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  1. The-Magic-Sword

    Pathfinder 2E My Pathfinder 2e Post-Mortem

    Personally for healing, we figure out our healing resources early on and then choose whether we need the definition situationally-- if time is sensitive they track it, but if its not, we're aware of how much healing we can do per 10 minutes and are just like "yeah you get everyone back up to...
  2. The-Magic-Sword

    Pathfinder 2E Things You Love about a Game: Pathfinder 2E edition (+)

    I normally say something about exploration mode or game balance, but the options themselves-- there's so many cool monsters like the Swordkeepers, the Many and varied types of undead. On the player side we've been thrilled with Thaumaturge lately, and the new Way of the Triggerbrand, the...
  3. The-Magic-Sword

    D&D General Why are we fighting?

    Admittedly, I think there is something inherently problematic about the expectation that we're going to gamify lethality as a narrative conceit without the risk of character death. I don't think you can resolve the ludo-narrative dissonance of that without a medium (submedium?) shift that...
  4. The-Magic-Sword

    D&D General Why are we fighting?

    Its actually rather fun and usable, I use them as a retreat system for a west marches, you have an obstacle, the players use skills with appropriate in-fiction plans and based off the die results they get points, all obstacles require a few points to overcome, usually I use a model where there...
  5. The-Magic-Sword

    D&D General "It's not fun when..."

    It's a lot harder to properly deal with feedback when you're in arms reach of an audience that struggles with perspective.
  6. The-Magic-Sword

    Lore Isn't Important

    I think my response represents interesting questions of that kind, but specifically when you describe it that way I think that my lit-crit brain intuitively dissolves the distinction you allude to. The setting elements exist within an organically thematic space, so when the players collide with...
  7. The-Magic-Sword

    Lore Isn't Important

    Generally, larger themes work this way because they inform how the world will work when certain things happen-- for instance "What Happens When You Die?" is answered by my setting "You are taken to a place in the spirit world for about a year to come to terms with it, then immersed in special...
  8. The-Magic-Sword

    Lore Isn't Important

    Generally I agree it has to be somewhat related to the framework of play (though, that can simply be its presence helping to set tone) I will note that it usually isn't clear to me going in what lore will be relevant and what won't. A lot of the time I find myself pulling in what might have...
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  10. The-Magic-Sword

    Lore Isn't Important

    Broadly I don't think role playing games have a specific point or purpose, even "roleplaying" can simply be instrumental to other desires. So I don't think discovery is always secondary to the internal world of the character, I have an actor player or two, but I also have players much more...
  11. The-Magic-Sword

    Dedicated Mechanics

    Fair, but I'm not a commander of armies either, and wargames can still be pretty fun.
  12. The-Magic-Sword

    Dedicated Mechanics

    I think you even need to step beyond that, you have to question whether you're emulating fiction about heists, or if you're emulating the concept of heists. Because watching the problem-solving process in a movie probably isn't very fun, it could be good fun in a participatory medium. TTRPGs...
  13. The-Magic-Sword

    Dedicated Mechanics

    One observation I will make is that more than simply the binary of having mechanics, or even the binary of focused/unfocused, a lot of this issue comes down to the actual substance and texture of the mechanics and how they mesh with what you think that activity should actually feel like. For...
  14. The-Magic-Sword

    Lore Isn't Important

    I cry, mostly. But jokes aside, in reality I just tell them a little about things on a need to know basis, nominally I do expect investment as a quality of a good player and a major component of my own enjoyment as a GM, but obviously some players are interested and some aren't as much, so...
  15. The-Magic-Sword

    D&D General XP Awards for -- what????

    Right now, my players spend gold to level (which more or less means they spend gold for exp), its a west marches, thankfully pf2e has well defined treasure tables, and due to their exponential scaling, I can comfortably multiply WBL without breaking it super badly-- so they hunt for treasure...
  16. The-Magic-Sword

    D&D General There are no "Editions" of D&D

    That isn't actually quite true, if you look at long running legacy textbooks changes can be aggressive, especially over multiple iterations-- the third edition of the Broadview Anthology of English Literature for example: Meanwhile the second edition says If similar changes will be made like...
  17. The-Magic-Sword

    Lore Isn't Important

    I like lore a lot, it's the cornerstone of my GMing (and one of the primary causes of it too), a lot of the positive feedback I get is that it feels like everything in my world goes deep, like if they question something, there's a good reason and set of connections that underlie it. Similarly, I...
  18. The-Magic-Sword

    D&D General Younger Players Telling Us how Old School Gamers Played

    You could always put in a material request at your local library, they might be willing to pick it up. (I say as a librarian.)
  19. The-Magic-Sword

    Contrivance in story dynamics

    I think part of the reason the crystal example feels like it works (as a contrivance or otherwise) is that it presents a problem (these crystals need to be gathered) rather than a solution, and I'm reminded of Sanderson's laws of magic: But rather than discussing a magic system, we're...
  20. The-Magic-Sword

    D&D General Younger Players Telling Us how Old School Gamers Played

    Hi, 28 year old here, my first TTRPG was 4e, I don't think anyone really cares about how ya'll played back then (well I do, but I like TTRPG history for its own sake.) I think they find it interesting from the perspective of how it would be possible to play in terms of this very different...
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