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    High to-hit ability stat at the cost of future feats?

    I am having troubles coming to a final stat array for my dragonborn cleric. It's pretty much coming down to an 18 in STR and a 12 in CON or a 16 in STR and a 14 in CON (I want him to be in melee. Here's the two arrays in full... STR: 18 CON: 12 DEX: 10 INT: 8 WIS: 16 CHA: 14 OR STR: 16 CON...
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