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  1. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    This is an interesting idea and I think you're absolutely correct about childhood make-believe being a kind of patient zero for the behavior, but my impression of Nordic is that it's more focused on achieving the psychological bleed and then breaking it down afterward-- e.g. it's kind of high...
  2. The-Magic-Sword

    Pathfinder 2E Free Archetype Variant Rule - if you DON'T use it, why, and how did your players react?

    I do recognize that session was saying that, but the things I bolded taken together heavily suggest that the intent is that you can also use the free feats for other archetypes after, since the clause that gives you the feats is distinct, and it still promotes taking other archetypes, and even...
  3. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I think you're right in that I should have made the fact that those two concepts were different clearer, to me, they came together under what you outline as their commonality of premeditation. I've also noticed that you can get tension if they get it too fast and then the player has to figure...
  4. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    What were some of your (general audience of this post) favorite characters ever?
  5. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Yup, or an example on this forum, you might find that even if you want a heist game BITD doesn't fit your needs because your conception of a heist game includes way more strategic planning and execution-- like playing Payday 2 or something but in tabletop RPG form.
  6. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    This seems a bit too hostile to actually respond to, but giving it the benefit of the doubt-- six cultures of play isn't gibberish and the overlap isn't particularly damning as the same person can be influenced by more than one game over the course of their life, or community-- e.g. I started...
  7. The-Magic-Sword

    D&D General How much control do DMs need?

    So, one of the things I base my choice of system off of, is actually the way the texture of the mechanics and player options align with the theming and fantasy of what they express. Your system, in theory, should be able to perform any of these narratives, but it's texture will remain static as...
  8. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Yeah, my own group does make them somewhat compatible but there is some friction (mainly between the desire for instrumental play and the desire for purely expressive play) the main thing about compatibility is the degree to which the activities interfere with each other. My players still...
  9. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Yup, in fact, some examples of these kinds of RPs include things like Wolf Pack RPs where things (in my experience) were mainly happening to let the PC wolves interact, dicker, and so forth, or indeed yeah you could have your RP be a bar setup of people who regularly show up and banter with each...
  10. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Is that the acronym for Free Kriegspiel? Not exactly, that still has a referee who has the power to adjudicate, on the messageboards that power was typically more decentralized. The emphasis is also different since that game is still a wargame. Notably though, you could think of its...
  11. The-Magic-Sword

    D&D General How much control do DMs need?

    Personally, I really like TTRPGs that are more like like engines or systems, because you can play mroe games with each one. If every game of X were the same to the extent that I would either like all of them, or none of them (which I'm not sure is true of the systems its being discussed about)...
  12. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    The Term Neo-Trad is being used as described in the Six Cultures of Play article. So, to launch this discussion I want to talk a little bit about how I started Roleplaying, and that'll ground my perspective and why it might differ from those of other people. The year was ~2004 and I was ~10...
  13. The-Magic-Sword

    D&D 5E (2014) The Adventuring Day has nothing to do with encounter balance.

    So, here's a very important question, just quoting you for the article link: So, in theory, the WOTC adventures follow the internal guidelines-- are the WOTC encounters actually better? Do optimized PCs still bend them in half? Do they accurately tell us how strong a monster has to be before...
  14. The-Magic-Sword

    RPG Evolution - The AI GM: Worldbuilding with Dwarf Fortress

    I'm a GM who really loves worldbuilding, but the idea of using Dwarf Fortress (which is a fun game in its own right) this way is really neat, if nothing else it can always be used to give ideas as interesting things happen and you make the connection, then write about it. Also, I think that one...
  15. The-Magic-Sword

    D&D 5E (2014) What Don't You Like About Dungeons?

    So my priors is that I now mainly play Pathfinder 2e, but played 5e up until 2019, and before that played 4e. For me, Dungeons are really nice because they're intuitively constrained adventuring locations-- you aren't in an area like a forest or a field where the terrain is wide open, the...
  16. The-Magic-Sword

    D&D General What *is* D&D? (mild movie spoilers)

    Yeah, interestingly I wouldn't consider Faerun to be high magic... its like... mid magic? With settings like Westeros and Middle Earth being distinctly or even extremely low magic, Faerun has real casters but magic as a whole is still somewhat rare, powerful magic is even rarer. There's things...
  17. The-Magic-Sword

    Pathfinder 2E Free Archetype Variant Rule - if you DON'T use it, why, and how did your players react?

    Looking into this in detail: Sauce The expectation is that even in cases where you give them a specific archetype, they can take another one with the rest of their archetype feats afterward.
  18. The-Magic-Sword

    D&D General What *is* D&D? (mild movie spoilers)

    This thread is such interesting culture shock to me, I haven't gotten out to see the movie yet but my impression of high magic is radically different because it involves magic that infuses literally everything at all time in showy ways, martials that move like anime characters, rapidfire...
  19. The-Magic-Sword

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    I guess it could break down into: 1. You need core activities that happen and can sustain game play even when the inner conflict of the self isn't playing out. Simple enough, all the combat, exploration, negotiation and so forth of ye trad RPG, or any other mechanics that could give the...
  20. The-Magic-Sword

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    I've had a conversation about this with one of my players, they don't really like that kind of conflict in their stories and it def came up when we played Masks, and their playbook pushed them into conflict with the previous generations of their legacy. They like their characters to be...
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