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    D&D 5E (2024) Spirt Guardians

    As I mentioned in the thread that spawned this one, I dislike the 2024 Spirit Guardians changes because the upper bound on the spell's utility is now dependent on what your group considers creative versus what your group considers ridiculous. Personally I find navigating that dynamic less fun...
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    D&D 5E (2024) D&D 2024 PHB errata thread

    Sure, there will be times that dealing weapon damage plus Spirit Guardians damage to a single target will be better than dealing Spirit Guardians damage to multiple targets. The creative/ridiculous options enabled by the 2024 rules won't always be the best choice. And the cleric only needs half...
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    D&D 5E (2024) D&D 2024 PHB errata thread

    A Barbarian with Extra Attack could still make one attack after grappling the Cleric. Spirit Guardians damage against everyone that can be reached in one move is likely higher damage than what the Barbarian can do with one attack anyway. Also, some of the other creative/ridiculous options (such...
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    D&D 5E (2024) D&D 2024 PHB errata thread

    Yes, I'm aware of the once per turn limitation. The change from 2014 I take issue with is letting the save and damage trigger when the emanation enters a creature's space. With that change, increasing the distance the cleric can move on their own turn increases the number of enemies that can be...
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    D&D 5E (2014) Pick Thy Apocalypse

    If you want an apocolypse that isn't intentional but is still cataclysmic, having the planet's closest moon fall below the roche limit and break apart--with the pieces deorbiting over a decade or two--provides a fun slow-motion catastrophe. For a faster version of the same thing, it could be a...
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    D&D 5E (2024) D&D 2024 PHB errata thread

    Personally I have no problem with how the damage triggered in the 2014 rules (although I thought the spell was somewhat overtuned). Creating an environmental hazard that individual enemies can be knocked into is indeed fun. By contrast, the 2024 rules incentivize moving the Cleric rather than...
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    D&D 5E (2024) D&D 2024 PHB errata thread

    I think you missed the point of my post. I was explaining why I personally have a problem with how Spirit Guardians is written, even though neither I nor any of the players at my table would use a tactic the rest of us considered ridiculous. In other words, even though our self-restraint means...
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    D&D 5E (2024) D&D 2024 PHB errata thread

    Sure, grappling the cleric to move Spirit Guardians around is ridiculous, but what about other ways to maximize the number of creatures hurt by the spell, such as using other forced movement effects on the Cleric, or the party focusing on boosting the Cleric's speed? Are either of those also...
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    D&D 5E (2024) New stealth rules.

    I can't agree that there's nothing to discuss other than the designer's high-level goals for stealth. An essential part of analyzing and discussing new rules is examining how the designers implemented their intent. Neither. If anyone has new information from the PHB or designer comments to...
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    D&D 5E (2024) New stealth rules.

    At a high level, yes, I agree that the designers intended the 2024 rules to be able to resolve a character attempting to prevent enemies from locating them by sound. Partially that's because of the mention of "sneaking past a guard" in the stealth rules, and partially that's because I can't...
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    D&D 5E (2024) New stealth rules.

    That may or may not be true, depending on whether those who have reacted to my posts on the topic did so because they agree with me, or for other reasons. (And to reiterate so that my position is clear, I agree that the text in the book indicates that becoming and/or remaining unheard was...
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    D&D 5E (2024) New stealth rules.

    While under the 2014 it was indeed impossible (without a special feature or DM ruling on distraction) to become or remain unseen by use of the Hide action, successfully hiding made one unheard, thus preventing enemies from detecting one's location. That's a pretty major benefit, and one it is...
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    D&D 5E (2024) New stealth rules.

    There may be other ways to apply the Stealth skill, but not for hiding. The excerpt in the post quoted below is explicit that hiding (which includes "sneak[ing] past a guardian") means taking the Hide action.
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    D&D 5E (2024) New stealth rules.

    I entirely agree that to Hide and retain the Invisible condition you are required to not make noise. But I can't agree that taking the Hide action is how one satisfies the lack-of-noise requirement for benefiting from the Hide action. You're basically saying that one needs to be unheard to...
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    D&D 5E (2024) New stealth rules.

    Indeed. In the 2014 rules being heard (and thus located by sound) was the default for anyone in hearing range and becoming unheard required taking an action. If they intended to change that in the 2024 rules so that being unheard (and not locatable by sound) is the default, they really really...
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    D&D 5E (2024) New stealth rules.

    I'm not saying that the 2024 rules require two checks. I'm saying that becoming or remaining unheard (i.e. preventing creatures from locating you by sound) doesn't appear to be supported in the 2024 rules at all. I agree that it's supposed to be, as indicated by the description of the Stealth...
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    D&D 5E (2024) New stealth rules.

    In the 2014 rules that's true, but it's unclear in the 2024 rules whether taking the Hide action provides any benefit to moving quietly. Some posters have been inferring such a benefit exists from the requirement to stay quiet in order to avoid losing the Invisible condition (and there's...
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    D&D 5E (2024) New stealth rules.

    Good to know about unseen attacker rules, thanks! While that removal means that the Attacks Affected benefit of the Invisibile condition now has utility, I would note that the Concealed benefit still does nothing. And I'm not particularly pleased to learn that shooting into heavy obscurement can...
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    D&D 5E (2024) New stealth rules.

    But if you're already unseen by virtue of being behind cover or darkness, then aren't the Concealed and Attacks Affected features of the Invisible condition entirely redundant? Or are the 2014 Unseen Attacker rules no longer in the book? And even if the Unseen Attacker rules were removed from...
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    D&D 5E (2024) New stealth rules.

    So what benefit do you think taking the Hide action provides? It doesn't make you unseen by enemies (you are already unseen by enemies to be able to take the Hide action), under your reading the Invisible condition doesn't help you remain unseen, and the Hide action does nothing about being...
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