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  1. Mustrum_Ridcully

    Making Modern Communication Work in Horror Games

    It's certainly a good idea to use modern communication work to advance the plot instead of treating it as an obstacle. That said, it might also be a good idea from time to time for the horror entities to also use modern communication for themself. Maybe some cultists organize a flash mob, but...
  2. Mustrum_Ridcully

    Space Travel?

    "A game is a series of interesting choices" is one approach I like, and I guess that's the problem - what are the choices to make for space travel? I think you could probably create a space travel system that might have interesting choices, but it might not resemble anything you're familiar...
  3. Mustrum_Ridcully

    Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

    I'd expect the pact to be a major part of the story and this kinda fixed. Though since they aren't bound by the DnD 5 rules, they could very well have a Warlock that has many pacts instead of just one. And I wouldn't be surprised that if there is a character build component, you can pick...
  4. Mustrum_Ridcully

    D&D General Arcanists Without Spell Slots

    Yes, that's something that is bothering me a lot, too. Sometimes, 1-20 is not enough range, but often, a range of 1-20 (with even distribution) really feels like too much and overriding the relevance of the skill proficiency bonus. With 3d6 as alternative it should be noted that modifiers can...
  5. Mustrum_Ridcully

    D&D 3.x Facial illiteracy?

    What traits and flaw system are you using a basis? I am not even aware of any, but 3.x has been some time for me and I probably haven't seen everything.
  6. Mustrum_Ridcully

    D&D General Arcanists Without Spell Slots

    I was thinking about this after reading a thread about the "magic level" in D&D. How could you evoke a low level magic feel but still play someone that is a mage? I haven't really worked out a full solution, but the idea of using more rituals and making cantrips still something harder to pull...
  7. Mustrum_Ridcully

    Space Travel?

    I think the reason it works maybe is that the different roles are diverse and all contribute in some way directly to defeating the enemy, and are also all personally at risk. It's not like games have "party hit points" that the NPCs are removing when they attack someone - no, the enemy is going...
  8. Mustrum_Ridcully

    Space Travel?

    Yeah, it's something I've used before, including for homebrew systems. It seemed to make sense from a "versimilitude" perspective, it wasn't that exciting. What alternative approaches have you seen working? I mean, two ideas I had: 1) Every player is a combat pilot and you don't fly a Millenium...
  9. Mustrum_Ridcully

    D&D General Dragonmarks in other settings

    Though that doesn't mean the only way to introduce Warforged is like this. I like the idea of them being a Dwarven creation. In one variant, Warforged are a way for couples that can't have children (maybe due to a disease that lowers fertility, homosexual pairings or multi-racial pairings ) to...
  10. Mustrum_Ridcully

    D&D General Dragonmarks in other settings

    In the Diamond Throne / Arcana Evolved setting by Monte Cook, there were "Runechildren". People would manifest mysterious runes that would grant them some magical abilities. Dragons claim they created them, but while possible, there is nothing to suggest they have any control over it. There are...
  11. Mustrum_Ridcully

    D&D General Oh Please give me some Happy Backgrounds!!

    Dang, I was kinda hoping for new D&D 5 backgrounds. Harvest King/Queen: You won your home town's or village's Harvest Festival peagant contest, you were voted the most beautiful, eloquent, skilled and/or educated. Your parents could never have been more proud of you. Wether it was hard work...
  12. Mustrum_Ridcully

    Draw Steel General Thread [+]

    I know that the Foundry's permission and vision setting is one of the most frustrating things sometimes. "Hey, I put up a new journal entry" "Can't see it?" "Oh yeah, I have to set up permissions." "Okay, I put you all on the encounter map." "It's black" "Still loading?" "No." "Oh, yeah, I need...
  13. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I think one of the very important aspects is that the culture must also be somewhat relevant or useful for a game. A complex Elven culture in an area far off the main locations of interest is of limited use when you play an Elf. It might inform some of your preconceived notions ,but you aren't...
  14. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    It seems you're focusing a bit too much on the specific example. It's about: "Hey, this is a place and role this PHB core species can be found in and has a relevant contribution to the adventure locations of that setting that you can use to find something to base your character of one of those...
  15. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    The goal is not to haev something that you can write yourself. I think that's also an important part of any setting, that it leaves rooms for the players and GMs to expand and tell their own stories. And Forgotten Realms might have large holes - but the problem is, it also has a rich story, so...
  16. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Not a kitchen sink setting. A setting that accounts for the PHB core races and classes. That also doesn't have to be its only defining feature, just like Eberron's only defining feature isn't that it fits the 3E Core Rules on what races and classes exist, or how magic items can be created by...
  17. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Dragonborns were in the original PoL setting. But the Goliaths came in PHB 2, but that means they are not as well-integrated in the story as Dragonborn, Tiefling or even Halflings. (And the lore basically is: They are usually isolated, living underground, hostile to Giants that often enslave...
  18. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Crashing a nation into a setting is pretty disruptive, and I can see why many long-term Forgotton Realms fans didn't like it. But it has the advantage that the nation itself still has a history and culture, and you now have an entirely new group of people into the setting, that had their old...
  19. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I am not sure, you really don't understand me, apparently. If I say it matters to me that the core species is an integrated part of this the setting, I really mean that. It is important to me. And it's not important to me that every monster appearing in an adventure is also equally strong...
  20. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    A core player species is not the same as a monster. The monster can be an oddball and exist only for this adventure, maybe being a creation by the villains, result of an arcane mystery, dimensional breach, curse or whatever. Maybe the Medusa in this adventure is the Medusa, not a Medusa, because...
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