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  1. TwoSix

    D&D General D&D Archetypes that spread out to other settings and media

    For sure. I mean, in '77 D&D was still just Humans, Elves, Dwarves, and Halfling Hobbits. I'd be willing to bet that the aesthetic of having a Mos Eisley cantina worth of different races in a setting was a direct result of the popularity of Star Wars.
  2. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I think part of the issue there is that it's coming from an old-school approach where consequences are something to be avoided, rather than leaned into because they help generate more interesting fiction. Avoiding consequences and conflict to make events easier for the characters generates a...
  3. TwoSix

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    Shadow of the Weird Wizard does this nicely; all of the non-human ancestries have a base set of abilities, and also have the option to take a distinct racial class that strengthens those abilities instead of one of the starting classes like warrior or mage.
  4. TwoSix

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    In my settings, dwarves are always the primary wizards and magic item crafters; I’ve been doing that since 3e. I never liked the “elven wizard” trope; elven concepts always seemed to fit better with sorcerers or clerics to me.
  5. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    It's the Rashomon effect; each participant's recollections are their own story, and each story illustrates a part of the greater whole.
  6. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Pacing. There are benefits to allowing to tension and pressure to build, especially in the context of a game built on heists and scores. Forcing an immediate, in situation consequence that causes the situation to be reframed every time a roll fails isn't ideal. Sometimes you need to let...
  7. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Dang. I would Heat you, but I’d have to charge.
  8. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    My clocks all bring the guards to the yard.
  9. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I don't think there's anything wrong with a mechanism that puts mechanical pressure on the players to ablate the pressure soon or suffer the consequences. It's not very different from hit points in that regard; you aren't suffering any specific consequence when you're at 30 HP out of 50, except...
  10. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I'm not quite sure why the mechanical play of "Set up as many clocks as possible, and finish the job just before any/all of them tick over" wouldn't produce the play you want? Avoiding consequences with a last minute maneuver or knick-of-time save seems to me to be firmly in the "desired...
  11. TwoSix

    D&D General Gods, huh, what are they good for?

    Agree with all of this. Assuming that, the interesting question to me becomes "What do gods provide, in the context of gameplay, that other sources of faith/divine magic can not?" And the one thing that jumps out to me is personification. If you have gods as gods in your setting, why not make...
  12. TwoSix

    D&D General Best Place for Outlands (maybe Sigil)

    To riff on this a bit: The Azathoth Black Hole (Negative Material?) at the center of the galaxy. Surrounding it are the four elemental planes. Within the elemental storm floats Sigil, an eternal station within the rotating elemental storm. Outside of the elemental ring are the shattered...
  13. TwoSix

    D&D General Best Place for Outlands (maybe Sigil)

    I mean, Sigil is supposed to the ultimate transitive plane, so I’d expect to see it sandwiched between the Astral and the Elemental singularity region.
  14. TwoSix

    Your first RPG purchase, in pictures

    First RPG-adjacent purchase, as it was what got me into RPGs later on.
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  16. TwoSix

    Spoilers Wonder Man all episodes now streaming

    Having it in the MCU gave the show as written two big advantages, creatively, over having it as pure standalone. 1) The concept of superheroes is already understood, and no time has to be wasted establishing what superheroes are or how the world would react to them. 2) The Mandarin...
  17. TwoSix

    D&D 5E (2024) Bonus Action Conversion

    That isn't really the distinction, though. It's about leaving enough granularity in the system for those interested in the rules as rules to find substance, but not so granular that "vibe" character makers are left way behind. 5e definitely tried to split that difference; it's why so many of...
  18. TwoSix

    Pineapple Express: Someone Is Wrong on the Internet?

    I see no typos. :)
  19. TwoSix

    Life path system in-game

    Beyond the Wall, by Flatland Games, is my favorite example of this in the OSR space. Each player picks a playbook, like Nobleman’s Daughter or Witch’s Apprentice or Devout Acolyte, each with randomized tables to generate a young adult in a shared village ready to go on their first adventure...
  20. TwoSix

    D&D General So how do Half-Elfs feel different to Elfs?

    Everything varies from person to person; that doesn't mean that bell curves and aggregate values defining a norm aren't useful. :)
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