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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yep. The majority of players just aren't that interested in exploring someone else's creation as the focus of the game.
  2. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That doesn't seem that specific to me, gotta be honest. I know a ton of people who see a good portion of their friends primarily in the context of a shared hobby or activity. If they stopped the activity, they would see their friends much less. If I decided to give up roleplaying, I of course...
  3. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Is it that abnormal to have a friend group primarily organized around game night, but the actual game you're playing isn't that important? If my friend Bob really hates Spelljammer, we'll table the Spelljammer pitch and do something else.
  4. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yea, that's so different from my experience I can't comment on it. We've always built a game for the group, not a group for the game.
  5. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    You don't want to know my opinion on pre-published adventures. I'll tell you anyway. :) I think they're the worst, because they're predicated on centering the importance of a plot over the player characters and their needs.
  6. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It isn't invalid. But I would also make the strong argument that it isn't a good position. The ideal is flexibility and collaboration on the part of all participants. Yes, generally the GM comes up with the seed of the pitch, for a particular game or setting frame; but that's hopefully the...
  7. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Sort of. For me, it's about me, as a GM, advising other GMs to not think their desire to worldbuild is actually going to add a ton of value to the games they run. And it's coming from experience of building tightly curated settings, and realizing that attempting to maintain that curation...
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    For me, the question is "How is it more fun to prioritize your curated aesthetic over facilitating a collaborative effort with the players?" I mean, once you've organized your players and discovered what they're interested in playing, then you can worldbuild and curate to your heart's content!
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    1-2 pages of setting notes sounds about right.
  10. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yea, that probably does color my view. Once the game has actually started, I'm not really touching the world anymore outside gameplay. Maybe make a change then to say if it's happening "away from the table", then we can call it worldbuilding. But there's a bright shiny line that divides...
  11. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    And that's fine, but yea, I don't agree with your definition either. Making up a new site for the PCs to encounter isn't what I would classify as "worldbuilding". That's just gameplay. There needs to be a specific term for the defining of the campaign frame prior to start of play/Session...
  12. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Honestly, tortle is probably one of the worst examples, precisely because it has mechanics that have such a strong diegetic visual associated with it. It's a lot easier to reskin something like a triton or a hobgoblin, for examples of races that deviate from the "norm". If the ask is "I want...
  13. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Just don't ask where the centaur came from. Some things are better left unanswered. Seriously, though, that's a fantastic concept.
  14. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I'm a fan of actual compromise, not..... that.
  15. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    OK.... If my GM told me I couldn't be a tortle, but I could be a human in a turtle suit, and was actually serious about it, then that's a "run away from the table" moment for me.
  16. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yes. As a player, your default should be "Oh, this race/class/concept doesn't work for this campaign idea? Let me switch it up." As a GM, your default should be "Oh, you want to try race/class/concept? Let's come up with some ideas for working it into the game." The issue is the players and...
  17. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My take would be, as a player, if I walked into Session Zero not knowing details about what the game will be like (like the game will be in a custom setting that deviates from the game's norm), than I haven't actually accepted the pitch yet. Part of the pitch should absolutely be explaining...
  18. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Is a game with no players actually a game? This seems like a "does a falling tree with no one to hear it make a sound?" kinda question.
  19. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The idea I like is "xenophobic against races that the players didn't pick with their characters." :)
  20. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I actually agree with the bulk of your post, but I wanted to point this out as a classic example of "Hey, as a GM, maybe I should come up with ideas that don't make it actively harder for the players to make characters." The "xenophobic culture" is a super-common trope, but really is kind of...
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