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    Level Up (A5E) Why is non-magical flying so limited for PCs?

    I'll add: I like combos especially for buffing. There is a point in limiting the overlap of several de-buffs, damage over time or hard shutdowns, but for many of these kinds of spells the combination of concentration, saves on every round and impossibility to move the effect makes them very...
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    Level Up (A5E) Why is non-magical flying so limited for PCs?

    Those are very valid points, but I also found both as a player and as a DM that concentration spells are often quite bad. Take Insect Swarm for instance: on paper it's great, but you cannot direct it, so once the enemy moves out (i.e. next round) what's the point of maintaining the...
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    Level Up (A5E) Why is non-magical flying so limited for PCs?

    Not really: you need one caster per spell. The group may not even have more than one caster, and even in that case, you can have one concentration spell per caster at most. In my next short campaign I'll experiment with lifting this cap on concentration to 1+1/2 proficiency bonus, i.e. casters...
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    Level Up (A5E) Why is non-magical flying so limited for PCs?

    Many things were nerfed or simplified from previous editions to make the game easier to run (especially for newer DMs but for veterans too). Flight is one obvious choice, also because it made most exploration challenges and random encounters pointless or trivial. It's a very important aspect of...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Historical metal shields were still mostly composed of a wood frame and some padding, with just some metal plating on top, they weren't made 100% of metal (that would be super heavy and impractical). So maybe this helps explain "in game" why using the shield would allow the character (who took a...
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    WOIN Question about targeting held items

    Yep, right. Then I'd say it's not possible, thus no penalty but also no other effects
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    WOIN Question about targeting held items

    Now that I think of it I need to re-read the guidance for defenses in general and Vital in particular. All of the above could also target Ranged, if it's a ranged attack, so I'm quite unsure
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    WOIN Question about targeting held items

    Which version of the shatter spell are you trying to recreate? The 5e version is an AOE that does pure damage, the 3e version damages crystalline creatures or destroys small objects. If you wanted to recreate the former, I'd go mag vs Vital or Melee. The second one maybe a pure static DC to cast...
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    Level Up (A5E) Planestrider: Choose A Page And I'll Post It!

    Spells that create magic weapons which allow characters to use combat maneuvers is a fantastic idea! I always found the existing magic weapon spells is so uninteresting, and it also becomes useless as soon as magic weapons become available, but this spell instead can become the backbone of gish...
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    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    I really need to find the draft I talked you about, it was all there, with an additional translation of XP since so many people love them. I'll get back to you with it
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    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    A better design choice IMO would be to specify the desired number of encounters per level (or per each level), and build the character XP progression based on that. No one size fits all choice. I surely see that issue. Again specifying the xp per next level and xp per encounter (or per monster)...
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    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    For reference, check this thread https://www.enworld.org/threads/dragon-cr%C2%B4s-too-low.36664/
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    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    TBH I was referring to 3.5E Dragons, where their CR was artificially lowered by approx 30% to make them "deadlier". 5E's monsters design is so handwavy that I never took any number written in the MM seriously.
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    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    I don't care if it's intended and official, it's one of the lamest excuses for poor design choices I ever heard. Instead of making the game more approachable and enjoyable at high levels, they just blurted out some stuff and suggested that half of the material they produced is not where the fun...
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    Voidrunner Voidrunner playtest character

    No idea of course, but I like to think that piloting while a ship is badly damaged and on fire requires concentration on top piloting skill
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    Level Up (A5E) You don't hate exploration, you hate survival

    It really depends who you play with. In my groups xp are really not needed, any other form of reward is much more tangible (either a new item, a stronghold, a new power, a spell, etc). Those rewards are individual, btw, not group based, and normally given by side quests, so all these points are...
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    Level Up (A5E) You don't hate exploration, you hate survival

    Insulting is definitely not the intention, but it's my post justed wanted to show xp for what they are: simply a measure of advancement that is normally distributed in chunks.
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