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    D&D 5E (2014) D&D Beyond Cancels Competition

    Courts deal with issues relating to boilerplate language on a daily basis, yes. But it doesn't follow that all boilerplate language is tested in court. Consider the fact that only a tiny fraction of contracts are ever subject to dispute, and only a tiny fraction of those disputes ever go to...
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    D&D 5E (2014) D&D Beyond Cancels Competition

    Only a tiny fraction of boilerplate language is ever tested in court. It's not boilerplate because it's been tested, it's boilerplate because it's common enough to have become standard.
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    D&D 5E (2014) D&D Beyond Cancels Competition

    Note that legal boilerplate (i.e. the same contractual terms in similar contracts across an industry) arises to protect the attorneys, rather than to protect the company. There are any number of ways contest terms might be structured to adequately protect the company's interest (and no, you...
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    D&D 5E (2014) D&D Beyond Cancels Competition

    We don't know their original intent, and even if the original intent was not nefarious, we (and even current employees/management at DDB) can't know whether DDB (or any future acquiring company or bankruptcy trustee) would stick to that original intent. All we know for sure is that DDB ran a...
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    D&D 5E (2014) D&D Beyond Cancels Competition

    For one thing, the existence of the license granted to D&D Beyond prevents the artist from later selling exclusive rights to anyone else. In other words, the artist does not retain full ownership of their work because they've permanently foregone their right to exclusivity.
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    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    I'm also fine with third person, so apparently I don't understand the definition of play-acting as you're using it. You're not using it in the demeaning put-down context with which I am familiar, and evidently you're not using it as a synonym for roleplaying as I came to think you were. Could...
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    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    Thanks for clarifying your intent! (For reference, to me the term "play-acting" comes across with an inherently demeaning context, especially when things that affect the "play-acting" level of the game are also described as "superficial".) To further clarify, do you think the "play-acting" level...
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    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    As applied to your example, my point is only that the "play-acting" of threatening to break necks is itself a goal of play at some tables, rather than merely superficial.
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    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    This is a great example of just how much goals of play can differ from table to table in 5e. What you dismiss as the superficial play-acting level is something I actively prioritize as both a player and a DM. Sure, D&D games play similarly to each other in comparison to the whole universe of...
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    D&D 5E (2014) Take the Ready action.

    I find readying comes up multiple times in most outdoors fights. Against a long-ranged combatant with access to full cover, Readying ranged attacks to hit them when they come out of cover to attack is often preferable to multiple rounds of dashing in the open to get in melee. And against...
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    D&D General Can we talk about best practices?

    What terminology would you use to distinguish between GM-driven games where the content is (to use your phrasing from an earlier post) "a story that [the GM] wants to tell" versus GM-driven games where the GM does not have a story in mind and instead "decides and curates content" in response to...
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    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    Even if the dungeon inhabitants are from a society where violence is commonplace, there are still the issues that (a) violence is likely a spectator sport thus drawing others to watch, and (b) the cries coming from an unscheduled brawl with another inhabitant or group of inhabitants of the...
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    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    Whereas I have a hard time imagining how a party can pull off separating the dungeon inhabitants' combatants into six different groups that can be defeated in detail. Maybe if the party has access to a permanent Silence effect and a lot of wall spells that lack verbal components? Or a dungeon...
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    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    I would say 0-2 combats per adventuring day is the norm at my table, with a very high variance. The variance stems largely from two factors: how willing the PCs are to resort to violence against particular foes, and how organized the opposition is. I think the highest number of combat encounters...
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    D&D 5E (2014) Starting to Hate Hexblades

    That seems a fair synopsis, yes. There's a slight caveat since I'm also actively seeking mechanical diversity at my table, but your description is still sound. And I entirely agree that both viewpoints are valid. I know I'm pretty far down the path of being pro-multiclassing. :)
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    D&D 5E (2014) Starting to Hate Hexblades

    I do the opposite, and actively encourage multiclassing at my table. I'll help to make sure all the characters are effective enough to be fun to play, but otherwise I'm fine with any combination of classes, including dips, even splits, and anything in between. Whether or not the player wants...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Speaking only for myself, I choose D&D because that "minutiae" is sufficient to create the perception that the rules are modeling the game world, and because they provide enough detail to make mechanically modeling a character concept a fun exercise. In other words, the minutiae of D&D create a...
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    D&D 5E (2014) Is Treasure and Magic Items Important To You?

    It's hard to invent new magic items with 5e's default magic item rules, because how long an item takes to make depends on its rarity! A unique prototype is going to be (by definition) at least as rare as the rarest item, so the production would take as long as the rarest items: 20,000 days...
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    D&D 5E (2014) Is Treasure and Magic Items Important To You?

    In my campaigns, treasure is hugely important, because it gives the PCs the ability to start shaping the game world in an open-ended way. Whether they choose to do so by building their own home base, engaging in politics, upgrading infrastructure, building a network of contacts, engaging in...
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    D&D 5E (2014) It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)

    All the time. And usually my PCs factor that in to their strategy, either by trying to learn enemy spellcasters' rest patterns and timing their attacks when the enemy is low on slots, or else engineering a situation where the enemy will want to use lots of slots and then attacking them after...
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