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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Oh yea. For recording characteristics of something already introduced into the game, then I would definitely want to record it for consistency. My original statement way back before was purely in the context of "not stopping the session because I don't have a NPC statted up".
  2. TwoSix

    Pineapple Express: Someone Is Wrong on the Internet?

    You have no idea how tempted I am to not answer this question and leave it open. :)
  3. TwoSix

    Pineapple Express: Someone Is Wrong on the Internet?

    Considering the hype, I'm surprised a House of Dynamite didn't blow up more.
  4. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean, I don't know what games you're speaking about specifically, of course. But I'm generally able to make up NPC stats quickly once I'm familiar with the system in question.
  5. TwoSix

    General video game discussion

    The more I've done Act 3, the more it's impressed me with just how many little nooks and crannies it has hidden. It's much more open-ended than Act 2, and it probably needed another polish pass to really add more of the interactiveness the game is known for (it definitely has the most visible...
  6. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I guess I'm just struggling to see where the difficulty lies. At least for modern D&D like 5e. For pretty much every enemy, you know how potent they are, which tells you their proficiency bonus. You can eyeball their six stats by concept. And determining which skills and stats have...
  7. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Why did Danny Elfman give his kids such strange first names? :)
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Oh man, now I'm picturing an immortal walking around set of legs, with no body because its human half died and withered away.
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    "I am half-elf. Other half, also elf."
  10. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    So write it down after the session? Writing down what happens during the session isn't "prep".
  11. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I know. I made the accusation, remember?
  12. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Well, it would be kinda weird to be that self-denigrating, right? That's way past humility and right into self-abuse.
  13. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yes. Feel free to homebrew. Just don't make lame homebrew. "You can't be tabaxi because everyone in the setting thinks cats are tools of evil gods" is lame.
  14. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My great-uncle was a tortle who died in WWII, and I wish to honor his memory.
  15. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    And they say compromise is dead!
  16. TwoSix

    How do you define "Heartbreaker?"

    I tend to think of "heartbreakers" as an 80s and 90s concept; they're typically rooted in a GM's belief that D&D is too "gamist", and the real fix for D&D is more detailed rules around the areas the specific creator finds to have insufficient verisimilitude.
  17. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If you're making a long running campaign setting for D&D, it's even more imperative you build in a ton of flex room to allow for new concepts to be added over time. Notice how FR and Eberron have tons of space to add new things into some little-visited corner of their lands? Also notice how...
  18. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Age only matter for homebrew. There's a mountain of difference between a shared IP (like a WotC published setting) and the GM's passion project of hundreds of pages of Google Docs.
  19. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Lol. It is pretty crazy how you got like 95% of the way to being a flexible DM, but had to make a hard swerve at the last second because the call of the viking hat was simply too powerful. :)
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