while martials get 2-3 short rests before a...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    A list of major non-class changes would be helpful for me to sell LU to others as well. This is a good start. Would add: The Expertise Die: not only replaces the original "Expertise" but also is featured in many situations that under O5e one might instead call for rolling with Advantage...
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    Level Up (A5E) Summary of major differences between A5E and O5E?

    How does this work? Since Exertion is short rest and since manuvers play a big part in almost all martial classes, how does LU do better at the short / long rest classes issues? Are there other changes to make this work better? (the spellcasters are balanced around 2-3 short rests per...
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    Pathfinder 2E Any review of the Strength of Thousands AP?

    For Strength of Thousands, the 6th module is not out yet so hard to judge the complete work. But my read so far from 1-5 without playing it: Pros fun concept with a "studying" and "practical research" subsystem to model being a student and professor over longer period of time -- months/years...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I sort of agree with this, but only because it was created as an add on system and probably didn't get the kind of love and playtesting as "core class abilities". But there's no reason boons couldn't be turned into class abilities? And it is important that they are instead of hoping you get...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Hadn't gone back to this since I got the PHB, but it is really interesting. The focus on spells (class abilities for some) as the benchmarks and the sometimes mention of other things external to class abilities that any class could do (form a guild, found clans) is pretty illuminating. That...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Sure, but it got conflated with the notion of balancing this "action hero" with full spellcasters. So if it's -- How much can we push the power of martials but still leave them "mundane" in flavor? And we don't care if the "action hero" ever gets near full spell caster power, agency, and...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    This is part of the design difficulty. Spells effects in D&D are so wide ranging it basically covers anything -- short and long range movement, positioning and forced movement, physical enhancement, multi attack damage, divination, social enhancement, survival, creating obstacles, buffing...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    A consensus on this will never be reached because people want different things. I respect your position which seems to be that you prefer a Street Fighter level martial but are ok with the Mythic Martial being an official option too even if you'd only use it once in a blue moon for a one off...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    I think people get this general concept. It's the "movie action hero" or "peak human superhero" type. What's hard to envision is the equalness to the mythic hero/full D&D spellcaster without plot contrivence devices. (How do we model Black Widow getting equal spotlight and impact to Dr...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Sorry, wasn't calling you out. Just adding to the thoughts in your post which seemed to be going in the same direction. Seems like we are very much on the same page. One way to balance against Dr. Strange = Hulk (mythic martial) Some people want a Black Widow (action hero martial) to...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    Yeah, you may be right in terms of acceptance of narrative abilities in D&D. But I don't think the Bad Ass Move existing turns the game into Fate. It's a specific limited use instance of narrative power, not the default action resolution. And it's not even big time narrative, like...
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    D&D 5E (2014) Casters vs Martials: Part 2 - The Mundane Limit

    These kind of statements are exactly the frustration in having these conversations! There is a segment of folks that equate mechanical sameness has to mean narrative sameness (even though entire games are based on this not being true), and don't want similar mechanics for spellcasting and...
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