I mean bigger magic. Non-combat magic. Like 4E rituals. Speaking with animals, sending messages miles away, teleporting vast distances, identifying magic items, creating magic items, etc.
It also blocks things like "pulp" for some reason. I've tried to get cool pulp action stuff but it's always blocking that. I can get close if I describe it rather than try to use the shorthand of pulp. So weird.
I think that's one of the downfalls of 4E. That same level of mechanical detail in fights was expected of all fights and they kept the filler fights, at least in the official modules. Dungeoncrawling in 4E was such a nightmare. I love everything about 4E except combat.
How does Draw Steel...
I’m people who listens to music because of the artists political opinions. Rage Against the Machine. Bruce Springsteen. Ani DiFranco. Green Day. Black Flag. Crass. Wolfe Tones. Dropkick Murphys. Etc.
If you're looking for something extremely specific, yes. What's worked for me is letting go of the need for precision. It doesn't need to be exactly what I want. Close enough is good enough. I stopped fighting the generators a long time ago and pushed them towards an art style that can cover a...
That’s also a reason to DIY the thing. You don’t have to wait years for approval. I’ve worked on licensed RPGs as a freelancer. The nerds into RPGs and into the IPs enough to want to work on them are a lot of the same people who’re writing the wikis. There’s a lot of overlap. A lot of the gaming...
It would be great if they actually did an Heir to the Empire series...a Jedi Academy series...and a few of the other early novels. Those were fantastic.
The rich people pay a lot of money for their kids to have good schools. So private schools and some universities have bags of money. Football is also a money maker. The public schools are funded through local taxes, which people in the US hate more than anything, so almost always vote against...
Pick which bits of media you're going to draw the most from, grab your system of choice, an encyclopedia or wiki, and go. Whatever system is put out will get endless complaints about how it should have been a different system, with different dice.
Whoever does Star Wars next should make it a rules-light game that’s easy to play so it can be used to onboard new gamers to the hobby. It’s one of the biggest media franchises on Earth and could bring a lot of people into the hobby. If only it were designed with non-gamers or novice gamers in...