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    What do YOU plan on doing with Daggerheart?

    And this shows that even all this you still haven't understood basic motivations. In D&D a common tension draining thing from e.g. stealth or social missions is that the characters were designed to kick ass and take names. And the PCs know that if they fail and a fight breaks out they are...
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    Realistic Combat that's Simple(ish)

    As no one's done it yet I'm going to mention Daggerheart which has a to hit and a damage roll. It's cinematic not realistic admittedly. To Hit: Roll plus modifier vs Evasion (for PCs) or Difficulty (for NPCs - it's an asymmetric system). Damage: Roll your damage and compare to armour-based...
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    Draw Steel News

    Daggerheart has three degrees of success (Crit/Succeed/Fail). It also has "With hope" and "With fear" that theoretically are independent of and at ninety degrees to whether you succeeded (but in reality are more like at sixty degrees). As I understand it Draw Steel is pure degrees of success...
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    What do YOU plan on doing with Daggerheart?

    And the simple answer is "because I want to do a range of things as part of a varied campaign where we get to keep the same characters rather than use a system that has one job". With this premise and it feeding into long term character growth doing things in 5e rather than a dedicated system...
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    What do YOU plan on doing with Daggerheart?

    You are saying using the rules as written is "fighting the system". And by claiming I'm "randomly deciding" rather than crafting a scenario that deliberately plays to the event in question you are making it pretty obvious that any claims of not engaging in good faith coming from you are pure...
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    What do YOU plan on doing with Daggerheart?

    I'm not sure how right you are here - more accurately you need to hit the numbers. Druids will be useful but the gap between a druid and a warrior will be significantly less than between e.g. a 5e druid and a 5e fighter. And in these situations there isn't supposed to be a normal fight. You are...
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    What do YOU plan on doing with Daggerheart?

    I'm going to disagree that the difference is wild here. Your Hope is a limited resource - and from Tier 2 onwards those without magical abilities can normally devote a single tick to get two experiences up to +3 and they are right there in the game while those with magic tend to spend it on...
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    What do YOU plan on doing with Daggerheart?

    I'd need some basic hacking for a continual situation. Using the rules that the game presents you with in ways that are entirely in line with the intent of the rules for a result that takes minimal effort and is significantly better than handwaving is the literal opposite of fighting the rules...
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    What do YOU plan on doing with Daggerheart?

    You absolutely can for a scene or two. The rules are even right there. It's a Red Wedding level threat. You're not fighting the system at all - you're just using parts of it that aren't often touched to make a really scary interlude. Or more accurately a nerve-wracking interlude where the PCs...
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    Draw Steel News

    MCDM's books don't tend to be available outside the US (or at least not in the UK) which can be a problem. And I don't think he has nearly the fanbase of Crit Role - but should do pretty well by any normal standards. And the only company that can hurt 5e is WotC/Hasbro (not that it doesn't seem...
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    What Is Your Go-To Pick-Up TTRPG?

    For the next few months Daggerheart. And yes character creation is easy enough in it that I can get through character creation and an adventure out of nowhere in an evening if I have the cards to hand. My normal go-tos are comedy games including Fiasco, Honey Heist, and Crash Pandas. Leverage...
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    What do YOU plan on doing with Daggerheart?

    I don't think horror would require much fighting tbh. Rolls with fear alone and taking away PC armour cause a lot of panic. And Urban Fantasy isn't that different from cinematic fantasy.
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    What RPGs genres are lacking?

    I don't even understand how these can exist without just being generic RPGs. Everything Everywhere All At Once, Star Wars, Star Trek, The Expanse, Inception, and Looper are all Scifi but are such different films/shows in tone and themes and even in tech that I don't understand why any system...
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    Daggerheart General Thread [+]

    In general you roll Fear 46% of the time which is two GM actions (one for the spotlight, one for the fear). And the gap is made up by Fail with Hope. The action economy is pretty balanced. The only problem comes when you spend too much fear on the fear abilities; a Fear ability needs to be...
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    What do YOU plan on doing with Daggerheart?

    I've ended up with a lot of fear in every session I've run. I don't mind; it sets the players on edge in the right way and is very freeing to have this resource the game wants me to spend so the players will not thing things are unfair.
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    What do YOU plan on doing with Daggerheart?

    Sorry to hear that. Sometimes the dice just hate you. (And on one occasion we found out why; one of the players was rolling a 20 sided d10 by mistake).
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    D&D General Arcane Subclasses UA Survey is up

    I didn't say 4e wasn't good at combat. But if we want a combat exclusive thing we have prior to 4e the entire Fighter or Fighting Man class. For that matter if we look at the 3.5 rogue we find that other some skills (and the 4e one was more skilled; I've run a 4e human fighter out of the PHB...
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    D&D General Arcane Subclasses UA Survey is up

    4e was the first mainline edition since 1e to make fighters competent and able to keep up out of combat - and was the first edition in the history of D&D to have fun to play rogues, which included giving them non-combat abilities that weren't just "higher number". And it was the first edition to...
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    What do YOU plan on doing with Daggerheart?

    I would point out that the default assumption is that the GM should get as many turns as the PCs in combat and probably slightly more. If the GM only got the spotlight when the player rolled with fear then they would have roughly 90% of the actions of PCs (rolls with fear being two GM turns; one...
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