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  1. The-Magic-Sword

    D&D 5E (2014) I can’t seem to DM written adventures.

    I kind of bounce off them a bit too, partially it's the way they're designed, and I think the amount of referencing the text I do turns off some of my personal strengths as a GM.
  2. The-Magic-Sword

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    "a full accounting of what they also don't like about those games" is a very good summary of how people who like trad games talk about trad games as well, incidentally. Spaces that center on DND are endlessly re-litigating whether they're about problem-solving or character portrayal and how...
  3. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    I don't disagree, on a personal level, though I know there are people who take a more hard line stance of 'must not appear in a game product of any form'
  4. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    I agree with your assesment of the material, I'm not sure that would render it uncontroversial. A major theme in this thread and in other spaces has been whether its squicky for people to deal with it at the gaming table at all, or if that intrinsically drives away variously marginalized groups.
  5. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    Actually, Paizo's Lost Omens Firebrands (coming out to the public in a few days) contains narrative exposition on how Cheliax has freed its slaves, but is targeting them with 'help' that creates horrendously exploitive binding contracts in ways that very much feel like someone was writing a...
  6. The-Magic-Sword

    D&D General Asian D&D

    I would actually take that as an example of something that is much more ok to have less fear with, you can literally be so saturated with japanese stories and art and self representation that the lines of "my culture, not my culture" blur in terms of people's formative years and transmitted...
  7. The-Magic-Sword

    On completely artificial restrictions

    Long ago, I got my start role-playing on forums (which essentially had the same infrastructure as Enworld, what with subforums and threads) through games that could hardly be described to have rules in the sense that TTRPGs have rules, and were instead governed by nothing more than etiquette and...
  8. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    I haven't caugh up on the thread, but earlier discussion on the 'necessity' of a given piece of art made me recall this excellent video essay by Jacob Geller, so with the knowledge that it might not be germane to wherever this thread has gone since, some of you might find it interesting to the...
  9. The-Magic-Sword

    D&D General Asian D&D

    To be clear, I don't think the major Asian markets would be where you'd see controversy about cultural references in a Western Product, it would be something they'd be facing primarily in the domestic market here in the U.S. Take Games Workshop's Cathay for instance, it went from a minor...
  10. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Oh yeah, that's a consideration as well-- in our PF2e games, I'd probably use Victory Points (BITD style progress clock) to ad hoc a search process as a means of interfacing with the world in this way.
  11. The-Magic-Sword

    TTRPG Bundle for Trans Rights in Florida on itch.io (+)

    I bought it for Gubat Banwa (well, the cause is good too, but I found out about it because I was about to impulse buy GB) and that game is pretty sick looking (in the good way.)
  12. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Personally, I'm somewhat comfortable seeing that kind of distinction between pre-prep and midstream-prep as something that informs me as a GM, but without having it be binding. I can mess with things as we go, but I'm responsible for the same considerations of fairness and simulation as when I'm...
  13. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    "The" Classical Musicians, not "All"
  14. The-Magic-Sword

    Play styles (creative agendas) and artistic/literary movements

    I don't think they pair off to any of the traditional movements very well, because those were characterized by philosophies that were more specific to their time-- but I think the Elusive Shifts makes some great cases for identifying the movements historically that we do have. In some cases, you...
  15. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Though, there are people who DO believe that in music, I'm a big fan of punk music and plenty of people in that movement see being a proponent of punk music and condemning pop music as the same. (I do not feel that way.)
  16. The-Magic-Sword

    POLL: Is how you Roleplay influenced by your character’s mental stats?

    I take for granted that the stats like intelligence are represented through the corresponding skills, and don't refer to everything we colloquially consider intelligence-- so a lot of education, and knowledge are covered by the intelligence stat, but coming up with a good battle strategy or...
  17. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Part of a system being good for me, in my mind, is that it presents a world with it's mechanics that I want to play in. So, Pathfinder 2e is really nice for me because I don't feel the need to change the mechanics in particularly annoying ways, with a few shoe-pebbles that will probably come up...
  18. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I feel the same, a big part of the appeal of a roleplaying game for is that lavish worlds with interesting tones, systems, themes, history, and etc (e.g. all of the things one would consider if you consider worldbuilding to be a form of art in its own right) entice me to want to interact with...
  19. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    My home setting for Pathfinder 2e does this too, I take for granted that the reason you can do things by the game rules that are out of ken for the real world (like harm such a large creature with your tiny body and tiny sword) is because people in that world are internalizing magic and awarding...
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