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  1. The-Magic-Sword

    D&D General Not *Another* Halfling Thread! (+)

    My halflings are seafaring islander types, they inhabit the many and disparate Shamati Isles. There are Linnorm who carve up Shamati into fiefs so Halfling history often concerns tense negotiations, great friendships, and heroic slayings of these sometimes guardians and sometimes tyrants (the...
  2. The-Magic-Sword

    Pathfinder 2E Kingmaker Preorders Open

    Gotcha, yeah that shouldn't be too bad for most groups since, especially with the NPC aid to help them soak damage.
  3. The-Magic-Sword

    Pathfinder 2E Kingmaker Preorders Open

    Whats the rest of the encounter? +2 by itself would be base moderate so they've got 40 exp of wiggle before it even becomes severe.
  4. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    I think that as a dungeon crawler, the game is hardcore, meaning it requires the party to make preperation and choices and then the results are the efficacy of those choices. Its easy enough not to play that way, by simply not having encounters bleed, adjusting encounters or character level...
  5. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    Hmm, so a Druid with Goodberry can pop off a berry that restores 1d6+4 every 10 minutes with no daily limit at level 1, which increases to two of them per 10 minutes at level 4. The Champion's Lay on Hands is 6 HP that becomes 12 HP at level 4. Hymn of Healing (Bard) and Life Boost (Witch) are...
  6. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    Its def looser than set-piece encounter rooms, thats for sure. Generally i find the exp budget rating of the encounter to be more reliable than the levels, since only using higher level enemies can distort the meta and at level and lower can still be a nasty challenge if the encounter itself is...
  7. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    Id somewhat expect them to be easier, as the reward for playing well and not letting them combine. Not sure on the potions and elixirs, the treasure tables have the levels of consumables so the ones you got most recently, or could most recently buy/craft should be pretty potent, at least...
  8. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    It works well if the compounding encounters aren't topping the difficulty scale to begin with, its actually very rewarding with certain feats, and the biggest motivator ive seen for my party to actually break out the potions-- expediting their recovery because they dont have a full 10 minutes...
  9. The-Magic-Sword

    Pathfinder 2E Wish me luck: starting a Pathfinder 2 game via Foundry

    I'm going to throw in a recommendation for the module 'Modifiers Matter' it just tells players when a special modifier they have makes a difference to hitting, so things like flanking with an ally, or having an ally frighten an enemy are more obvious about how useful they are (which is...
  10. The-Magic-Sword

    Pathfinder 2E How is Pathfinder doing?

    On the subject of this thread, Michael Sayre posted this thanks to the community on reddit, following up on Pathfinder winning that recent award, it talks about some of the struggles the company faced during COVID and how PF2E's strong sales have helped to keep the company afloat. Separately...
  11. The-Magic-Sword

    D&D 5E (2014) Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles

    Heh, you're a lot less cynical than me, I think that growth doesn't intrinsically equate to a superior product, we very much live in an era where products can leverage other strategies to push growth. I do think that Hasbro/WOTC has pursued active strategies, so coasting may not quite be the...
  12. The-Magic-Sword

    D&D 5E (2014) Heteroglossia and D&D: Why D&D Speaks in a Multiplicity of Playing Styles

    That's kind of the issue though isn't it? The brand problem doesn't just obfuscate the idea of DND being popular due to its design, it actively undermines the idea that DND is popular due to its design. It can be very easy to be like "wow, 5e must be such an amazing game because its so popular"...
  13. The-Magic-Sword

    D&D General When (or can) the fiction overrides the DM?

    The call and response structure of which, incidentally, produces the particular emergent feel of the game's narrative space-- I can't decide for my players to go and overthrow the king, or explore the lower level of the mountain dungeon, but I can set all those things up. The players can't set...
  14. The-Magic-Sword

    D&D General When (or can) the fiction overrides the DM?

    I think one big thing here: where does fiction come from? what is a valid source of fiction in a roleplaying game and why? Does the fiction overriding the GM imply that there is some platonic ideal of what the narrative ought to look like, which needs to be course corrected if the mechanics and...
  15. The-Magic-Sword

    D&D 5E (2014) How Are Orcs Different In Your World? (+)

    In Children of the Wind, "Orc" is a slur given to the Onika by their elven foes, the Onika themselves are a subset of the Vahar (who use half orc stats, but represent a common ancestor to all Goblin-like peoples instead of a hybrid) who defied the imperial rule of the empire of Vahako by...
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  19. The-Magic-Sword

    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    Maybe, given how low level the soldiers would be, I feel like none of them have feats of strength that push them higher than level 8-10.
  20. The-Magic-Sword

    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    I'm still not sure why we're taking for granted all those flashes of light are fireballs or why the other spells I mentioned can't leave the scorch marks they find later? Even Produce Flame sheds light, and I seem to remember the films showing Gandalf hurling single target blasts of fire into...
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