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  1. Iron_Chef

    Memoir '44 better than Axis & Allies?

    Talked with Days of Wonder about M44's unbalanced scenarios and they say they have Richard Borg (the creator) working on some balanced ones. :) My playtest comments also helped revise a (cinematic rather than reality based) fan-made scenario on the Memoir '44 official site ("Sabotage!!!" by...
  2. Iron_Chef

    RUNEBOUND: Boardgame Review

    I tried Runebound for the third time with the Unofficial "Amped" Rules (simplified version of Advanced Runebound without the Doom Track or wandering monsters, which appears complicated to the point of incomprehensibility to me after having tried several attempts to read it). Download "Amped"...
  3. Iron_Chef

    PDF: How To Allow User Modification of Text. Urgent!!!

    Thanks so much for the help! I now can create form fields! However, when I enter text in the form field I created, it's all gigantic and I can't figure out how to change the font or type size... :(
  4. Iron_Chef

    Memoir '44 better than Axis & Allies?

    Played some more M44 scenarios and have come to the conclusion that while M44 itself is a good and fun system, there is a massive problem with unbalanced scenarios leading to the play being no fun for the Axis player. The fan-made scenarios suffer from the same flaw. Has anybody come to either...
  5. Iron_Chef

    PDF: How To Allow User Modification of Text. Urgent!!!

    HELP! I'm trying to make a pdf in Adobe Acrobat Professional 6.0 that the user can customize/modify (add/remove/replace text) on their own. I can't figure out how to do this. Can someone please help? It's urgent. Also, I have another pdf question. For some reason in the test pdfs I've made, it...
  6. Iron_Chef

    Avast Ye Mateys! It be International Talk Like a Pirate Day!

    ARRR! Belay that order, matey, and set yer sails for Pirate's Cove... Official Pirate's Cove Boardgame Site http://piratescovegame.com BoardgameGeek.com Reviews and Goodies http://boardgamegeek.com/game/2987 My Variant Rules/Mini-Review...
  7. Iron_Chef

    Pirate's Cove Boardgame: Variant Rules

    ARRRRRRR! Today be international "Talk Like A Pirate" day, so I be's setting a course for bumpin' this accursed thread back to the top o' the heap, me hearties! ;)
  8. Iron_Chef

    Memoir '44 better than Axis & Allies?

    Okay, now that I've had the game for three days, I've played 6 games of M44 as the Axis and only won Omaha Beach (twice easily) and St. Vith - Ardennes (just barely, once). All other scenarios were an easy to moderate win for the Allies, with the Axis having a hard time eliminating more than 2-3...
  9. Iron_Chef

    Memoir '44 better than Axis & Allies?

    When you are playing equally experienced and devious opponents, A&A never takes less than 6-8 hours in my experience; sometimes 10 hours or more. We've never played a game that took less time, except once in 1996 (our first and last five player game). Due to the total inexperience of the Russian...
  10. Iron_Chef

    RUNEBOUND: Boardgame Review

    *bump*
  11. Iron_Chef

    Memoir '44 better than Axis & Allies?

    Here's a peek at the beach side of the board with a scenario set up. Note the cardholders for displaying your Command cards. These are actually three separate holders (like those in Scrabble or Upwords) with a clever little hook on one end so that they all link together and can be pulled around...
  12. Iron_Chef

    Pirate's Cove Boardgame: Variant Rules

    Here's a glimpse of the goodies you get in the game:
  13. Iron_Chef

    Memoir '44 better than Axis & Allies?

    Just bought the WWII beer-n-pretzels strategy game Memoir '44 (designed by Richard Borg, designer of Battle Cry, which uses the same Command & Colors system, only M44 uses an improved and updated version). I have to say that I am impressed! This game offers much more replay value than Axis...
  14. Iron_Chef

    Pirate's Cove Boardgame: Variant Rules

    Gold hoarding Exploit and Rules Fix We discovered an exploit in the game yesterday. All a player has to do to win is concentrate on gaining gold, then bury it at the end of the game, because gold is only lost during a mutiny or when spent, unlike chests. Someone who buys nothing but hoards gold...
  15. Iron_Chef

    RUNEBOUND: Boardgame Review

    *bump*
  16. Iron_Chef

    Pirate's Cove Boardgame: Variant Rules

    We play with our own house rules from the American rules mixed with Brutal Bucaneers 3 rules (link below) and our own ideas. http://boardgamegeek.com/viewfile.php3?fileid=6008 We play that all damage to crippled ship is automatically healed for free to the starting position (skull and crossed...
  17. Iron_Chef

    Pirate's Cove Boardgame: Variant Rules

    Just bought and enjoyed the light strategy beer-n-pretzels Pirate's Cove game from Days of Wonder. http://piratescovegame.com Pirate's Cove is the most beautiful, high quality game I've ever bought (as it should be for $49.95, LOL). 3-5 players take on the roles of rival pirates plundering...
  18. Iron_Chef

    RUNEBOUND: Boardgame Review

    Anybody have a similar mixed/bad experience with Runebound? My group was totally unfamiliar with Magic or Talisman or the other rules inspirations, so that may have contributed to our extensive problems grasping the game's mechanics...
  19. Iron_Chef

    RUNEBOUND: Boardgame Review

    RUNEBOUND In Runebound, 2-6 players each control one of twelve different fantasy heroes (orcs, undead, tieflings, and elves are represented in addition to humans). You travel around the wilderness and cities of a kingdom seeking adventure, allies and treasure in your quest to defeat High Lord...
  20. Iron_Chef

    Axis and Allies - new vs old?

    I goofed up. Look at the revised map; SZ 63 allows you to attack Alaska OR Western Canada, solving the problem.
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