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  1. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    Admittedly, I don't know that we're waiting, or if the community keeps spooking them into holding off on it-- which is a self-fulfilling anti-prophecy in that it won't happen until the community lowers its guard or they think they're on stable enough ground to just force the matter. They did...
  2. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    It is really interesting to me how persistent this actually seems to be, both in terms of the game itself, and in terms of the fantasy genre. You'd think espionage and other modern stuff like super heroes at least, would be similar, but that stuff isn't really on the radar for a lot of people...
  3. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    I feel like enshittification in this case is really specific rather than vague, its in reference to services becoming worse/annoying to facilitate monetization, which as I recall has been a running theme with WOTC the last few years and more or less an explicit promise to investors-- that they...
  4. The-Magic-Sword

    Payn's Ponderings[ Forming, Storming, Norming your TTRPG group.

    My personal experience is that the crux is really between Storming and Norming, some people see Norming as something adults simply do not have to do, and intend to keep Storming until it becomes Morning, and if that never works it was the leader's fault for not giving in and any consequences for...
  5. The-Magic-Sword

    Dragonbane Post-Mortem

    Fabula Ultima really might be the way to go for player A because the interactions in the default-multiclassing system aren't actually super crunchy, but they give you that feeling of "oh hey, my abilities combo in a cheesy-fun way." It uses a metacurrency for narrative power where players get...
  6. The-Magic-Sword

    Pathfinder Launches Playtest for Necromancer and Runesmith Classes

    I would pitch it as them being (almost) entirely dissimilar, the play loop for Necromancer is really distinct, you use Create Thrall (or another ability that creates thralls) and it gets an optional attack, then you blow it up to make it do something, like launch a torrent of spears made of bone...
  7. The-Magic-Sword

    Pathfinder Launches Playtest for Necromancer and Runesmith Classes

    Paizo playtests generally don't cancel the class being playtested, I think its been confirmed that by the time we see it, they're 100% sure it's happening lock-stock-and-barrel, whatever it looks like after feedback redesigns.
  8. The-Magic-Sword

    Pathfinder Launches Playtest for Necromancer and Runesmith Classes

    I got to try out Necromancer and a friend tried out Runesmith at unplugged, even at level one its all pretty good. Necromancer is an interesting take on minionmancy since it involves constantly sacrificing your minions for useful effects (like the double attack line bone spear move, that dodges...
  9. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    Oh it Ishii, d'oh should've known that was the Erika we were talking about. off to edit it. But also, those separate brains are pretty much in line with how I see OC, each player is inhabiting each one in a kind of give and take with one another, where it just depends on how important each...
  10. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yeah appreciated, I remember seeing you around in a bunch of threads but didn't have you pinned down in any particular way an generally enjoy your contributions from what I remember? My focus on system here partially comes from watching Chronicles of Darkness break down for my group because of...
  11. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    OP's player isn't physically present on enworld, but their positions are present in the ideological scope of the thread and represent what OP is challenging, so some people are speaking up as a proxy for them. Other people in the thread are trying to present a third-party perspective to help OP...
  12. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I'm not sure if I care as much about stated preference as revealed preference-- I think everyone likes to see themselves as above it in a way that makes it less helpful when examining the space in a meaningful way, but I also don't know that I really have an impression of where you personally...
  13. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think its because ultimately, these discussions attract adherents of multiple movements, and the language used by those movements convey differing values that push the conversation towards those values-- which is all pretty much the case in art, literature, and so forth too. So everybody is...
  14. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    They could have also simply said out loud "You know what, I think more than feeling X? Ama is feeling Y, she [verbs related to that reaction]..." making his statement about her (the character) feelings predictive, or suggest some kind of ambivalence or shift-- the knee jerk reaction she (the...
  15. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    This did sort of occur to me, given the relatively narrow acceptable character arc cited to their player as acceptable and the central conceit of the player driving towards the narrative, rather than it arising as an outcome of their incentives. But I think I inferred the intended direction...
  16. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I'm not sure anyone in this thread does in a way that's salient to this player, rather than simply being OP's problem, it's whats leading to the conflict over Jargon as much as I don't think Jargon is per se the problem, because it needs to be understood in a way that can be explained to someone...
  17. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    You need to know what you're talking about and have a coherent idea of how it must be done, and why it must be done, to explain it in the first place.
  18. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Medium Emulation I have noticed, is sort of interpreted as a value neutral way to make roleplaying games better but if anything, it sort of tries to recreate or reimpose the limitations of the mediums being emulated-- you can end up in a place where a fight is framed as uninteresting because it...
  19. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yes, though I was also being conscious the same person is our only source of information on what was said and how it was presented.
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