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    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    No, not at all. My argument is that if people aren't willing to embrace that playstyle / framework that makes the most sense, then 4e will create lots of nonsensical situations so probably not a good system for them If people say "for 4e to make sense it requires a playstyle that I am not used...
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    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    I'm not doubting that for some people it is a gap. What I'm and I assume others on this thread are arguing is that: 1) this work to bridge the gap in some people's mind I believe is real and I understand how that could prevent people from liking 4e. if you can't approach 4e with certain...
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    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    Yeah fair enough. Epic should be doing epic stuff and surviving epic things. And they do. But I think it still points to hit points being a measure of being closer or farther from being “taken out” than any specific interpretation of damage or injury level.
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    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    I can't speak to xianxia, but even in "epic fantasy" I don't see heroes actually "taking" such incredible damage. Damage avoidance and mitigation seem much more common in genre. Rather than heroes getting their flesh melted off and regenerating or getting all their neck, limbs, and ribs...
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    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    Yeah, I agree with your posts in general. Also 4e could have been better explained. And honestly, I'm not even sure the designers knew what they were making as a whole at launch either. But at this point who cares, right? There is at least one paradigm of interpreting the rules that makes...
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    I want my actions to matter

    I'm always intrigued by these threads. I'm not saying I've never ran into any of the issues where DM and players (or between player) expectations are mismatched leading to bad gaming. But some of these read like this has been going on for years or forever? I don't think I'd continue playing...
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    Level Up (A5E) Level Up A5E vs. WotC 5E...?

    Yep, it does what it said it was going to do. And what it says on the tin. But that’s not always true!
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    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    Psionics was one of the few disappointments I had with 4e (besides the Monk which is great). Augment might have been ok, but unlike other 4e powers you have to be very careful with the design. And they screwed up the at wills, at least with the Psion. I forget the names maybe Mind Thrust...
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    Level Up (A5E) Level Up A5E vs. WotC 5E...?

    I like A5e a lot, but imo it's more about interesting options (for example for Fighters), customization, and filling in some white space in non-existent hand wavy rules from O5e. If you don't like some of the fundamental assumptions of O5e then I don't think A5e would help though. Fairly...
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    Pathfinder 2E Pathfinder 2nd Edition Legacy Bundle on Humble Bundle

    Oh good to know. So the whole encounter design is out of whack (maps, # stacked in a row, etc.) and not just the monsters used? PF2e is easy to swap monsters, reskin, etc. which I don't mind. Just pull from AoN and paste into a doc. But if the story is bad or the whole encounter design is...
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    Pathfinder 2E Pathfinder 2nd Edition Legacy Bundle on Humble Bundle

    Age of Ashes any good storywise, ignoring the mechanical issues? How would you compare to Strength of Thousands quality wise?
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    Pathfinder 2E Pathfinder 2nd Edition Legacy Bundle on Humble Bundle

    Forgot about that. One of the strengths of PF2e is that you can easily adjust those core numbers, and it is a pretty good tweak of challenge (even leaving the kinds of abilities the same).
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    Pathfinder 2E Pathfinder 2nd Edition Legacy Bundle on Humble Bundle

    Never got Age of Ashes. My understanding is it has serious overtuning/difficulty issues as it was the first released and the designers didn't know the system well. Is it otherwise a good AP? Could you start PCs at level 2 and have them a level ahead and mitigate this issue?
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    WotC Roll for Combat got to try the 3D vtt and he seems to like it. Live streaming now.

    Yeah, I think it's a smart move. Not trying to be better at foundry or r20 in functionally, at least at the beginning. They can potentially add that stuff later, but I do think there is a niche for slick and easy to use map + miniatures.
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    Grade the Pathfinder 2E Game System

    Yeah, I agree with that in principle but the execution is off in pf2e then. Scare to Death is fine -- new usage that is outside the mundane realm Survey Wildlife is not -- mundane use that seems like a key element of a Survival skill? Again, just give a +5 bonus so that someone with the feat...
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    Grade the Pathfinder 2E Game System

    I don't like how they did the non combat skill feats. Way too specific and gatekeeping. SO, you mean I can't persuade 3 people at once without this feat? Or I can with a penalty or what (introducing ambiguity and DM work pf2e normally tries to avoid)? ' I houserule all those skill feats...
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    Grade the Pathfinder 2E Game System

    Pluses: most power is in the core class features and can't be traded away through multi class or feat choices. encounter creation math that works playable levels 1-20 without completely falling apart classes mostly balanced with some outliers that aren't way off the charts lots of character...
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    Player Core and Gamemaster Core Remastered Review

    Looks good in general for me. Don't have any big hates and some likes, some eh. But more of a 2.2e like Thomas said. I was hoping for a power up / more interesting Wizard but I can house rule it. Not worth buying new books for me, but everything will be on Archives of Nethys for free...
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    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    This is definitely true. And it's actually a pretty common fantasy norm too. Even in Mirkwood and Moria it's not like there were constant back to back fights and monsters in every room, fighting every day, etc. 4e should have leaned more into only plot relevant big set pieces with lots of...
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    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    As you mentioned the other option is to put in a game mechanic. You could say 1 long rest every 8 encounters, 2 shorts rests between long rests. You can put some in game fictional elements around why this happens. For instance, wizards need to be continuously thinking and solving equations...
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