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  1. Selganor

    Level Up (A5E) Removing Pointless Death (+)

    Changing monsters can always change things. I remember WotC's "oopsies" when one of the enemies was massively strengthened between the time the first adventure was written and when the rules were finally published. This led to a challenging roadside encounter becoming a potential death trap. Or...
  2. Selganor

    Level Up (A5E) Removing Pointless Death (+)

    Also... you (as the gm) might notice problems with their plans that their characters could also know but if they just rely on what the players know (probably also "reduced" for low level characters that are inexperienced) they might think that it's "good roleplay" to act like a newb even if the...
  3. Selganor

    Level Up (A5E) Removing Pointless Death (+)

    I think the "sneak attack" from the A5E wererats was the result of the advantage from pack tactics which allow them to add +2d6 damage. This could result in 2 attacks at +(5+8) with advantage (plus expertise from flanking) dealing 3d6+2 damage each. That still might need a crit or above average...
  4. Selganor

    Level Up (A5E) Removing Pointless Death (+)

    Speaking of guidelines... How many combat (and other resource draining) encounters do you usually have per long rest? D14 assumes 6-8 medium/hard encounters per long rest with 2 short rests per long rest. D24 doesn't mention short rests (they removed them from many features) but the...
  5. Selganor

    Level Up (A5E) Removing Pointless Death (+)

    Have you tried compiling (or recording) one of those combats in detail (down to every roll) to do a deep dive into if it was just dumb luck/unluck, tactical errors (or "too effective" tactics) or whatever other factor? We sometimes have the opposite effect in our games when after (and usually...
  6. Selganor

    Level Up (A5E) A5E Warlock Rules Discussion - Eldritch Grasp + Synergies

    Once you fail a save versus the grapple you don't have to roll again but I'd allow multiple potential saves since things like agonizing blast also work for each and the warlock can only grapple one creature, once they use eldritch grasp on someone else the other grapple ends.
  7. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    An observation I had when I read a few pages at a local con (and on public transport) yesterday... Maybe it's because I printed the pdf at half size but I had to strain to read the content of the colored boxes as the colors (and shading) didn't make it that easy to read them. If things aren't...
  8. Selganor

    Level Up (A5E) A5E Warlock Rules Discussion - Eldritch Grasp + Synergies

    If you did that then having disadvantage on attacks would not only be equivalent to "all your targets have advantage on their saves against your effects" But also, turning all saves into attacks would add a 5% auto-fail to any effect. Do you really want that? As for the example... since you...
  9. Selganor

    Level Up (A5E) Removing Pointless Death (+)

    Aren't skill rolls just ability rolls where you might add your proficiency bonus if you are proficient in the skill? So, would you get disadvantage if you weren't proficent in the skill? ;) Also, I don't think the daggerheart "solutions" would be appropriate to A5E (or D&D)... What's the limit...
  10. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Just wondering... do pregen sheets for the 4 characters on the cover already exist? Also, has anyone already compiled "care packages" for players already? I might just compile a larger pdf document with the class and all other rules the player could need (like spells/combat maneuvers/...) to...
  11. Selganor

    Level Up (A5E) Help with build

    Another option would be the "Selfless Sentinel" Combat Tradition (from "Secrets of the Selkies", recently reprint in "Martial Artistry" - which also offers more "defensive" options) The maneuvers (1.-3. degree) are: 1st: Bodyguard Stance, Selfless Shove, Stay Close, Take the hit 2nd: Bond...
  12. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Just 3rd or is there some levelUp planned during the adventure?
  13. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Am I blind or did I just overlook the level info of the adventure? Not that I'd be happy with the four new classes but to convince my current group of D14 (reluctantly changed to D24 because of one player) to try A5E for a limited run it might be nice to know which levels the adventure runs.
  14. Selganor

    3PP Release New Release: Single-Class Synergy, Volume 4: Arcane Power

    Three things I noticed with my first glance at Artificer... They still "need" out of class help to get proficiency with improvised weapons. They still don't get a way to be proficient in ALL tools like the D14/24(?) Artificer is. :( A5E artificers get lots of tool proficiencies (most Field...
  15. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Who knows... Maybe the wide brim helps with not being detected/identified by flying creatures
  16. Selganor

    Level Up (A5E) Gaze of conviction

    The fighter will also need to not move too far away... ""On its turn the creature moves towards you and makes as many attacks against you as it can. The effects of this maneuver end when you attack a different creature or the creature is unable to attack you." But... nowhere in the...
  17. Selganor

    Level Up (A5E) Draconic Armor and the Duelist's Quick-Witted Defense

    The "Defensive" property by itself doesn't give you any bonus to your defense, only if you attack and have an appropriate shield in the off-hand you can spend your bonus action to either do a shield bash or get a +1 to AC. But the Duelist's quick witted defense would allow you this +1 to AC even...
  18. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    With archetypes like these I'm sure the AP will be all about nice, happy and peaceful things without any troubles ;)
  19. Selganor

    Level Up (A5E) Burst of Strength & Grappled/Restrained

    This spell seems to miss the "or restrained" after grapple (like in the second paragraph) in your underlined part. Also, the last sentence "In either case" refers to both the first and the second option, so maybe it should have been placed in its own line since someone only using the first part...
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