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  1. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Well, better is a highly subjective standard. What would you consider "better" or "acceptable"?
  2. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    I would argue that it works for all classes. A wizard believing in themselves so hard that they can cast spells is completely doable. A fighter just having lots of self-confidence that allows him to fight like a beast without any training is also achievable. The mechanics are separate from the...
  3. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    In Eberron it is explicitly stated within the lore that the gods do not interact with mortals in the way they do in other settings. Religions are much more like in real life, since there's no way to actually communicate with or confirm the existence of gods. The Silver Flame is the closest...
  4. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    It is offensive when you state an opinion as if it is a self-evident fact, thus insinuating that those who disagree are wrong or misinformed. You provide no evidence for your position anyways, aside from "I don't like it, don't make sense."
  5. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    You do realize how you sound, right? I can't be the only one that hears it. In the same breath you say play how I want (thanks for the permission, btw) and that my way is "incoherent" as if I am not a reasonable person playing in a reasonable way. You get that that is incredibly offensive, don't...
  6. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    How about we don't prescribe the ways a person can solve or approach a problem. That's the big issue I take with your claims and approach to the discussion. You seem to suggest that your way is the only correct way or only way that makes "sense." Not everyone is versed in mechanics and can...
  7. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    From the merriam-webster dictionary. Fictional. Adjective. Of, relating to, characterized by, or occurring in fiction : invented by the imagination. Mechanics may serve a fiction. But fiction does not need to be ruled by the mechanics.
  8. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    I'm not saying the universe doesn't have rules. I'm not saying D&D doesn't have rules. But there are no rules when it comes to my imagination and how each of us implement the game at our tables. Or rather, there are two very explicit rules in D&D that is most sacred. Rule 0: The Game Master may...
  9. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    I'm genuinely starting to wonder if you are arguing in good faith or just trolling. Despite my best efforts, quantum physics seems incoherent to me. But that doesn't mean that it is incoherent and not one of the best tools we have to understand the universe on the smallest scales. What it may...
  10. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Just because you find something incoherent does not make it inherently so. I think it is perfectly coherent, since we are talking about things that exist only in make-believe and not based in any objective reality.
  11. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    I am struggling to understand this position. So because the designers did not want to marry class mechanics to the stories that could be told using the mechanics, this is "wrong" and should not have been included in the book/rules? To me, this seems incredibly short-sighted. I'm glad that D&D is...
  12. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Sounds like you just don't want to play D&D then? Because I don't see any world where WotC decides to "pick a lane."
  13. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    What do you mean D&D isn't allowed to have one? If the designers wanted to prescribe a particular play style, they would have published it. Seems like their design philosophy is to allow for a variety of playstyles, which incidently opens the game up to the largest possible audience. They don't...
  14. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    That's fine, nothing wrong with that. But that's doesn't mean everyone should have to play that way. I think Hawaiian Pizza is a crime against god, but I wouldn't knock a person who enjoys it. I'm not advocating for one right way to play. But it feels like there are some people here that are...
  15. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Very true, but I think there is plenty of room for both sides. People have their preferences, and that's what makes the game awesome and so widely appealing. The problem comes when people claim there is a right or even "more correct" way to play the game and prescribe what is acceptable...
  16. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    What's the issue? Mechanics are the skeleton to allow for the game to be played. The "skin," story, fantasy (however you may want to call it) is completely separate. There is nothing inherent about the mechanics of a wizard that make them a wizard, only that we've agreed it is a wizard. There is...
  17. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    I don't know, it worked for Butters. As for the argument about clerics and needing power to draw upon for gods, Eberron has a good way to think about it. Sure, Eberron doesn't have gods in the traditional sense. But Keith Baker proposed that an evil cleric doesn't inherently lose their powers...
  18. Hawk Diesel

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Because it depends on your strengths. Some people are artists, others are scientists. Just because one person can paint a masterpiece, doesn't mean you can do it. I like to draw, but I'll never be Todd McFarlane. Divine casters - My belief is strong enough to change the very fabric of reality...
  19. Hawk Diesel

    D&D 5E (2014) Matt Colville Inspired Subclasses

    Hey everyone. So when Matt Colville first came out with Strongholds and Followers, I used the mechanics for retainers to re-imagine the Beast Master Ranger, Drakewarden Ranger, and Path of the Dino Rider Barbarian (an original subclass of mine for my Eberron games). However, now that Matt...
  20. Hawk Diesel

    D&D 5E (2014) Power Word Kill Houserule: Any <100 hp within 1 minute

    I think I might like this version better than mine even.
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