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  1. The-Magic-Sword

    Pathfinder Remastered Previews, Starfinder Field Test 2, and More

    People, really, really, REALLY like the changes-- buffs to the Witch, more focus on making feats POP, dropping alignment while retaining strong expression of Light and Dark Magic, Multiclassing caster is slightly stronger, clarified recall knowledge, a lot of niche spells have been combined...
  2. The-Magic-Sword

    D&D General Is DnD being mothballed?

    They can't be serving it that well, the only people who don't seem to use 3pp or homebrew are people who play the game ultra-casually enough that they have a rulebook sitting around from when they played back in 2018 and maybe some of the psuedo-OSR 5e types-- even casual games that were just...
  3. The-Magic-Sword

    D&D General Is DnD being mothballed?

    Actually I kind of agree with him, in the sense that what we've got has actually been consistently VERY CONSERVATIVE and not just in terms of the number of releases, but in what kind of content actually gets released. Remember when they UA'd prestige classes that would have plugged into the...
  4. The-Magic-Sword

    Systems That Model The World Rather Than The Story

    I'm really partial to games like this, to the extent where as I mentioned in the other thread, I write the world around the implications of the rules to make it happen, generally going even further than the official setting for a game to make it the case. Take Lancer, Lancer uses asymmetrical...
  5. The-Magic-Sword

    The Art and Science of Worldbuilding For Gameplay [+]

    I tend to write the setting around the game myself, it gives me a lot of great fodder to use when I twist the lore to suit the world presented by the rules. For instance, I have this really elaborate society of Fantastical Ninja Goblins that came entirely out of trying to reconcile Paizo's...
  6. The-Magic-Sword

    Do You Play Subsequent Campaigns In The Same World

    Yes, although I've got at least one player who disapproves of that fact because to him it's more interesting to jump to a totally new world every campaign or two, but for me, there's always so much within the same world to explore it doesn't feel very necessary.
  7. The-Magic-Sword

    What is a "Narrative Mechanic"?

    I'd think of the contrast between Narrative Mechanics and.... Simulative Mechanics? that don't qualify as broadly being the difference between Doylist and Watsonian explanations in fiction, but as applied to cause and effect via game systems. This also works well in terms of why they're...
  8. The-Magic-Sword

    Grade the Pathfinder 2E Game System

    Skill feats can be fun, though some def depends a bit on the rulings your GM tends to make, or the need to perform certain activities in a given campaign, but retraining means you're never far off course correction. I like the ones that in aggregate form out a kind of kit for a neat thing-- like...
  9. The-Magic-Sword

    TTRPGs Where Everyone's a Mage?

    I recognize Mage: The Ascension and Ars Magica was mentioned, but that lineage also produced Mage: The Awakening, which is a very cool system with different lore that tries to iron out Ascension into a better experience. I love the flavor of reading these books the most out of the entire...
  10. The-Magic-Sword

    D&D General What is player agency to you?

    One thing I really enjoy about the article you linked is how it parses two different possible 'activities' participants can engage in when a question comes up-- uncovering information versus creating information and how the player can desire a specific one and be disappointed when they got the...
  11. The-Magic-Sword

    D&D General What is player agency to you?

    I'm not gonna read up on 200 pages though I might go back and read the more recent discussion, but the direct answer to the OP: Player agency to me is the ability for one 'run' of a particular piece of 'content' to be different than another piece of 'content' based off choices the player...
  12. The-Magic-Sword

    Grade the Pathfinder 2E Game System

    Yup! Its a lot of fun.
  13. The-Magic-Sword

    Grade the Pathfinder 2E Game System

    I really love it, lots of character build options that let you do interesting things, but there's not a lot of fear that something will be unviably bad like with every other d20 RPG that also has a lot of different character options hard-coded in with unique textures. The game has a bunch of...
  14. The-Magic-Sword

    Pathfinder 2E Paizo Shows Off more of their Upcoming Pathfinder Remastered

    I got the write up here! Those are some very choice Witch Buffs, and I like the replacement for spell school wizards, my first thought was that True Strike is spoiling to be used as a first level Battle Magic take, since it is inarguably on theme.
  15. The-Magic-Sword

    Case against continuity

    One consideration is, you could play a series of vignettes that all call back to the same theme as well-- where the continuity is thematic rather than narrative. In terms of narrative continuity, it's a sleight of hand-- it's essentially a series of short stories as opposed to a novel because...
  16. The-Magic-Sword

    Case against continuity

    Like roleplaying flash fiction essentially, the activity itself as a series of improv skit prompts that you play out for the fun of each skit, possibly with the same characters. I'm reminded of the board game Fog of Love as well, if you lean into the encouragement to roleplay. Strictly speaking...
  17. The-Magic-Sword

    Rules volume and play focus.

    My drumbeat since that neotrad thread (and probably before) has essentially been that the activity itself, and the tastes of the people engaged in it, define the volume of rules necessary or desirable, not a sense of focus for a game as a whole. In other words, its ok for a game to take the...
  18. The-Magic-Sword

    RPG Evolution: The People Who Don't Game

    Maybe, but notably some personal stuff coming up in your roleplaying isn't talking to your therapist on a couch for an hour either. Therapeutic would also be the operative word.
  19. The-Magic-Sword

    RPG Evolution: The People Who Don't Game

    Huh, I frequently interpret them as the same-- the blowing off steam and not worrying about the responsibilities is something I interpret to be healing, and it can be a lot of labor for other people at the table to avoid, like "Oh I had this cool idea for a situation that could come up... but...
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