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  1. Gruns

    D&D 4E What is the spirit of 4e?

    Actually from briefly looking over the class, the spirit of the game that you're missing is that 4E(or any edition of D&D really) isn't technology or steampunk based. It's high fantasy, sword and sorcery. For example, there are no grenades in D&D. (Unless they're made out of acorns.) Later! Gruns
  2. Gruns

    Multi-property magic items

    Lowest Crit Mod As of now, mostly. The DMG has some sample Artifacts starting on page 164. There are some guidelines on how they work and whatnot, but those aren't everyday magic items. As for the suckiest crit die, the reason you more or less have to do this is because some properties, for...
  3. Gruns

    Multi-property magic items

    I've been playing around with this idea to create unique items for a while now. The formula I use sounds tricky and confusing at first, but it's really pretty simple. In a nutshell, I take the + value of each property and add them together, and then add the base value. Like I said, sounds...
  4. Gruns

    Dazzed until grabbed?

    Yes you can. Contrary to what others might suggest people are implying, no one thinks Daze "places restrictions on what you can do for the entire turn". Of course you can flank (and you no longer grant Combat Advantage, and you can once again take Immediate Actions) once you're no longer...
  5. Gruns

    Staff of the War Mage +1 question

    Yes, but... Well, it can be used as a weapon, but as a Warlord, you have much better options. A longsword, for example, does the same damage, has an extra +1 to hit, and frees up your off hand for a shield. (Note that using the Staff as an implement requires only one hand.) Later! Gruns
  6. Gruns

    "Recharge Z"?

    Or not. That'd be my guess... On second thought, probably best not to ask WotC to replace it then... Later! Gruns P.S.- My Monster Manual, that I paid for, has the picture of the dice.
  7. Gruns

    Dazzed until grabbed?

    Huh? Where did this come from and what does this have to do with, well, anything? Just quickly glancing over the Conditions list, I'd say Dying, Helpless, Petrified, Stunned and Unconscious also qualify. But again, I don't see your point... I gave up on trying to convince you to see it the...
  8. Gruns

    Dazzed until grabbed?

    Your argument seems to be based on the wording of that sentence rather than the semantics of being dazed. It is clear that being Dazed means you only get one action. But because they had to word it the way they did to account for Free Actions, most likely, you now see it as a filter. I don't...
  9. Gruns

    Dazzed until grabbed?

    Hmm... No, your interpretation of Dazed is what causes the percieved contradiction. The problem here is that I and a few others see Dazed as actively doing something- taking away actions. Not simply filtering what is available as you seem to think. From our point of view, you are freed from...
  10. Gruns

    Dazzed until grabbed?

    Well... Actually the claim was made that you are allotted three actions "on your turn", not at the beginning. (PHB268-269) Regardless, the real point was that if at any time Dazed enters the picture, two of those actions are gone. I'd bet that Dazed originally said "You get only 1 Action on...
  11. Gruns

    Critical Hit with Sneak Attack / Hunter's Quarry

    Heh Heh. Well, when I replied there was only the first answer, and it had been unreplied to for about 10 minutes so... Of course by the time my reply finished, it was too late. All Hell had broken loose... Later! Gruns
  12. Gruns

    Dazzed until grabbed?

    Confusing... Why would you even consider this? Dazed clearly says you can only take one of the three actions. If your action is the one that triggered the daze, and you become Dazed, you're done.(Action Points aside) This is pretty simple and easy. Like I said way back when this post was...
  13. Gruns

    Critical Hit with Sneak Attack / Hunter's Quarry

    Yes they are maxxed. Wrong... Sneak Attack, Hunter's Quarry(and Warlock's Curse) ARE maxxed on a crit. All damage is EXCEPT for the extra damage that happens only due to the hit being a crit. For example, most magic weapons deal an "extra 1d6 per plus" on a crit. And High Crit weapons deal an...
  14. Gruns

    4E combat grind but not boring

    I have to agree that was simply a badly designed encounter. 4E Ogres aren't the lvl 2(errata! 3) chumps they were in 3.5. They are now lvl 8 brutes. Not only does the overall budget put this at a lvl 5 or 6 encounter, which is usually going to be deadly even if it's comprised of creatures the...
  15. Gruns

    Where Has All the Magic Gone?

    They're coming! For what it's worth, the Apparatus of Kwalish made it's way into Adventurer's Vault. We need to remember that 4E is still very new, and there's a good chance a lot of the old favorites will find their way into the game eventually. Of course, they may lose a little of that cool...
  16. Gruns

    NPC made on character generator

    Just change the names... I've used a plethora of different creatures just by changing the names of things in the Monster Manual and slightly adjusting the effects of certain things. (Damage types, for example). In a current adventure I'm running, the PCs (lvl 8) are to be confronted by some...
  17. Gruns

    Does everyone take Superior Weapon Proficiencies?

    Ok... If you read the explanation in my post, you'll see why the correction is not so simple. The group is already tactically insufficient. To remove their one saving grace of occassionally dealing Sneak Attack damage twice in the same round (which I also mentioned rarely actually happens)...
  18. Gruns

    Race for Rogue - which is best ?

    The corect answer is of course Dwarf. Dwarf > all
  19. Gruns

    Dazzed until grabbed?

    Usually... Unless of course, you're Dazed. Specific rule trumps general rule, and all that. Really, this case of denial is almost starting to get hard to watch. You ask for rules and references, and when they are quoted with explicit detail to you, you -for whatever reason and without logical...
  20. Gruns

    Duelist Rogue?

    Parrying Dagger Since you don't really attack with the off hand at all, Parrying Dagger makes sense there. This is basically just spending another feat for an extra AC (but not to Reflex as well), much like Two Weapon Defense. A slightly cheesy workaround to avoid spending the feat would be to...
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