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  1. Mustrum_Ridcully

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I am not sure why the assumption is that the tiny hut is always placed in the middle of the dungeon for every denizen of that dungeon to be found. I'd say the party might backtrack their route to through the dungeon and pick a spot a little less easy to find, so that they aren't worried about...
  2. Mustrum_Ridcully

    GURPS 4th Edition Revised Announced

    That's definitively a concern of mine, because I actually experienced that already in other games. It can improve with experience with the game, but you don't start with experience and maybe your GM doesn't either. I think my first experience with this was Shadowun 3 (which has probably a...
  3. Mustrum_Ridcully

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    There have been some attempts at it in the d20 Sphere of games. The one I remember was the wounds/vitality point system that I think originated in the d20 Star Wars games (but not Saga Edition). You had wounds equal to your hit points and vitality points like hit points, critical hits would go...
  4. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    But wouldn't it be a better design if you managed to have the best strategies also being the most fun to play? And just like there is no guarantee that players find the best strategies, nor that they find the most fun strategy. Maybe they stumble upon something that works, and realize it's...
  5. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Kinda, but I think it's really a warning aimed at game designers. Don't design your game so that the best strategies to play are unfun. You can't expect players to deliberately pick weak strategies.
  6. Mustrum_Ridcully

    What is/are your most recent TTRPG purchase(s)?

    I got the Hexxen ruleset for the Foundry. A friend of mine wants another go since the group that he played Hexxen with went defunct, and my other projects area not advancing as fast, and it seems an easy and fun system to run.
  7. Mustrum_Ridcully

    Your top 5 sci-fi movies (and why)

    Well, going by the movies I believe watched the most Matrix Star Trek VIII: First Contact Mad Max: Fury Road Dark City Terminator Are these really the best, even just for me? Dunno, but forcing me to decide favorites or whatever never works anyway.
  8. Mustrum_Ridcully

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    This is kinda specific for the topic, but this reminds of one thing. The CLW Wand was important because it dealt with out-of-combat healing. In combat, heals always felt kinda weak. A Cleric (or a Fighter buffed by the Cleric) and NPCs could dish out a lot of damage per round, it was often...
  9. Mustrum_Ridcully

    D&D General Settings of Hope vs Settings of Despair

    It worries me that you have to explicitely mention this, that would have been my default assumption! Gonna lie: You're putting me in a setting of despair!
  10. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Kinda the real question is: Can they do more than the the spells and abilities can do that the players get back by resting? The best option might really be: Leave the area. But giving up your base of operations isn't something trivially done, usually, either. It's home, it's a place you thought...
  11. Mustrum_Ridcully

    D&D General Settings of Hope vs Settings of Despair

    I'd say it's pessimistic to say they all tear it all down. It's a setback, but there is still a "net advancement", so to speak. It still sucks. For that reasons ,I didn't really feel like D&D 4E Points-Of-Light approach wasn't really a "despair" setting to me. I mean, there was presumably...
  12. Mustrum_Ridcully

    GURPS 4th Edition Revised Announced

    A random thought that occured to me -maybe a TNG GURPS game would need to use a new kind of rule that allows the players to lend some of their character build points to another player (or to build an NPC under control of all the players?). You could adopt that for DS9 (you gotta pay for Odo's...
  13. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Wow, that sounds more devestating than the time when our GM had us fight a Hill Giant but due to a layout problem of the 3E monster manual was using Stone Giant stats or something. Two attacks and two Cleaves later, the party was dead...
  14. Mustrum_Ridcully

    D&D General The Beautiful Mess of 5e

    I only remember this spell from 3E, but Delayed Blast Fireball or what it was called was a neat example. It didn't just deal more damage (it was acutally still 1d6 per level, but not capped at 10d6, IIRC), it had an additional effect, that you could delay its explosion. It might not be a very...
  15. Mustrum_Ridcully

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    No, they are just demons and devils trying to tempt you and lead you away from what is good and holy. Beware their temptations, their false promises of deeper roleplaying experiences, or more tactical combat (or less), or faster, elegant gameplay, evocative settings or whatever. The worst of...
  16. Mustrum_Ridcully

    D&D General Diabetes in dnd

    RAW doesn't really define whether genetics exist, or virus or bacteria, and that might really depend on yours setting. I think if it requires 20th or 21st century knowledge to distinguish it further, we should just treat it as a "disease". I think one could make a case for something like...
  17. Mustrum_Ridcully

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    But do they really not have weak points? How do they get destroyed at all? Couldn't some skeleton bones be weaker than others, not to mention that in many mythologies, cutting or destroying zombie and vampire heads is a way to kil them. I think you could make a case for ghosts, because they are...
  18. Mustrum_Ridcully

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    I definitely like the idea that Wizards should simply have abilities that let them mundane things just as well as mundane people do, but they do it with a subtle magic spell. For the example of senses someone else brought: When a Wizard uses "Perception", they close their eyes and speak an...
  19. Mustrum_Ridcully

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    I have the feeling in most RPGs, Perception is one of the most important stats to have. It might be a bit more important in D&D 5 because usually every player can roll perception, in some games, there might be a group perception type of rule or something. But if you don't see where you're going...
  20. Mustrum_Ridcully

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am not sure the no-attrition model would also say that money is no object and casting resourrection spells is also free. It mostly about: At the start of combat, every participating character has the same resources available as any other combat (absent of level changes and retraining or...
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