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    D&D 5E (2014) Skywrite: a weapon of mass communication/coordination

    For what it's worth, in the real world, skywriting is usually done at around 10,000 feet and is visible in an up-to-15-mile radius. The spell could potentially be at a higher altitude, but then you have to use a larger font size to keep it readable from the ground, so I'm not sure how much you...
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    D&D 5E (2014) 5E Survivor of Many Things - Deck of Many Things

    Balance 13 - 2 = 11 Comet 20 Donjon 16 Eurayle 20 The Fates 20 Flames 21 Fool 20 Gem 18 Idiot 16 Jester 20 Key 20 Knight 20 Moon 21 Rogue 20 + 1 = 21 Ruin 21 Skull 22 Star 22 Sun 20 Talons 20 Throne 20 Vizier 21 The Void 17
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    D&D 5E (2024) New Survey Results | Druid & Paladin | Unearthed Arcana | D&D

    Indeed. Smite might be considered iconic for 5e Paladins, but prior to 3e, D&D Paladins didn't have Smite at all. And even in 3e, it was not as big a deal (+Cha bonus to attack, +1 dmg/level; usable between 1 and 5 times a day, depending on level; you had to use it before rolling to hit rather...
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    D&D 5E (2014) Can an unseen servant fly?

    Yes, but both Spiritual Weapon and (even more relevantly) Mage Hand specify the thing created is "floating" and "spectral", whereas the Unseen Servant is summoned "on the ground". Starting on the ground doesn't necessarily mean it can't leave the ground, and "floating" doesn't necessarily mean...
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    Which of these is the optimal distance of measurement for your TTRPG enjoyment?

    I use the Furlong-Firkin-Fortnight system
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    Would you play a TTRPG that used Meters instead of Feet?

    Yeah take it with a grain of salt, or uh...0.053 mL.
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    D&D General The Player End Game Problem

    If your approach to talking is predicated on the other person being clueless or a liar and assuming that talking is a dead end, it's not a surprise that it doesn't work out for you. He told you multiple times he wanted to have the human kingdom attack and fix everything, and you're trying to...
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    D&D 5E (2014) High-level wizard taking about an hour to change one spell?

    2E worked the same way, but they shortened it to 10 minutes per spell level, so a 20th level wizard took only about 27 hours to memorize their full complement of spells. 3E changed it to a flat 1 hour, regardless of number of spells or spell levels:
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    D&D 5E (2024) 4/26 Playtest: The Sorceror

    I was curious about the distribution of options, so I ran the numbers. Rolling 6d6, there are 6^6 = 46656 results. # of options Count Probability 1 6 ~0.013% 2 930 2.0% 3 10800 23% 4 23400 50% 5 10800 23% 6 720 ~1.5% As you can see, the vast majority of the time, you'll be able...
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    AD&D 2E What does AD&D 2E do better than 5E?

    Yeah, I get this. 2e made me feel like I "had to" learn more about medieval society to be good at world building. But I was excited about it! 2e "felt" more about exploration than later editions, at least tonally. Newer editions seem to have shifted the adventuring focus even more toward combat...
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