Ironically, my actual preferred arrays doesn't follow the rules above; I prefer starting with a main stat 17 at level 1 so I can take a half-feat (or 2024 level 4+ feat) at level 4 to get to 18.
15,15,14,10,8,8 is my point buy go-to.
There are only 65 valid 27-point arrays, so it shouldn't be too difficult to determine which ones match those rules. I'll take a quick look.
Edit: Of the 65 valid arrays, only 20 meet these rules.
1) No odd stats after racial/floating/background stat adjustments. Practically, this means...
In my experience, people don’t really care unless people are being egregious in their stat picks.
15,15,16,17,18,18 will get some pushback.
7,9,10,15,16,17 is totally fine.
Yep. You can definitely think of real people and fictional characters who embody the "hypercognitive" polymath trope of what we imagine a Int of 20+ might be like. (von Neumann and Euler would be two RL examples, and Kvothe (from Kingkiller Chronicles) would be a fictional one.) But there are...
<shrug>
I start with the system, and I extract the setting fiction and concepts from the rules. Since I play a lot of systems, this is much easier than trying to hack a bunch of different systems to fit a certain baseline expectation of fantasy tropes.
If I was in your position, and played...
Eh, it's less indigination (for me) than cynicism. Over the decades, I've seen a lot of setting concepts based around a specific milieu and limited player options, and they almost always seem way more attractive to GMs then they do players.
As a player, I would always rather reskin my...
I feel like the fact that classes aren't balanced, races aren't balanced, spells aren't balanced, even the individual results on a d20 throughout the course of a session aren't balanced, is much more important than differing point buys within the same range not being balanced.
<pedantic> That doesn't seem quite right to me. The chance of all 1s on 4d6 (a 3 stat) is 6^4, or 1296. The odds of rolling all 1s twice in a row is only 1/1296^2, which is 1 in 1.680x10^6. The extra rolls would only increase the odds of getting getting more 3s, not decrease it.
My quick...
Yep. A 18 Intelligence character will pass a DC 10 Intelligence check 75% of the time, assuming no other modifiers. A 3 Intelligence character will pass that same check 30% of the time. That means that 7.5% of the time (or about 1 time in 13), the 3 Int character will know or figure out...
It represents someone who is much less likely (although not impossible) to succeed at tasks based around accumulated knowledge, and utilizing knowledge to make logical deductions. They're also generally poor at utilizing wizardly or artifice magic.
One of the big conceptual differences between...