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  1. TwoSix

    What makes setting lore "actually matter" to the players?

    It is totally fair to do that. Your judgments will probably be wrong, but such is life!
  2. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    But it doesn't represent an explicit action that could be taken (and be aware of being taken) by the character, which from my recollection is a necessary component of "I'm in the world play". It might be diegetic, but it's also that magic word: disassociated.
  3. TwoSix

    What makes setting lore "actually matter" to the players?

    I use my own judgment, of course. Deciding who is acting in good faith, who is acting poorly but with good intent, and who is just a bad actor is all part of the confusing guesswork we call life.
  4. TwoSix

    What are you reading in 2026?

    There are definitely subsets of LitRPGs that aren't also protal/isekai; the most common of which are "System Apocalypses". Dungeon Crawler Carl would qualify, it features a setting in which modern Earth is transformed by some large-scale alien force into a place where normal humans have access...
  5. TwoSix

    Help me Brainstorm: Fantasy Roanoke for Daggerheart

    Time loop. The colonists are gone the first session or two, and then suddenly reappear, thinking the time is still a month ago. This area of the colony is an above-ground farming area of a xenophobic tribe of underground fungrill. The colonists are in the midst of being “processed”. One of...
  6. TwoSix

    What makes setting lore "actually matter" to the players?

    People who can't accept criticism of their likes are just as bad as people who continually bash things they hate. (It is fair to be irritated by criticism founded on purely emotional response that is couched as objective, though.)
  7. TwoSix

    What makes setting lore "actually matter" to the players?

    Oh sure, I certainly wouldn't frame it as a "must not". Just good advice for making life a little less painful.
  8. TwoSix

    What makes setting lore "actually matter" to the players?

    I mean, you're under no obligation to be constructive. But I generally view the times I'm not acting positively and constructively as moments of weakness; I forgive myself for them but I don't view those actions as being good. There are million things in the world worth feeling anger, rage...
  9. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    My general expectation is that everyone is speaking with personal bias, unless they're calling out with explicit language that they are attempting to be objective in their characterizations. But that's just my preference! You do you.
  10. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    What @Umbran said above in post 950 is pretty much the point I was attempting to make. I don't want to expend much mental energy getting to the point where we've determined if a character's actions and intent have succeeded or failed. I want to devote my energy to painting the picture of...
  11. TwoSix

    D&D General What would you do? (Example from my game)

    Find a relatively safe space. Short rest. (Unused Hit Die aren't helping anybody, and keeping a reserve isn't useful when this is a possible TPK situation.) A key question next is if wandering encounters during a long rest are determined narratively or procedurally. If procedurally, are the...
  12. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Well, yea, that's just game play. But I differentiate between me "making a decision" (specifically, me deciding if an attempt actually passes/fails) and me "narrating the next scene".
  13. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Sure. And it definitely seems like our group setups have more in common with each other than they differ; we both seem to have situations where the "group" is the central relationship and the hosting situations migrates to whichever location is the most convenient or comfortable. This seems...
  14. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Sure. Weird edge cases are always gonna happen. But I don't want the core gameplay loop to be me constantly making decisions on if the player's action worked or not.
  15. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Trivially easy, in other words.
  16. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    This. I'm always looking for systems that relieve me of as much of the "master" burden as possible. I don't want to make a bunch of adjudication calls; I want the game engine to decide the results as much as possible! I want my focus to be on presenting cool challenges and interesting NPCs...
  17. TwoSix

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I mean, since we're in "dueling anecdotes" territory, that's not how my games work at all. I have one friends-and-family table I'm the "forever GM" for, but my wife and several other participants handle the scheduling. If I'm lucky, I get reminded I'm GMing the morning of. :) Our other...
  18. TwoSix

    Penguin Random House Announces New D&D Romantasy Book

    Does that make her a Spice Girl Wannabe? :)
  19. TwoSix

    D&D 5E (2024) Multi-Cantrip Build: 3 / round with BS Extra Attack, EK War Magic and Haste? (5 with Action Surge?)

    Because there aren’t high level martial class features that compete with the ability to make yet another attack. The belief is too many people would feel compelled to take the 5/5/5/5 progression to maximize attacks. They could have come up with a MC system to allow Extra Attacks to increase...
  20. TwoSix

    Penguin Random House Announces New D&D Romantasy Book

    That terminology does have a strange charm to it.
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