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  1. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    whaaaaat i had no idea ; ) edit: though I will say, Stardew Valley could be fairly interpreted in different ways, one of those is narrative, but another is very simulation since its actual game play is very much in the vein of a survival crafting game, where you move down a line of advancements...
  2. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    LitRPG is a really interesting thing to watch happen. The way this describes it undersells it a bit too, there's plenty of it that is adopting game elements while playing coy about being a game, and just making things like level or class a part of the world's physical laws.
  3. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I don't think you should call narrative games nasty, plenty of people like them.
  4. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Notably, I think some people would absolutely eat up a Stardew Valley esque farming simulator TTRPG if someone did a decent job writing one (and they may have, I can't think of any, but they might be out there.)
  5. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Interestingly, the way I think of HP is simulative, but not to the real world, its to a world that happens to make for a fun game, and to some kinds of fantasy fiction that I think are a good fit for the games themselves and are most popular these days. So for instance, this is what a character...
  6. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    The answer would usually be: So that you can take on the role of the character, and think of the problem from their perspective using the mechanics as a proxy for how they might weigh different solutions. If I know I can solve a problem in a way that is inconsistent with my concept, the need to...
  7. The-Magic-Sword

    The Hero's Journey pt. 1: Story Arc

    I'm actually not sure Kishotenketsu is distinct from the monomythy as outlined by Campbell, you still have a status quo that is disrupted by the events that take the character out of their comfort zone, and then both feature an exploration of that new reality and the character as they've been...
  8. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Can you simulate something that doesn't exist? I think is the fulcrum on which that question rests, I think so, and I think it provides the latitude to the model that I mentioned in terms of my own ability to accept a gamist reality, because the purpose isn't accuracy, its the utility and texture.
  9. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Agreed, I think its that + the other part that defines the simulative mindset, the intersection between this strong sense of responsibility and the emphasis on the systems that 'model' the imaginary reality in a somewhat granular way.
  10. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I feel strongly about simulation personally, I think for me what defines simulation is an attitude that the way that things interact is based on qualities inherent reflective of their physical reality in the world, and to processes that are consistent-- as opposed to their interactions being...
  11. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    That dramatic importance is kind of interesting to me, from a literary perspective, because it suggests a set of narrative 'rules' in terms of what things can and can't mean to the story as a whole. Meanwhile, I can certainly think of stories where the dramatic importance comes ironically, from...
  12. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I haven't caught up on the whole discussion yet, but one observation the OP and first few replies made me think of is that I think part of the dynamic is the way the plot armor interacts with a lot of those other mediums such that they need more to be interesting than TTRPGs do. Because we have...
  13. The-Magic-Sword

    Pathfinder 2E Is it fun to play a caster in PF2?

    I wrote a guide that seems pretty relevant to this topic! It discusses some of the nuances of damage casters in pf2e: https://docs.google.com/document/d/1Kf_s_8YhoH4MDWH3x42Gk1CyF9-WI2WxZgS5Tx-1GZM/edit?usp=sharing My overall assesment is that they work well and are enjoyable.
  14. The-Magic-Sword

    D&D General Your favorite ways for players to participate in world building?

    I've actually changed in this respect, becoming less collaborative over time. I used to be more excited by the idea of a world with shared ownership and everyone's tastes represented, but it was just never that fun or coherent, and litigating creative control and tone was consistently painful...
  15. The-Magic-Sword

    D&D 5E (2014) About Morally Correct Outcomes in D&D Adventures [+]

    Notably, a kantian would probably lament how other violations of the moral rules create such situations in the first place-- e.g. part of the goal of lying and cheating being firmly unethical, is so you as a person living in a world where people try to be good, aren't lied to or cheated. Kant...
  16. The-Magic-Sword

    Thoughts on the Failure of Licensed IP in the Hobby: The Lack of Disney-fication is a Feature, not a Bug

    RPGers, it seems to me are more interested in the setting that the story of the movie is selling, rather than reenacting their favorite sort of scenes from the movie-- even in the context of their own characters as the heroes. I think in that sense its less of a murderhobo impulse, and more that...
  17. The-Magic-Sword

    Pathfinder 2E Tiers of play?

    They aren't formalized and its more of a gradient, but it generally does follow the same sort of curve, I think one difference is that the default setting tends toward higher power levels, so the division between the scale of problems is less important. Its easier to imagine high level...
  18. The-Magic-Sword

    Pathfinder 2E How is PF2e at higher levels?

    Characters are stronger by that point if they optimize, but are still threatened by powerful creatures, it's a huge rush of power though, especially if you let them fight things that they fought at a lower level-- when Ancient Dragons are coming into play, it's really fun to fight a bunch of...
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