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    Level Up (A5E) Sundering in A5E? Looking to damage my PC's equipment in combat

    I don't think the feature is intended to be used as an "add on" effect to attacks (with a few exceptions like the above mentioned Rust monster). It seems more to be triggered by a judgement call from the DM depending on the situation: maybe falling in an acid pit, receiving large amounts of...
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    Level Up (A5E) What's Your Unofficial Errata?

    It's definitely an improvement over the standard 5e, as there are costs, crafting recipes, and at least an idea of what kind of wealth per level is reasonable for a generic campaign. But I don't really use the rarity system much. Or at least, I don't necessarily conform to the same standards...
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    Level Up (A5E) What's Your Unofficial Errata?

    Yes, in this aspect o5E completely dropped the ball wrt 3E. On one side they probably wanted the game to work also without magic items, which is a good design goal IMO, but then they completely failed to account for what having some magic items can do to the game. They also wanted magic items to...
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    Level Up (A5E) What's Your Unofficial Errata?

    There are different aspects of this problem. Crafting as presented makes sense in a sandbox style campaign, where the players may even decide the challenge they want to face, and equipping themselves properly can be an integral, fun and rewarding part of the game. Crafting and strongholds also...
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    Level Up (A5E) What's Your Unofficial Errata?

    You may be right, I assumed the existence of Gloves of Dexterity, like in AD&D 2e, but I'm not finding those There is a very rare Ioun Stone for 15k and the Manual of Quickness of Action for 20k. Belt of Giant strength starts at 4k though, so it seems that prices somehow account for the...
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    Level Up (A5E) What's Your Unofficial Errata?

    Well, by this reasoning also magic objects that increase Dex should at least be more expensive, if not rarer.
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    Level Up (A5E) What's Your Unofficial Errata?

    For me it would be similar but level-gated as a sneak attack Also, I'll remove most material components shenanigans. In general I deeply dislike material components. Unification of maneuvers progression is definitely a thing, I did some simple math and if one wanted to preserve the class...
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    Level Up (A5E) Parrying Counter --- multiple attacks on multiple misses?

    Not really. The maneuver specifically says " At the end of your turn, you can use your reaction to gain an expertise die to your AC against one creature you can see within reach. This increase to your AC only applies to the chosen creature and ends at the start of your next turn. If the...
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    Level Up (A5E) Double Tackle clarification/ usefulness

    As a re-working/houserule, I'm thinking to modify it so that: the attacker has disadvantage on the save (or auto fails if the characters accept to be prone) if it's no more than 1 size category larger than either character both characters get one melee attack against it the enemy can be up to 2...
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    Level Up (A5E) Double Tackle clarification/ usefulness

    I agree. At first I thought at least it allowed to knock down targets regardless of their size, or at least more than 1 category larger than you. But as it is it costs 3 exertion, 1 action and 1 reaction, to do the same thing that knockdown would do (except for the movement). You can force the...
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    WOIN How does one apply a -1d6 penalty to shaking off a condition?

    I think he means that first you roll 1d6 to shake off the condition, but then you subtract 1d6 for the penalty, and the difference has to be 5 or 6 as normal. Hence, you need to roll a 6 with the first roll and a 1 with the second to score a total of 5, the bare minimum but also the best you can...
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    WOIN Wealth Rewards

    You're welcome! Hope you'll have a quick recovery!
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    WOIN Wealth Rewards

    Hey @Morrus, did you happen to think about this? Even just a guideline could be useful
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    WOIN Leadership Skill vs Leadership Exploit vs Organization REP

    In some OLD careers you can gain the leadership skill. No specific use is given as example, but we can all guess how it can be used. There's also a Leadership Exploit, which, differently from the Leadership skill, allows you to donate your LUCK dice pool to another character as a reaction...
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    WOIN Severe Conditions definition discrepancy between NEW, NOW, and WRRD

    Ok, thanks for the clarifications. I do have all EONS issues, but don't remember all possible contributions (I wouldn't use all of them in any case). It's nice to see some of those included in the WRRD for ease of reference, this makes them somewhat "official" in a sense even if they're not part...
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    WOIN Severe Conditions definition discrepancy between NEW, NOW, and WRRD

    Ok, but what about spending LUCK to increase the severity of a condition, for instance? Is that small enough to pass as an Errata in OLD (a single bullet point in the use of luck paragraph)? I'm not sure I'm following: if WRRD is the "correct" version (or at least the most up to date), and it...
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    WOIN Severe Conditions definition discrepancy between NEW, NOW, and WRRD

    Interesting find. The WRRD has the extreme conditions which do not appear in either OLD or NEW 1.2 rulebooks, that's a big change. I also looked at NOW 1.2: if you go to pages 174-176, you see that there are two entries on each condition (one for the normal and the other for the severe...
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    Level Up (A5E) Convince me of A5E

    LU is a drop in replacement for 5E, you don't need any core 5e books to run a game. There may be things you like more in 5E, maybe a particular subclass, but normally A5E material is more interesting and versatile Same thing here ;)
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    Level Up (A5E) Convince me of A5E

    On top of that, there can be synergies with equipment: a "crit" build is of course enhanced by using a vicious weapon, that has a lower crit range to begin with, and is not a magic weapon there are weapons with a "parry" properties and others with the "defensive" property. Each can be a source...
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    Level Up (A5E) Convince me of A5E

    Ok, so your path and mine are very similar indeed: I also played 2E for a very long time, than switched to 3.X and stayed there for a long while. I loved it, but eventually the bloat became way too laborious to handle, and fights could drag on for hours. I skipped 4E entirely, then started 5E...
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