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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Honestly, this thread has seemed pretty sober and fair-minded for the bulk of it.
  2. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Gotta be honest, disliking Eberron and Star Wars, and hating FR to the point of not even playing in it, would be a major red flag to joining a table or inviting someone to a table. They're just so bland and inoffensive; it's like hating Iowa. I don't have any plans concerning Iowa, but I'm...
  3. TwoSix

    Vincent Baker on narrativist RPGing, then and now

    Totally agree. All games have strong points and weak points; having a larger list of gaming techniques that you're familiar and comfortable with makes it easier to leverage a specific game's strengths and hopefully glide over its weaknesses.
  4. TwoSix

    Triangle Agency: impressions, and what da hell is it?

    To try and keep as much alliteration as possible, I'd say Trad emphasizes "storyline". (I can't think of a good word for characters that starts with "S"! :) ) Obviously, there's tons of nuances, and plenty of games that hybridize types, but that's pretty good for a shorthand.
  5. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Miniature giant space tortle is awesome. I'm now imagining the Astromundi Cluster as a bunch of hibernating giant space tortles, hiding away in their asteroid-like shells.
  6. TwoSix

    D&D 5E (2014) Is Point Buy Balanced?

    Hmm. Features that provide stat swapping don’t matter. You can basically ignore ASIs and just take feats. You essentially have Jack of All Trades and a bunch of bonus save proficiencies. You have a lot more freedom around types if you find good magic armor. Cross-stat multiclassing becomes...
  7. TwoSix

    D&D General New Feywild themed D&D Romantasy tie-in announced

    That would seem relatively unlikely. Romantasy, like the romance genre it developed from, is built around prioritizing the repetition of tropes over innovation. It's meant to be a comfort read, not a challenging one. That's not an indictment, very few people want to do nothing but challenge...
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    No one is particularly interested in what you do in your game, outside your players. This is primarily a discussion of technique and advice. You've simply offered up details of your campaign; these have become a useful test case for hypothetical discussions on these techniques.
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Players who are playing in bad faith don't need to be deferred to in any colloborative sense, obviously. Players asking for raw power grabs with little sense of story connection are almost certainly acting in bad faith.
  10. TwoSix

    Vincent Baker on narrativist RPGing, then and now

    Hmm. So does that represent an evolution in thought over the past 15-20 years, with narrativism becoming more defined as a set of techniques and less as a concept animating game design? I definitely still feel like specific game designs foster narrativism techniques, and others dissuade them...
  11. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Same here. I have zero issues with your posts, even if I don’t always agree.
  12. TwoSix

    D&D 5E (2014) Is Point Buy Balanced?

    Don't intimidate me with a good time. :)
  13. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I will respond only to confirm that topic did crop up a few days (and hundreds of posts) ago.
  14. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Sure. But the difference here is I don't view myself as having special privileges to decide things about the game before it starts. And all those published materials contain information and concepts that are accessible to all of us as players. Therefore, I'm not making any modifications to...
  15. TwoSix

    D&D 5E (2014) Is Point Buy Balanced?

    It’s relatively trivial to generate arrays that are both highly diverse and relatively balanced. You generate the initial states with a random method, and then apply a control to put them in line. Like, roll 4d6k3 6 times. If the total sum of the values is >74, determine one stat randomly (d6...
  16. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Same. I know very little about Warhammer, but a quick google isn’t showing skaven as a PC option for Warhammer. I definitely view not facilitating a non-defined race as less problematic that excluding an existing race.
  17. TwoSix

    D&D 5E (2014) Is Point Buy Balanced?

    Not so much for 15/14/13/12/10/8. If the point buy method gives me 18/18/18/18/18/18, then I have some opinions on its balance. :)
  18. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I already explained that in the post you quoted. If the difference is still confusing, I lack the desire to provide more clarity then I already have.
  19. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If the table had a vote, that the GM agreed to, and then the GM walked away when they lost....yea, probably for the best.
  20. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    "With only access to published information and/or a 1-2 sentence summary of the pitch, can a player come up with a concept and determine correctly if it would be invalid for the setting?" would be the closest thing I can think of to a litmus test.
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