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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    You can do whatever you want, of course. But I view Dolmenwood as a setting you play exactly once, and a lot of the joy in it comes from using the detailed character creation rules embedded in the six races of the setting. It’s the exact opposite of what D&D offers, which is centered around a...
  2. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yes, Scott. Obviously when I use a general term I mean absolutely everyone, with no exceptions.
  3. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Sure, that sounds like a lot of fun. I’m a fan of tightly specified campaign frames like that. What I’m against is DMs who think only have a setting with six races somehow turns their game into a tightly specified campaign frame instead of just being “normal D&D game, but more annoying”...
  4. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Point taken. :). But I meant more in a “don’t try to play a tortle in Dolmenwood.” For Dolmenwood, better to stick to the intended play space because the whole of the game is integrated with those concepts.
  5. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    We should recognize that some game systems are better for some styles than others. If you’re playing Dolmenwood, you absolutely should NOT be cosmopolitan and allow a bunch of weird races. If you’re playing D&D, you absolutely should. D&D is meant to provide a wide amount of options to the...
  6. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It’s the only style we should be encouraging. “Allowed” is a meaningless descriptor, who would have authority to enforce that? But yes, if you’re trying to make a LOTR-style setting while using D&D as your system, you definitely failed to understand the assignment.
  7. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Because as a DM, you shouldn’t be having fun by excluding things. Like, just don’t be that guy. Here’s a fun magic trick. You can exclude dozens of races if none of your players pick them. Just don’t use them as NPCs! No one else even needs to know!
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean, the real thing you can do is make sure to mention in online discussions that cosmopolitanism and inclusion of fantasy tropes should be the default in D&D and D&D-like games, and that the idea of defining settings via strict species curation is an outdated and moldy approach. And you can...
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I think it’s perfectly OK to phrase “this behavior indicates this GM and I will clash” as a “red flag”. After all, a red flag isn’t a global indicator. Your red flags may be my green flags, and vice versa.
  10. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Agreed. I’m also extremely permissive as a GM, but it’s important to remember that GM permissiveness goes hand-in-hand with player responsibility. A player who wants to play a version of Dragonlance where draconians aren’t just one of the primary antagonists, but rather a possible PC, is also...
  11. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It’s not so much anti-DM, it’s being against the large contingent of experienced players that believe DM authority over setting conceits should have special privilege because DMs do more work.
  12. TwoSix

    D&D General How Did You Generate Your Most Recent Character's Stats?

    This is my current balanced but organic method for generating stats when we aren’t doing a stat draft. 1) Assign the array 9,10,11,13,14,17 to the 6 stats as desired. 2) Randomly decide one of the 3 lowest stats, by rolling a d3. (As an example, if you have a Str 10, Int 9, and Wis 11, then...
  13. TwoSix

    D&D General How Did You Generate Your Most Recent Character's Stats?

    A lot of those ideas make more sense when you’re playing a high lethality game with a lot of PC turnover, AND you expect that the game will continue for quite a few real-life years. There are a lot of us who might expect to only roll up a new character once every 2, 3, or even more years. That...
  14. TwoSix

    D&D General How Did You Generate Your Most Recent Character's Stats?

    I mean, I don’t have a problem if a specific player wants to opt-in to having a weakness. But a truly random methodology isn’t going to assign that weaker set to that specific player.
  15. TwoSix

    D&D General How Did You Generate Your Most Recent Character's Stats?

    Sure, but I feel like that’s just recapitulating the argument that you can use other techniques to endure the disparity. But there’s still no argument that the disparity is making the game better. If having some organic randomness required a level of disparity, I could see a stronger argument...
  16. TwoSix

    D&D General How Did You Generate Your Most Recent Character's Stats?

    To me, the argument for rolling falls down because there’s no positive argument that having 2 players with characters with a wide disparity in stats is actually positive in play. At best, it can be endured, but there’s no argument it enhances your play. I can see valid arguments for more...
  17. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Gotta say, I like warforged transformers on Mechanus way more than Modrons. Hmm...or maybe a factional split in Mechanus between the rational modrons and the irrational, radical warforged.
  18. TwoSix

    D&D General You Were Rolling Up a New Character, and Just Rolled a 3. What Is Your Reaction?

    Which would you choose? A) 14-14-14-14-14-14 B) 18-14-14-14-14-3
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