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  1. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Gotta be honest, I'm not sure what thread ya'll are reading. Op's tone regarding this other playstyle is caustic.
  2. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    A big theme with previous OC threads has been establishing the distinction between "OC as a low difficulty setting" and "OC as variously servicing differing fantasies" one touchstone is the new dragon age-- it features paralell difficulty settings, one can make the game harder by tightening...
  3. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    DND was brought up as a comparison point by you to your players so I was trying to meet you where you are, I think the key takeaway might be more that your player deserves a little less of your contempt, with the notes about the rules merely serving as a reality check on whether your lessons on...
  4. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Gameplay resolution in Star Wars FFG is more granular than in DND. This is, to be clear, a game that has a soak stat for how many points of damage a given creature can absorb, a pierce weapon quality to get around soak, and you can use a shield to produce setback rolls to accuracy seperate from...
  5. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yeah, I actually just wrote a section of post comparing Edge's tone to Rebellion's to raise these concerns, but it seems like you're projecting a bit onto Edge to try and make it more focused on Forge-esque Narrative than it is, none of those things you mentioned really work against what your...
  6. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think the distinction between them really is here: In that the GM is seeing the mercenary ethos as anti-narrative, a fully gamist conceit, where the player is seeing the mercenary ethos as copacetic with the game's narrative about mercenary types. But for Edge of the Empire, I think P might...
  7. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think its pretty clear from this part of the OP: What I'm reading here is that P does know their character motivations, their character is motivated by material things, it's I that's insisting that the motivations need to loftier and more heroic and I'm reading P as being at a...
  8. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    The catch I think, is that not everybody plays games for reasons that are compatible with every form of game, and when OP (who I'm seeming tougher on than I am, but they're standing in for everyone with the expectations they expressed, sorry about that) says "let's play a Star Wars Roleplaying...
  9. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Then don't wield the concept of insulting you as a bludgeon to win an argument, its like the civility equivalent of insurance fraud. OP was pretty clear about the alignment they were looking for being a greater sense of distance towards Han's own intentions and incentives in favor of greater...
  10. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yeah, it's a little odd because tbh, the line between hobbyists and specialists is blurrier in the humanities to begin with, which is what this is. My critical eye from my education is fully engaged on here and I arguably qualify as a specialist in that I have that critical training and apply it...
  11. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    What I'm picking up here is that a sense of competition is being folded automatically into pride, vanity, or jealousy, or that needing to be prepared for the threats one might face is folded fear, rather than a discreet sensibility of vigilance. I don't think that necessarily true of the Jedi...
  12. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    I do want to key in and say, yeah, even in OC the player isn't always the winner-- sometimes the GM's own OC feelings towards the World, or an NPC, even a player created one can win out.
  13. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    So what, training to be the best lightsaber duelist in the jedi order is a surefire path to the dark side?
  14. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Nope, unlike you (evidently) I don't consider playing RPGs or players in George Lucas Stance instead of Han Stance to be some kind of intrinsically invalid concept, or to not be an RPG or something, and I'd appreciate if you didn't demean yourself further by suggesting that kind of roleplaying...
  15. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Wanting to get stronger isn't the dark side, giving into your negative emotions to achieve that power, and using it for selfish ends is, you can train to be more powerful all you like, most of what Luke does on Dagobah is work out. Though that said, he is riding the line by Return of the Jedi...
  16. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    I'd go in a different direction and say that its about thematic agreement between participants-- the conflict isn't coming from the conflict between the character and the GM, its coming from the conflict between the player and the GM. It was also possible for the player to ham up a jerk, or...
  17. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    One another note I want to tack on here (because I mostly agree, some players really do just like seeing numbers go up) is that progression systems also have a nice counterbalancing effect to narrative downer moments too. Its frequently a steady win state of accrual that makes narrative...
  18. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    A big part of what you're running into is that your players (and honestly, most players in the greater context of the hobby, as far as I've ever been able to tell) prefer to roleplay by being aligned with the character emotionally-- Han never meant to get caught up in the story of star wars, he...
  19. The-Magic-Sword

    D&D General Multiclassing Shouldn't be Treated as the Default

    Gonna go out on a limb and say that beloved features like multiclassing and feats shouldn't be afterthoughts in the first place.
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