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  1. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    This is circular. If the players don't care about the fiction because their pcs need anything from the world and no longer need to worry about the complications of past rest/recovery implementations they should care about it when it's called "story"....your showing why wotc is long overdue for...
  2. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Are you for real suggesting that a problem caused by a badly incentivized rest system that depends on players choosing to decide they want the be the jerk who says no to their party members not caring about any of that or is this advice for a different edition where PC's need stuff from the...
  3. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    It should not be confusing at all if you acknowledge the rules and what behavior they incentivize given class design. Critically is that the bold bit has no mechanical reason to occur as the party moves beyond tier1 and lower tierß of play when short rest class resource pools begin to explode...
  4. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    I think that there is a qualitative difference between the Paizo APs & the wotc HC adventures. The biggest and most important difference is that one is very much designed for the GM to run it and maybe includes a section with player options. In contrast though, the other places servicing a...
  5. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    I think that there is a qualitative difference between the Paizo APs & the wotc HC adventures. The biggest and most important difference is that one is very much designed for the GM to run it and maybe includes a section with player options. In contrast though, the other places servicing a...
  6. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    I think their usefuness.was hurt by how little need and room there is for treasure on 5e PCs . One of them should have included rules for chargen skill system and progression to fix that for the gm.
  7. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    There is no "conflict" among players. Reread some of my earlier post. The bold part especially. If you go back a couple pages you will also see detailed discussion over the actual conflict removed by 5e that old editions had
  8. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Define "saminess". I don't think hardcore 5MWD on loop is the usual definition.
  9. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Exactly. SR classes benefit from a LR but don't need it so they just push for a SR, the same is not true the other way ar. Short rest classes singlehandedly level into a scenario where the all nova all the time output from 2+short rests per long removes the mere opportunity of going overboard...
  10. tetrasodium

    WotC Shawn Merwin joins Wizards as contract game designer

    Also it looks like he's in NY if my googlefu is accurate. if taking the job involves moving to Washington where wotc is it makes sense that some level of stability rising high enough to qualify for a standard one year lease be worked out if nothing else. Nothing says it can't roll 1 year...
  11. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Ime it doesn't even matter at that point because the warlock sorlock pallylock bardlock and monk have guilted their group into joining them on so many short rests "because my class is designed to neeed those just to keep up" that the long rest classes never need to get aggressive enough with...
  12. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You don't sound very convincing when you can't even describe the rules in question while telling others to go find the rules you are referring to
  13. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Agreed, there's nothing good accomplished by the new rest/recovery mechanics unless the only player of concern is Leroy Jenkins or the one the party tells to "be a team player or else ". Every other player at the table loses out be needing to be the jerk who says no if either of those types of...
  14. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I gave partial ones out pretty often in 3.x & I remember it being almost standard to get partial ones occasionally as a player back then. Come 5e?... it's not a solution for the fatal rest/recovery design problem. I've given full 50 charge wands of CLW to more than one group of (totally...
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  16. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Cantrips give nothing that can't be supplied by something else pegged to class level with better balance baked in at the core. Weapon based attacks don't use resources. Likewise with 3.5 warlock not using resources https://dndtools.net/classes/warlock/
  17. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    There is nothing special about cantrips for teaching new players that can't be covered by a class specific power like the 3.5 warlock had or a weapon based attack. Using cantrips is how we got everyone's most critical sorc bard pally +1 dip Eldritch blast elevated with "simple" buffs far beyond...
  18. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You are just bringing up something else that 5e relentlessly broke though. "Encounters 4+" is really a 5e-ism", 2-4 encounter adventuring days was pretty normal before 5e expanded it to the ultra grindy 6-8 medium to hard encounters and expanded pc gas tanks to support that grindfest. If...
  19. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I don't think it should have spell slots or cantrips at all. Those need to serve normal casters. The 3.5 warlock and 5e arcane archer are much better models for a "simple" arcane caster. Cantrips instead of class level based multi attack are an especially big nono because they auto scale.
  20. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I kinda disagree, it's not the wizard main class that carries the problem. The problem is found in choices 5e made to streamline & simplify the various caster classes into a unified progression that ignored why there were differences. In 5e they have identical slot progression and sorcerer...
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