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    D&D 5E (2024) New stealth rules.

    Would you mind sharing what you consider to be the clear meaning of the rules regarding the contested aspects of the skill? Specifically: Can a character with the Invisible condition be automatically seen by an observer with normal senses who gains line of sight to the Invisible character...
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    D&D 5E (2024) New stealth rules.

    Which is particularly noteworthy since, under many interpretations, becoming/staying unheard was the only benefit of hiding in the 2014 stealth rules (absent special features allowing hiding in light obscurement).
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    D&D 5E (2024) New stealth rules.

    It's possible that there is indeed text located elsewhere in the book that indicates that successfully hiding makes one unheard. Indeed, that was more-or-less the case with the 2014 rules, where the text defining being hidden as "unseen and unheard" was in the combat chapter. If so, that would...
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    D&D 5E (2024) New stealth rules.

    It's reasonable in the abstract that someone hiding stops being hidden if they leave cover or concealment. But I'm not sure it's a reasonable interpretation of the new rules, since it makes the Hide action practically useless. Out-of-combat, a creature in 3/4 cover might (depending on how the...
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    D&D 5E (2024) New stealth rules.

    First, by making Hiding dependent on the presence of absence of a condition, it is inherently binary. If you're going to houserule at your table that it's possible to both have the Invisible condition and not have the Invisible condition at the same time, great. But if you plan to make a change...
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    D&D 5E (2024) New stealth rules.

    Thanks! I think this excerpt conclusively shows that the rules for taking the Hide action apply both in and out of combat. Thus the tensions with out-of-combat applications of the Hide action rules identified earlier in this thread remain pertinent. In particular, the question of whether or not...
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    D&D 5E (2024) New stealth rules.

    There are still some issues with the requirements to try to hide, they just haven't been the focus of the conversation. In particular, the fact that hiding is now binary (one now has the Invisible condition or doesn't have the condition, rather than potentially being hidden from some people but...
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    D&D 5E (2024) New stealth rules.

    I think you're overlooking that a substantial number of posters are trying to discuss the weird wording in particular. That's a worthwhile topic for discussion in brand new rules that are ostensibly an upgrade over the 2014 rules. And when discussing weird wording, evaluating edge cases...
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    D&D 5E (2024) New stealth rules.

    Do we know if 5e 2024 still has generic rules for unseen attackers? Or has the invisible condition supplanted them?
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    D&D 5E (2024) New stealth rules.

    Perhaps it was the best available option. But while I'm fine with the general rule of leaving it up to the DM, the sheer number of loose ends it left are frustrating to have to clean up for my own campaigns, and to have preemptively clarify with the DM prior to being a player. For an example...
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    D&D 5E (2024) New stealth rules.

    I agree they were substantively better, but I think the 2014 Hiding rules were one of 5e's glaring weak points due to their ambiguity. My campaign documentation spends more time on clarifying/houseruling how I run the 2014 hiding rules than any other topic, by far.
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    D&D 5E (2024) New stealth rules.

    There have been a lot of issues with Hiding raised so far in this thread. To summarize the ones that seem most salient to me: Because the the Hide action is based exclusively on the Invisible condition, it no longer does anything related to being unheard. Unless there is a separate action for...
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    D&D General Player-generated fiction in D&D

    That's an interesting line of discussion. I'm also curious to see how @Crimson Longinus will respond. I do have a clarifying question, however: when your refer to the GM upstaging the PCs, are you referring to the PCs being diegetically upstaged IC by events and/or NPCs? Or are you referring to...
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    D&D General Player-generated fiction in D&D

    In terms of what I do that definitely leads to player-generated fiction, when starting new 5e campaigns at higher levels, I've experimeted with asking the players to collectively write their characters' first adventure together as a short story (or an outline of a short story, if they prefer)...
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    D&D 5E (2014) Dumb question about vampires

    Now I really want to include in my game a vampire nicknamed "Bubbles" who is trapped in a flooded, spinning torroid in some kind of horrid menagerie. (In Mist form they'd be immune to the acid damage from submersion, and even though in Mist form they can't enter water, nothing stops confining a...
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    D&D 5E (2014) Dumb question about vampires

    I entirely agree. :) Fortunately I don't think anyone is quibbling on that point. I had just misremembered the phrasing of the Specifc-Beats-General rule, and as a result hedged where I didn't need to. The actual phrasing makes the textual argument in favor of vampires being able to shift out of...
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    D&D 5E (2014) Dumb question about vampires

    Good point. The Specifc-Beats-General rule on PHB 7 talks about "rules", rather than about "abilities" like I'd suggested. So it's entirely possible to use that prescribed interpretative principle to resolve a contradiction that appears within the text of a single ability. I don't think that...
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    D&D 5E (2014) Dumb question about vampires

    The Shapechanger ability states: "If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form." (Emphasis added.) This explicit statement that the Vampire can turn back as an action while in mist...
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    D&D General Defining Story

    I don't follow your response. My example was: As an example, consider a murder mystery where the identity of the killer isn't hard to determine with the party's resources, but (1) the question about whether it was murder or self-defense doesn't have an objective answer, (2) there are competing...
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    D&D General Defining Story

    There are (at least) two different approaches to this type of campaign that avoid it ending up like an MMO. The first was already mentioned upthread: the PCs comes with their own built-in motivations that will give them purpose and direction, either throughout the campaign or simply long enough...
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