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  1. The-Magic-Sword

    Pathfinder 2E Archives of Nethys Remaster Update

    Its just so darn good, you can flip between two versions of the same spell to see how it changed-- like how Divine Immolation changed from Flame Strike, and I just noticed that they buffed Shadow Blast, and they really went hard to make sure they identified everything Paizo intended as a...
  2. The-Magic-Sword

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    My take on the supposed contradiction between Don't Prep Plots and Three Clue Rule, is that Three Clue Rule is arguably value neutral in regards to Don't Prep Plots. There's an obvious throughline where you could bludgeon the players with the three clues to ensure they get at least one of them...
  3. The-Magic-Sword

    D&D General Who “owns” a PC after the player stops using them?

    Both the Gm and the player, the player is welcome to bring them to someone else's game, but an instance of them remains a part of my world, and therefore under my purview.
  4. The-Magic-Sword

    Pathfinder 2E Pathfinder Lost Omens Tian Xia Character Guide

    It is indeed very exciting, I'm personally excited for the additions of Tanuki, Samsara and Wayang, and I've got players thrilled with the Starlight Sentinel.
  5. The-Magic-Sword

    Who Decides What You Play?

    Usually I drive everything as GM, but not only do I only start pushing for us to try something only once I see that it has something for everyone in the group, I tend to get some of them excited for the idea before I actually propose playing it. This actually came up kind of recently when one...
  6. The-Magic-Sword

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    I largely consider exploration to be chiefly concerned with information rather than travel, good exploration content rewards putting together different pieces of information in ways the players can use and their ability to gather that information in the first place. Information in this instance...
  7. The-Magic-Sword

    Starfinder Starfinder 2e Playtest available in July

    They've confirmed that the finished product will be standalone.
  8. The-Magic-Sword

    "Oddities" in fantasy settings - the case against "consistency"

    I kinda wanna push back on this, talking doesn't really accomplish anything, when you talk positions are stated-- the give and take of negotiation, the system of values each person has about what's fair for them to give up and why, those things are all much more relevant than talking, and that...
  9. The-Magic-Sword

    "Oddities" in fantasy settings - the case against "consistency"

    I think there's a very big difference between "This is a story in which magic is outlawed/wiped out" and "This is a story where one of the main characters is the last mage" because the latter brings the focus back to the magic wielding protagonist, whereas the former is designed to bring focus...
  10. The-Magic-Sword

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    Ah, the general thing in 4e is that the AEDU classes could pillage some of the powers of the essentials classes-- for instance HOS provides Nethermancy and Necromancy as essentials Wizard options, but the powers themselves can be looted by the original Wizard as well. The Warlock options are...
  11. The-Magic-Sword

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    Heroes of Shadow at least, was done in the essentials style, am I missing something?
  12. The-Magic-Sword

    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    In my case, especially with the actual setting being indistinct to enable customization, it led to reconcilatory fiction. Its not that some of it is really healing, and some of it is courage-- its that regaining your courage lets you draw out more of your vitality in the same way divine power...
  13. The-Magic-Sword

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    I can speak to this a bit, the essentials classes worked well around the table and were fun as a supplemental style built on the 4e framework, the dislike was predicated on the (accurate) feeling that they weren't going to go back to publishing AEDU stuff afterward.
  14. The-Magic-Sword

    A neotrad TTRPG design manifesto

    I think I might be reading you in better faith than you're reading you in, both of the posts at the top of this thread come on very strongly that applying indie techniques to traditional modes of play and goals is the defining feature of Neo-Trad, and what I know of example games (4e for...
  15. The-Magic-Sword

    A neotrad TTRPG design manifesto

    You know reading the OP back over: Technically, by this definition, applying these techniques to what @kenada is talking about would be Neotrad. edit: This post initially featured the wrong user, sorry, its early where I am.
  16. The-Magic-Sword

    A neotrad TTRPG design manifesto

    You only need one possible GM in a group who takes the fun of other people seriously, and by definition, groups self-select GMs who perform that role based on their willingness to run a game. It doesn't always work, but I'd be confused how it's possible to come to the conclusion that the...
  17. The-Magic-Sword

    A neotrad TTRPG design manifesto

    Largely, from experience, more points of failure, the group has to retain their consensus in the face of a possible escalation of conflict. Some people will do damn near anything to avert conflict, including a sudden pivot to a full appeasement strategy. The GM role has a useful culture around...
  18. The-Magic-Sword

    A neotrad TTRPG design manifesto

    Which is part of the appeal, in a way, it gives someone the right to move on, on behalf of the whole-- if I start narrating and literally ignore someone's input, there's nothing they can do about it. Process tends to be the bugbear, because its nonspecific-- the group could vote, the gold...
  19. The-Magic-Sword

    A neotrad TTRPG design manifesto

    I think at this point we're contemplating a spectrum of symmetricality as suggested by @Thomas Shey in their discussion of utilizing meta currencies to gain authorship in super hero games, the word equal in the quoted section is an overstatement, but when read as 'a greater degree of equality'...
  20. The-Magic-Sword

    A neotrad TTRPG design manifesto

    This, another thing that I've noticed is that trust for something like this doesn't really come down to good faith and bad faith, it usually comes down to competing visions, or competing notions of their own responsibility to anyone else. People aren't making active choices not to agree on...
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