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  1. Selganor

    Level Up (A5E) Require help for a character Im creating.

    For the synergy feats in general it helps to go straight towards them, so 3 levels in one class 3 in the other and then one each so you can get them at levels 7, 8 and 12 respectively. For nightstalker specifically I'd start with Rogue (you lose too many skill and tool proficiencies otherwise)...
  2. Selganor

    Level Up (A5E) Artificers "casting by the book"

    Have you seen the number of spells an A5E Artificer can have prepared? The maximum an Artificer could have prepared is 16 at level 18+ (and 10 of those come from their archetype which probably aren't ritual spells anyway - unless you got a really specific archetype) A 5th level Wizard (just...
  3. Selganor

    Level Up (A5E) Artificers "casting by the book"

    That's a given. I didn't think that I'd have to mention that. But any other class besides the wizard has to prepare the ritual spell (or have them in their limited arsenal if they don't prepare spells) to be able to cast them as rituals. A wizard just has to have the ritual spell in the...
  4. Selganor

    Level Up (A5E) Artificers "casting by the book"

    Just wondering... Wizards (the other class with a book full of magic) are the only class who can cast every spell they know as a ritual from their spellbook. What would it take for an Artificer to be able to cast their Ritual spells from their Schematic book even if they didn't prepare them as...
  5. Selganor

    Level Up (A5E) A5E First Impressions

    Although they got more pages, maybe the Character Sheets from Arms might help keeping track of features?
  6. Selganor

    Level Up (A5E) A5E First Impressions

    What character sheet are you using? If there's a list of all the skills may mark proficiency better (either with a text marker, underlining the skill name, ...) so they know that those marks allow them their PB. If they are "used" to skills being close to certain attributes maybe group them at...
  7. Selganor

    Level Up (A5E) Druids, Great Clubs weapon proficiency or not, and the Shillelagh cantrip

    Hmm... why are there "in D24" rules answers for a question about the A5E rules? ;)
  8. Selganor

    Level Up (A5E) Druids, Great Clubs weapon proficiency or not, and the Shillelagh cantrip

    Why would you even cast it on a great club other than to reduce its damage if you use it with two hands? The spell changes the damage of the enchanted weapon to 1d8, so even if the versatile property would raise the damage to d10 the spell would then RAW reduce it to 1d8 again ;)
  9. Selganor

    Level Up (A5E) Stronghold builder tool

    Only problem... you can only have one active Stronghold and only 2 stronghold types from the AG got 2 options of attributes (Guildhouse and Shop for Wis or Cha), all the other strongholds only have one attribute.
  10. Selganor

    Level Up (A5E) Stronghold builder tool

    You might have an easier time with a dedicated excel sheet or something like that if you got more "moving pieces"
  11. Selganor

    Level Up (A5E) Eberron and Level Up?

    In my games I would just ignore the whole "Mechanical Metabolism" part as this would normally half all the healing during combat (when during combat do you have the time to repair and heal at the same time? and Mending has a casting time of 1 minute) and the alternate Supply options range from...
  12. Selganor

    Level Up (A5E) Eberron and Level Up?

    3PP for the win: You might want to look at the following products from Josh Getry on DTRPG: Slice of Psionics - The Elan Heritage might stand in for the Kalashtar Dose of Dungeonpunk - The Talos Heritage might be a more flexible fit for the warforged than the Constructed from GPG#0 Crests of...
  13. Selganor

    Level Up (A5E) Multiclassing Voidrunner's Codex classes - any rules for this?

    We had this question in the ENPublishing discord at Jan, 3rd. My (personal, I'm not linked to ENPublishing in any way) additions to the posting above from those posts: I'd give the "rogueish" Scouts the option of Dex 13 as well (so Dex 13 or Cha 13) and since Troopers are VC's Fighter they...
  14. Selganor

    Level Up (A5E) How do these maneuvers function - New GM

    Special note for the "Anticipate Spell": If your players got this you should check which of the enemy spellcasters use/need material components for their spells that could be stolen. Things like emblems on their shields might not be easy "steal" but a spell component pouch could be. If they...
  15. Selganor

    Level Up (A5E) SftV Cupid Arrow

    I don't think that extra damage from Trained accuracy would count as "the weapon's normal damage". If if would include bonus damage (like sneak attack or special arrows) the phrase would probably have been something like "instead of taking damage the target is healed by the same amount +1d8" A...
  16. Selganor

    3PP Release Complete Class Compendium Playtest has ended (Thank you! 🙏)

    The closest thing would be the A5E Artificer Stitcher, but if you don't want your "Frankenstein's Monster" you are missing a main part of the archetype. But Gemini and/or Speedster sound ideal for an idea I got. The normal A5E classes can't really handle the main cast of DanDaDan...
  17. Selganor

    D&D General The D&D Memes Thread

    This reinforces my decision to try to compile a series of DanDaDan characters with Momo as an Esper
  18. Selganor

    Level Up (A5E) Introduction with Starter Boxed Set

    Just a note... The "Starter Box" wasn't created to introduce people new to rpgs (or 5e) to A5E. To quote the first page of the booklet: "We assume that you have access to the core 5th Edition rulebooks and are familiar with the 5th Edition ruleset." Memories of Holdenshire is probably a better...
  19. Selganor

    Level Up (A5E) Product Question

    Where do you get the "also january 2025 issue" from? I compared the table of contents with the content of GPG35 and found nothing there.
  20. Selganor

    Level Up (A5E) Reaction Explanation

    That would be something that could trigger something like "when someone targets you" ... and if the damage is enough to kill/disable the attacker there won't be an attack to deal with. Although you'd roll for your Arcane Riposte before the roll is made but after the attacker chooses his action...
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