Awesome, esp the quest hooks!
Regarding Death from on High: it states it does 1d6 extra damage instead of 1d6. I think this is a typo, as normal rules for this exploit would do extra 2d6 (but also require to pay 2d6 for the attack).
Hmm... The description of the maneuver states "you can make a melee weapon attack against it using the result of your check instead of an attack roll".
I think RAW that means you don't apply the circumstance boni/mali of attacks but of skill checks, so in that case being blinded doesn't impose...
Yes that's also a very viable option.
Maybe if I were to redesign the system (not that I was involved in any way nor that I'm complaining), I'd have maneuvers scale by using more exertion, kinda like spells do. That would also make the fighter's maneuver mastery more interesting, since the final...
I agree with this, but it is something you can also get at lower levels.
My point is that this maneuvre doesn't scale, so while it's pretty much straight better than a normal single attack (edit: if you get to add some expertise dice), its usefulness becomes more situational when you could do...
The Level 1 fighter of our new campaign took the Battle Ready fighting style exactly for that: at the beginning of the day he activates Springing Stance and Swift Stance in the same Bonus action and without expending any exertion.
From that point on, when he uses Bounding Strike, he adds +1d4 to...
I'm not a native speaker, but if this is how it's supposed to work I find the spelling really poor for this one.
A way clearer statement IMO would be "You jump 15ft. If there's an enemy within reach where you land, you can make a melee attack on it using the result of an Athletics or acrobatics...
I think that's a fair interpretation and it's how I've run it so far.
However I think there may be some issues with a strict interpretation: suppose that the enemy is only 20ft away. The only way to use this maneuver to hit that target would be to use part of your normal movement to back away...
Well, they can't include in LU what's not in SRD if it's specific to WoTC material, like Mind Flayers etc. Rules are not included in this kind of reasoning AFAIK.
Well it could simply state that there may be some situations occurring outside of your turn where you can react. And it could clarify how it's supposed to work (trigger, etc). It could also make the example of the attack of opportunity
Exactly. I was expecting to find loose definitions of actions/bonus actions/reactions somewhere in the combat chapter.
I don't really agree, as standard stuff like advantage/disadvantage is explained, as well as how to make attacks, saves, ability checks etc.
Although the assumption that most...
That's where I looked and where it's mentioned, but there's no actual definition of a reaction.
I'm not confused about reaction per se, but I'm quite surprised they're not actually defined anywhere in the book, although there's plenty of spells and combat maneuvers that require a reaction.
I...
We're about to start a new campaign using LU, there is one new player and they're all new to LU.
One of them started asking some questions about reactions, and I realized that "what a reaction is" is never mentioned in the AG (or at least I spectacularly failed at searching). Same for the SRD on...
I think it could be useful to have polls on some aspects of the game where you have doubts.
Personally, I think a significant fraction of groups kinda ditch the material/somatic components shenanigans with having a free hand/no shield, etc.
I'm definitely ignoring everything material...