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  1. The-Magic-Sword

    Pathfinder 2E Healing as a Playstyle in Pathfinder 2e

    One thing I've been catching myself thinking about lately is how well Pathfinder 2e handles healing as a playstyle, for one thing its very useful to have someone actively on it dedicated to it (or for multiple someone's to pick up smaller forms of it) for taking on encounters on the upper end of...
  2. The-Magic-Sword

    Paizo Announces Pathfinder War of Immortals Meta Event

    The effect of seeing Wayne Reynolds style en masse across a bunch of Hardcovers splattered with the Pathfinder logo is actually some insane level of product identity, it really conveys that there's this whole cool ecosystem of high adventuring fantasy you can dive into. I honestly think they're...
  3. The-Magic-Sword

    Pathfinder 2E Future playtest for two new martial classes.

    Commander has been confirmed to be able to grant actions and reactions, I am so excited to be able to Warlord in this system, I hope that you can Lazylord it if you choose. Guardian is cool too, I always like Tanks, but Commander is what my excitement is.
  4. The-Magic-Sword

    Pathfinder 2E War of Immortals

    So there's a lot here to discuss Between the two books (war of the Immortals and Lost Omens Divine Mysteries) we're getting several long awaited character options like a Cleric-that-actually-just-hits-things-for-a-living (we've been promised it trades Divine Font, your 4 free castings of heal...
  5. The-Magic-Sword

    You've Created A Bad Character. How, why and whose fault is it?

    Yeah, I largely see it as being one of a few big things the system played actually matters for, either you're playing a game where decisions have asymmetrical consequences and therefore those consequences have to be weighed, and a decision can be better or worse, or you're playing a game where...
  6. The-Magic-Sword

    What Games do you think are Neotrad?

    Oh thats actually really cool, ill take a look sometime.
  7. The-Magic-Sword

    What Games do you think are Neotrad?

    I can't say that I have, what's the intersection?
  8. The-Magic-Sword

    What Games do you think are Neotrad?

    Princess Play and Dollhouse Play both seem like key components of OC (again, not committing to a distinction between that and neotrad) and in some ways those actually describe a seeming tension from earlier neotrad threads: whether "power gaming character optimization" is an element of OC play...
  9. The-Magic-Sword

    What Games do you think are Neotrad?

    Hey that's fine, dislike is dislike.
  10. The-Magic-Sword

    What Games do you think are Neotrad?

    I don't think any format is really perfect for every person, the most I can say is that I've seen them work well with enough different people, there's certainly something to be said for siloing the knowledge to create the sense of archaeology you can get from uncovering something you don't have...
  11. The-Magic-Sword

    You've Created A Bad Character. How, why and whose fault is it?

    Its the fault of both the player and the designer, the designer should do their utmost to create a game where as many builds as possible are viable, but the player should do their utmost to design and play a character they'll have fun with.
  12. The-Magic-Sword

    What Games do you think are Neotrad?

    One key is that you don't need the same person to wear the same hat each time it needs to be worn, the rules adjudication can be the entire table running to the book or taking a quick vote or simply being like "I decided last time, we'll do what Timmy says this time" scenario designer can be...
  13. The-Magic-Sword

    What Games do you think are Neotrad?

    My experience is that this doesn't hold up in practice, if it did my message-board RP days would have had static, centralized, Game Masters and they almost never did-- if no one expects to look at a Game Master for content, then the responsibility simply diffuses to everyone, and pools a bit on...
  14. The-Magic-Sword

    What Games do you think are Neotrad?

    So I think a big recurring theme here is that Aside from the implicitly insulting tone, and dismissive mien, and regardless of how VTM in the particular presented it, the reality is that play groups tend to want to use the rules-- just not all the rules, and the unused rules aren't the same...
  15. The-Magic-Sword

    What Games do you think are Neotrad?

    I think the choice to see things that way is where the Story Now movement crystallizes it's ethos, whereas I think the choice to see things Brennan's way is the crystallization of the Neotrad ethos, at least in so far as my thinking vis a vis negative space is concerned.
  16. The-Magic-Sword

    What Games do you think are Neotrad?

    https://www.polygon.com/24105875/worlds-beyond-number-narrative-style-adventure I'm describing how the movement see's TTRPGs, not an intrinsic categorization of the games themselves.
  17. The-Magic-Sword

    What Games do you think are Neotrad?

    Yesn't, in the sense that you are completely correct about it being very common, and those people playing in (something approaching) that style, its largely been conflated with trad until recently, and largely rejected by the Story Now movement (which does raise some Chomskyish concerns for me...
  18. The-Magic-Sword

    Paradox kills Chronicles of Darkness with The Hedge being the last Changeling the Lost book

    None More Dark publishes things and is made up of a bunch of the game's designers, they're planning to continue supporting at least some of the COFD gamelines, from what they've said. Their material is excellent too, and they just released the Book of Seemings for Changeling super recently.
  19. The-Magic-Sword

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    The relationship presumably isn't with the company, its with the thing itself.
  20. The-Magic-Sword

    What makes a "bad GM" or a "bad player"?

    A lot of what makes a bad player is just the stress that they put on me, in all honesty. It can have a lot of different sources, but a bad player burns out a GM and reduces their energy levels and excitement when they run a game, and likely has a similar effect on the other players too.
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