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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Bannock, you work your way up the shaft. Your hands grasp sticky web-clogged rough stone holds and your feet push up on broken sections of the old stairwell and craggy rock. After twenty feet of ascension, with sweat running down your back and your muscles swollen with effort, your hand slips...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    I'll reply to the appraise rolls when they are complete / when whoever wants to attempt has had a chance. Arnir has asked that I roll his Appraise checks for him.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, you tug the pack away from the wall, audibly ripping away webbing. The pack, when in your hands is staggeringly heavy. Your arms quiver with the weight as you bring it down and step off of Bannock's shoulders. When you open the sack, the smells of rich spices and tobacco fill the...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves - Bottom of Shaft Kirio, Bannock has no trouble in lifting you up so that you're capable of grabbing the decanter. Perched on his armored shoulders you grasp your hands around the smooth jug from where it lays on a piece of broken stairway jutting out from the wall. When you...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves - Bottom of Shaft Arnir, the large polished tube is quite heavy when you pick it up. Inspecting it yields nothing of interest. You open the tube by unscrewing one end very slowly as the threading is old, not lubricated and judging by the sound it is making, made from some kind...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, the cover of the book looks and feels like cured flesh. When you pick it up, almost all of the pages crumble to dust, forcing you to cough and sputter. What pages still remain are covered in arcane writings which are unknown to you, despite your attempts at spellcraft.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves - Lair Hrimr, with a sound similar to a cork being removed from a vial, the lid of the sarcophagus is lifted and cave air rushes into the empty space. The stale smell of tomb air, redolent with the scent of forgotten centuries, rises to your nostrils and the faint clanking of...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves - Lair Hrimr, the snake-man shaped sarcophagus is covered in deteriorating and tarnished gold leaf. It peels away and flakes into dust at the mere passing of your breath upon its surface. After examining it for some time, you do not find any traps.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Seaquen - North Harbour "I believe you must have misunderstood me the first time, my name is Edmond Merrywinter, not weather. Fear not though, you are not the first to have made that mistake." He flashes you a smile filled with perfectly straight white teeth. "Also, the elven noble...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Seaquen - North Harbour Lars, when you arrive home, exhausted and full of beet soup, you notice a slim person standing with a lantern and attempting to peer into the front window of your home. You can see his features in the lantern light and notice that he is of mixed elven and human...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Alric, Hrimr, don't worry about strength checks. I'll assume that you guys can work together to carry/drag a stone of sufficient size down from a cave in to the lair.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Hrimr, you find evidence that Bannock's wounds are still infected with venom. As a result, you dispense your spell and immediately neutralize the poison in his system. As you may recall, there is a large golden sarcophagus in the middle of the island of stone (F 20 on the map). Getting to the...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Hrimr, you drive the head of your warhammer down with all your might. The weapon strikes the head of the spider with an audible crack. Carapace crushes, eyes scatter and goo and ichor sprays the front of your armor as the spider's head is pulverized. The vermin's legs twitch violently...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Bannock, you cross into the lair and quickly glance around the room. Perhaps due to the gloom or anxiety for a coming battle, you fail to see the great beast splayed upon the cave wall above you and the entrance. Without warning you hear the hiss and clack of its carapace and then your field...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** North Harbour - Lyceum "Yes, your dreams." says Theal. "They are incredibly interesting to me as a source of your link to the weave. I have some thoughts on this, but first, I believe we must continue to discuss the arcane. I can see that you seek knowledge, so let us expand your...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Initiative 1 - Kirio 2 - Arnir 3 - Bannock 4 - Hrimr 5 - DM 6 - Alric ******** Spider Lair - Round 3
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** North Harbour - Lyceum Theal ponders for a while. "There is no shame in not having the ability to read or write. The majority of the human race lacks these skills. Moreover, they are not critical to your understanding of the arcane path. As we discussed previously, our power is...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Tension builds as the skull comes to a rolling stop, Bannock shifts closer and Hrimr casts a spell. You see no sign of the beast and the only sound is the beating of your hearts, throbbing in your ears. Then, softly at first, comes the clicking and hissing of the unseen spider. Hrimr, you...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Your DM is once again on the move. I'm heading to Jamaica in the morning so posting may be a bit slow. I can't update the battle map but I'm sure we can narrate our way through it. I'll be back on the 27th.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** South Harbour - Thieves' Guild Father Dusk takes payment for everything, carefully counting the 108 gold coins with smiling eyes. He tells you to relax and then begins to chant and pray. He holds his hands on your chest and you feel the warm flow of positive energy enter your body...
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