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  1. Iron_Chef

    Risk - Godstorm

    Well, 2210 is a virtually perfect game that relies more on strategy than luck, IMO, whereas Godstorm relies more on luck than strategy. I prefer 2210 so far by a substantial margin, as I don't enjoy having my strategies upset by some lucky draw of the cards. 2210 has some of that, but much more...
  2. Iron_Chef

    Risk - Godstorm

    Okay, another revised idea for Death God is he gets to auto-kill (no defense roll) one army every round he included in a combat. Too powerful? Maybe change his labor to he must personally auto-kill 5 armies each turn to get the bonus card, which means he muyst be in either 5 1 round battles or 1...
  3. Iron_Chef

    Risk - Godstorm

    5 Simple Changes to make Godstorm faster, fairer and more fun: 1. Bidding for turn order is only allowed at the start of the game. Reason: This prevents anyone from ever taking two turns in a row and restores some fairness to the game. 2. Underworld is discarded along with the following cards...
  4. Iron_Chef

    Risk - Godstorm

    Played Godstorm thrice now and really must say that winning the game is too heavily reliant upon who bids highest to go first each round (minus round 1 and 5, which is the final round of play, when it often pays to go last). This reliance on who goes first makes faith token (money) management...
  5. Iron_Chef

    Caracassonne vs. Settlers of Catan?

    My main concerns are 1) it looks like you don't get to kill anything in either game, and resource management doesn't interest my group by itself (at least at first glance --- I'm not ruling it out, but we never play games where we don't get to kill and dominate our opponents, LOL), and 2) the...
  6. Iron_Chef

    Axis and Allies - new vs old?

    Tried the new "Soviet Aggression" strategy and it worked well (UK landed bonus units in Karelia/Archangel and kept pressure up there with repeated reinforcements/amphiibious assaults to help shore up the resulting dearth of Russian infantry in the north). I think all infantry USSR 1, then all...
  7. Iron_Chef

    Axis and Allies - new vs old?

    A&A Battle Simulator: http://www.wargamersclub.org/AHAA/dicesim.jsp Now you can test your battles out before playing them for real. Nice program!
  8. Iron_Chef

    Risk - Godstorm

    Thanks; found it. I missed it because I was in a hurry and all the set-up rules were not on the same page (bad book design, IMO).
  9. Iron_Chef

    Axis and Allies - new vs old?

    Never played Attack. Heard mixed reviews...
  10. Iron_Chef

    Axis and Allies - new vs old?

    Swa this strategy over at rpg.net: Interesting Soviet strategy. Will try it out next time. In my games, I have found the optimum Soviet Turn 1 buying strategy to 1 fighter, 1 tank, 3 infantry. That extra fighter really helps defend the motherland (or can be a valuable defender for the USA or...
  11. Iron_Chef

    Axis and Allies - new vs old?

    Mike Selinker, the A&AR developer, has admitted on the Avalon Hill A&A board that a 9 VC game is perhaps best. I have played a 9 VC game twice now and found that it takes forever (5-8 hours) against players of similar skill. The game can go either way however, depending on skill level and dice...
  12. Iron_Chef

    Caracassonne vs. Settlers of Catan?

    I've seen glowing reviews of Carcassonne and Settlers of Catan. The graphic design of both leave a lot to be desired, IMO, coming from an Avalon Hill/Zombies!!! type boardgame background (lots of cool plastic minis, nice maps). Still, I'm interested in trying them. But at $30 each and seemingly...
  13. Iron_Chef

    Axis and Allies - new vs old?

    Here is a revised version of the USA "Heavy Bombers/Long Range Aircraft" strategy I found over at the Avalon Hill A&A board: 1 - USSR plays total defense 2 - USA buys 2 Bombers and 2 HB dice rounds 1-3. 4 - Depending on how "lucky" USA is, USA can have anywhere from 5 to 7 HB by the start of...
  14. Iron_Chef

    Axis and Allies - new vs old?

    The one I've seen floating around was for the US to dump mass money into researching heavy bombers on round 1, then bombing the spit out of Germany while UK and USSR held. Plus dumping big bucks right after into researching long range aircraft so they could also attack Japan with their bombers...
  15. Iron_Chef

    Axis and Allies - new vs old?

    Buying two ICs for Japan on round 1 is kinda risky, I also found out. Better to buy 1 IC, 1 transport and 2 infantry, then buy another IC when your hold on the mainland is more consolidated. Otherwise, the Allies will make you waste a lot of time and resources trying to defend both ICs early in...
  16. Iron_Chef

    Axis and Allies - new vs old?

    I tried this strategy out in last night's game, and while it (and 5 IPC SBR on UK) prevented them from building an India IC, it provoked a massive UK/USA build-up that prevented any chance of Sea Lion from executing (which --- even though it was never intended, was still disappointing). USA...
  17. Iron_Chef

    Axis and Allies - new vs old?

    Just to reiterate: Looking for strategies and corresponding session reports for the revised A&A. Here are some I've found to be effective for the Axis: Germany Round 1: 13 infantry (use to stop Russian advances dead, or bolster Germany or Western/Southern Reich territories against Allied...
  18. Iron_Chef

    Axis and Allies - new vs old?

    Played my first game of A&A Revised as the Axis (2 player game). The Allies conceded the game after 4 rounds. I utilized the G1 13 infantry strategy in response to Russian successes on the Eastern Front (ended up using the infantry stack on round 2 to stop dead the Russian advance toward...
  19. Iron_Chef

    Risk - Godstorm

    Where does it say you start with that? I didn't see it in the book, which is kind of confusingly put together for so few pages.
  20. Iron_Chef

    Zombies!!! Horror Board Game

    Got Zombies 2 plus a limited edition promo card "Zombies Yo!!!" that makes everyone lose all their bullets instantly! Bought direct from publisher, Twilight Creations, Inc. and they shipped the very next day! If you buy $10 or more in one sale from their website, you get the "Zombies Yo!!!"...
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