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    Distinct Game Modes: Combat vs Social vs Exploration etc...

    I 100% agree. Combat is a lot more granular. I just mean, that in the big picture, it is all the same. Disarming a trap vs convincing a shopkeeper to lower the price vs swinging a sword. There is a bunch more variables in some as opposed to others, but it still resolves the same way. As I said...
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    Distinct Game Modes: Combat vs Social vs Exploration etc...

    I actually think that is one of the beauties of D&D and PF, all three modes can use the same rules. Yes, there are subtle shifts, but not really. Whether in combat or exploration or role playing, you are still having to roll to determine some outcomes. The turn based is a little more rigid...
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    D&D General How do you handle Astral travel?

    I have not run astral travel in D&D 5e. Back in 2nd edition we ran it, and we had built a time graphic/chart that all of us agreed to beforehand. It had time in other places go by at different rates, and sometimes, we aged at different rates too. It is why my human fighter had to retire - he was...
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    D&D 5E (2024) What Is 2026's Big Adventure

    Oh good lord, now this thread is going to break down by not being able to define what "creative" or "young/old" is! In the words of Charlie Brown, "Good grief!" (If any wants, we can also argue about what Charlie Brown actually meant when he used that phrase. ;)
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    D&D 5E (2024) Thoughts on Infinite Staircase?

    We finished a year-long campaign using Infinite Staircase about four months ago. The entire table, all seven players, and the DM found it fun. That said, our DM did do a lot of work. He altered the "homebase" and gave it a lot of interesting NPCs that interacted with our backstories/interests...
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    Keeping Track of Time (In Game)

    The last campaign I ran (D&D 5e), I kept track of time through seasons. At the end of each section, I had them focus on long term goals and then used a random table chart to show what happened during the month or two of downtime. This also allowed me as a DM to move time forward. A typical chart...
  7. Allor Calendar - Frostcliff.jpg

    Allor Calendar - Frostcliff.jpg

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    D&D 5E (2024) What Is 2026's Big Adventure

    I went MtG. I think with some of the more well known voices gone from the company, the higher ups in Hasbro will insist they know better than the creatives in the company. So they will try to do something that maximizes crossover. They'll use words like synergy and cross-pollination. But what...
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    D&D 5E (2024) What are your best picks for D&D ambience during your games ? (Exploration; Roleplay; combat...)

    Every DM I have played with has done something different. One, used no music or sound. Another uses ambient music. One applies music only to battles, and it is a mixture of hard metal, but without words. Some of that is very video game oriented. Another mixes all kinds of stuff, including modern...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    What are you even trying to say here? Generally when someone starts using a lot of flavor language, it means their losing ground in their argument. Your argument does hinge on the fact that the PCs and/or players know when a combat is going to happen. Are there circumstances where they would...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    The difference in 5e is definitely true. No arguments there. I love how everything you and @tetrasodium insist upon hinges on the fact that the characters know what is coming up. Also, you assume the players do to. Does every group have a crystal ball that lets them know how many or how often...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Can I ask you a favor? Please stop putting words in my mouth. Thank you. I appreciate, and will in turn, try to do the same. To respond to this, I have to state something, and I need you to hear it very clearly: It is not just the DMs job to care about story, it is also the players. In fact...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    And that was my point. Why play a role-playing game - a game where story is the primary objective - with players that don't care about the story. @Lanefan brings up a good point though. Their characters might still make a safer path, hence, resting more often. But, I just don't see it as a...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    And I find it fascinating that when I talk to different DMs they do espouse thing like @tetrasodium. Then, when I play at the table, it's almost always the same D&D. I think the philosophical arguments behind the game sometimes obfuscate what actually goes on during game play.
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    No, my point is it is only badly incentivized for a table that does not care about story. And I would claim: D&D is a story driven game, and has been so for a very long time. If you want rest rules that are not attached to a story, then play a tabletop wargame, not a role playing game. There is...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    The point about doom clocks is interesting. I would argue that a broader approach to clocks can be applied. I mean, a character needing to get back before a wedding or they lose their standing in the court, isn't necessarily a "doom clock," but just as good as an incentive. There are so many...
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    Do you go in RAW 100%?

    Most of the games we've played for the first time were RAW, or at least, as best we could with our knowledge of the ruleset. Our Daggerheart campaign right now is a great example of that. I find the idea crazy that someone who has never played before already thinking they understand a ruleset...
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    D&D General Pick your PHB (Ancestries)

    1. Human 2. Halfling 3. Dwarf 4. Elf 5. Gnome 6. Pixie 7. Any bipedal anthropomorphic creature (cat people, dog people, elephant people, turtle people, bird people, etc.)
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I've used something similar for a different system. No Rest: Sailing on a ship through a rough storm Rugged Rest: Camping in the wilderness (dealing with insects, weather, etc) and/or worrying about your safety Comfortable Rest: A home, nice inn, etc..
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