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  1. Wolfpack48

    Dragonbane general thread [+]

    It doesn't come up that often because I will generally describe the room and always tell them of anything that could require deeper investigation. We're not doing 10-foot pole style playing anymore -- we left that behind a long time ago. But if the hallway floor looks unstable, or there is a...
  2. Wolfpack48

    Dragonbane general thread [+]

    Agreed there! A trap that has no chance to be detected/avoided/disarmed is just a free damage generator, and it really ticks off and discourages players. Some clue should be evident and it shouldn’t be gated behind a roll.
  3. Wolfpack48

    Dragonbane general thread [+]

    It's always a challenge for me deciding to simply give clues or info or use the skills. I like the idea that PC skill opens these up, but I also don't want to hold up on critical clues needed to proceed. I also think players like using their search and deduction skills - it just feels good when...
  4. Wolfpack48

    Dragonbane general thread [+]

    We had another good session yesterday -- getting a bit used to the Inventory/Encumbrance system but okay with it. Love that it's very simple with the inventory slots. We've played quite a bit without encumbrance constraints in our last couple campaigns, but players don't seem to mind a bit of...
  5. Wolfpack48

    Dragonbane Post-Mortem

    Yeah, I liked that system, but since Dragonbane doesn't use the SIZ stat, it may require a houserule. You could do CON + (CON - 12 when CON > 12) for something similar.
  6. Wolfpack48

    Math on low-roll wins vs blackjack...

    Yeah, it's probably best to use whatever standard rule mechanism to determine a crit and know crits always beat a normal success.
  7. Wolfpack48

    Math on low-roll wins vs blackjack...

    One other case I can think of doing an opposed roll is an active search vs sneak/hide situation. Perhaps only when guards are aware of a possible intruder or if they are on high alert for some reason. Arm wrestling or some kind of strength match could be another.
  8. Wolfpack48

    “Monstrous” NPCs

    Even AD&D had half-orcs, so there's always been some inkling of an idea that orcs were not completely mindless. And plenty of old school dungeons had monsters who parleyed. I'm guessing some players don't want nuance or roleplay and want to feel free to just hack and slash.
  9. Wolfpack48

    RPG Systems Family Tree?

    Yeah I imagine you'd only be able see pieces of it at a time and need to zoom/scroll a lot... It'd be cool if you start with something simpler and could expand/collapse sections.
  10. Wolfpack48

    Math on low-roll wins vs blackjack...

    Well in Dragonbane, opposed rolls are not used very often, and this case is only when both opponents succeed.
  11. Wolfpack48

    Dragonbane Post-Mortem

    And there’s something to be said for faster combats. You could do something less drastic and give bonus starting HP like CON: 17-18 = +4 15-16 = +3 13-14 = +2 11-12 = +1 You can also give an extra Heroic Ability at start to help survivability.
  12. Wolfpack48

    Dragonbane general thread [+]

    Dragonzine 2 has a monster that very suspiciously looks like a beholder. 😈
  13. Wolfpack48

    Dragonbane Post-Mortem

    Yep, it was a specific BRP supplement called Classic Fantasy targeted at reproducing an old school D&D feel with Fighter, Magic User, Cleric etc. The BRP main book also lists it as an optional rule for higher powered games. https://index.rpg.net/display-entry.phtml?mainid=15965 I was actually...
  14. Wolfpack48

    Math on low-roll wins vs blackjack...

    Which brings up another question. Are crits 1 or 20 in a high roll system? I'm assuming crits still beat regular successes.
  15. Wolfpack48

    Don't pay the party in gold [article link]

    No need for Bags of Holding when you have a few gems worth 500gp.
  16. Wolfpack48

    Dragonbane general thread [+]

    On a side note, this is both hilarious and awesome.
  17. Wolfpack48

    Dragonbane Post-Mortem

    Classic Fantasy for BRP used CON+SIZ for HP which gave characters quite a bit more health even though HP do stay flat. I suppose you could do CONx2 (or 1.5) to beef up Dragonbane characters a bit.
  18. Wolfpack48

    Dragonbane Post-Mortem

    We've years long CoC and RQ campaigns with the same characters (mostly) through both. What part of randomness isn't working? Do you mean chances for PC death?
  19. Wolfpack48

    Dragonbane general thread [+]

    Thanks all -- some really great thoughts. Okay, to cut to the chase, both were awarded checks for roleplaying their characters -- there was never a dispute about this, and to overgeek's point, we're lenient about checks in general -- they are simply chances at increases, not actual increases so...
  20. Wolfpack48

    Math on low-roll wins vs blackjack...

    Roll low: Favors the underdog Roll high: Makes sure the little guy really is an underdog! :ROFLMAO:
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