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    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    Well, since what makes this work are basically spells maybe a viable and structured option could be to create a few invocations granting the spells, with the prereq of Path of the chains maybe. So there's no multiclassing involved. Or, one could create a specific archetype granting these spells...
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    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    Nice, since the lock always casts spells at max level they can (they don't have slots), as soon as they can cast level 2+ spells this spell automatically buffs them or the familiar. Even better if there's a mechanism like share spells where spells cast on you also work on them
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    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    It looks like if you want to max your familiar's HP through spells the best route would be to multiclass as cleric, so you can cast Aid, Enhance ability or Fell prayer, and let's not forget Warding Bond to halve the damage it takes!
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    Level Up (A5E) Does Fatigue only hit you after combat?

    Fatigue lasting a specific amount of time does indeed seem moot if the bolded part is applicable, esp the one lasting for 1 round only. This seems a major oversight to me. Longer lasting ones may be ok since one may find himself doomed even after surviving a fight, but what happens if one is...
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    Level Up (A5E) Why isn't A5E on Demiplane? Or Alchemy?

    Personally I think there's one niche where LU would gain immensely in terms of visibility and engagement, and it would be in CRPGs. I dream of a dedicated team of modders implementing the system in a game like Solasta or BG3, what an awesome thing it would be. Or even better, a new CRPG based...
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    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    I can totally see this if the familiar has a disposition similar to the one of Skelly with Zagreus in the game Hades, where he doesn't mind being the punching bag and being killed and resurrected over and over. Otherwise, semi intelligent familiars would probably be in a foul disposition against...
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    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    This should be a totally feasible thing to do even in game, without requiring any rule changes. I'd 100% allow this. Equipping animal companions and familiars could be a fun form of side progression IMO
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    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    The comparison with Toll the Dead vs Frog Fangs is quite compelling, so if FF is a prerequisite it totally makes sense to give some ranged options (which would also mitigate the need for defensive buffs to the familiar). Good point also for other rare familiars to give magic resistance to the...
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    Level Up (A5E) Additional Eldritch Invocations for Pact of the Chain Warlocks

    I understand the issue, but first I think we should clarify what function the familiar has in the game. IMO it's more about scouting/utility/flavor than combat. Of course it can and should also give some options in combat, but squishiness should remain part of the equation, in relative terms. So...
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    Level Up (A5E) Kits vs Tools

    Of all things, I think that swapping one tool/kit proficiency for another is among the most innocuous changes one could make to the game. It's also very easy to justify with a customized background
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    Level Up (A5E) Combat Maneuver and Traditions from multiclassing

    RAW yes. But personally I'd allow retraining with both downtime and with any level up (one maneuver only), not just when you learn a new one. Realizing that a maneuver you chose didn't work as well as you hoped already sucks enough, having to wait 2 or more levels to change it is even worse
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    Level Up (A5E) Combat Maneuver and Traditions from multiclassing

    This is what's written under the Multiclassing section: That's it. You stack what makes sense to stack (numbers of traditions and maneuvers known), and you don't stack stuff that would multiclassing too powerful (exertion pool and max maneuver level)
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    Level Up (A5E) Combat Maneuver and Traditions from multiclassing

    The other significant advantage is that you can easily double the number of known traditions with a single level dip, and this can give a lot of flexibility. Whether this is useful it's hard to tell. But any 1/1 character with two martial classes will know 4 traditions, while no 2nd level...
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    Level Up (A5E) Combat Maneuver and Traditions from multiclassing

    Berserker 2/Fighter 4 should get 7 maneuvers known (2 from berserker and 5 from fighter, these stack) 2nd degree maneuvers (as a level 6 character of fighter, the class among the ones for this PC that gains highest maneuvers at that level) 7 exertion (2x3PB+1 reseves) 4 or 5 traditions (2+2+1...
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    Level Up (A5E) A Leveled-Up Bestiary: Volume Two

    I'm totally ok with Monster NPCs with levels in classes, special powers etc. I'm not ok with a 15hd kobold.
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    Level Up (A5E) A Leveled-Up Bestiary: Volume Two

    And it's terrible in videogames too! Leveled monsters make any progression pointless
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