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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    This isn't entirely fair. There was some experimentation with Tasha's, such as giving the sorcerer extra spells and making the druid's wild shape lead to interesting things that weren't animal transformations. And non-mundane rogues (soulknife, phantom) and fighters (psi warrior, rune knight)...
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    We had a bit of it in Tasha's and later in the 2014 version. Nothing that out there but things like wildfire and spores druids but the 5e release schedule was sloooow. Meanwhile it's the changing of the guard and we're getting low hanging fruit - mostly warmed over 2014 material like the wizard...
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    The only things Psionics not being magic really bypassed were Counterspell (boo!), Dispel Magic, Magic Resistance (not a thing in 5e but all over the place in 3.5) and Magic Immunity. This isn't really an issue in 5e. The thing is that we actually have a lot of Psionics and with multiple...
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    It depends what you mean by "spell slots". I'm fine with them in principle - but I am not fine with every casting class except one having the same copy-paste breakdown of these quanta (even if some classes progress at half speed and some subclasses at a third speed). Meanwhile the only actual...
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    And both are important. But to hate the warlock is to hate both.
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    Remathilis: "I like my classes distinct, thank you" Also Remathilis: The only spellcasting class n the game that is actually mechanically distinct in that it doesn't use the same boring generic spell slot progression as all the rest (although some at half speed) is a "cancer"
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    And every time I see you continue your quixotic crusade to badwrongfun the single best designed class in the game I'm going to point out that even if we ignore the great thematic hooks the warlock structure is easily the best for reflecting character growth in the entire game.
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    One of my few problems with 2024 beyond breaking emanations was the way it broke the Aberrant Mind Psion by forcing you to keep the tentacle spells
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    2e Psionics of course took up an entire book and spewed 70 pages of class-specific spells all over the system. This has five pages of spells of which only four or five are Psion exclusive. 90% of the benefit off 10% of the page count and 10% of the GM overhead is a big improvement. And when I...
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    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    You can be a spellcaster without being yet another cookie cutter full caster to add to the five existing ones. If they were going to make the Psion an int based version of an existing caster they could at least have picked warlock the way Laserllama did
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    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    With me I'm less interested in the quality of graphics than I am the difference between "shot on location" Vs "shot against a green screen" and "being on set together Vs put together in post" What makes the environments feel real to me is the ability to interact with them. Especially on my...
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    Daggerheart Class Packs kickstarter is live.

    To the surprise of no one it funded. I'm in the "It's seriously overpriced for the packs" camp. On the other hand it's the cheapest current way of getting the PDF
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    Daggerheart Class Packs kickstarter is live.

    The costs are pretty high; I checked and a single (so no economies of scale) full custom 55 card deck is less than £14
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    Will the complexity pendulum swing back?

    As I've said Teenage me would agree with you on GURPS - and if you were to force me to only play games that were at least 20 years old I'd pick GURPS as my mainstay (and own more books for it than any other system if we separate the WotC D&D editions).
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    Will the complexity pendulum swing back?

    And this tends to be but is not necessarily the case in 5e and IME moreso than 5e. Goliaths, who are beefy, have Powerful Build. Honestly the only real problem is that small characters break the pattern by having the same carrying capacity as medium characters. Orcs are more sturdy and...
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    Will the complexity pendulum swing back?

    Was. And mostly through the basic box which didn't deal with much of that nonsense. Also the bar was much lower back then. And modern narrative games didn't exist (the first is generally agreed to be 2003's My Life With Master)
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    Will the complexity pendulum swing back?

    Except size. Size is inherent and very obviously measurable. Oh and dark vision. And tremor sense. And powerful builds. And poison resistance. And... Not that I disagree in the slightest with the take "GURPS is more appealing than D&D because it is more realistic". GURPS was ternage-me's...
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    Will the complexity pendulum swing back?

    As a GM I want to focus on the game and not on dealing with either pointless minutae or dealing with flaws the designers have dumped on my world by trying to make and force me to run a physics option. And I don't want to be all powerful; it harms my GMing and it harms the game. So to fix the...
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    Will the complexity pendulum swing back?

    Mea culpa. It's been about as long for me too.
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    Will the complexity pendulum swing back?

    The old lady who swallowed the fly would approve! The problem happened when the writer of the game rules decided to try making a physics engine saying "this is so" rather than a user interface that aids communication and interaction regarding a shared narrative world.
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