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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, if it's a CoC-type game, where people going nuts/dying is part of the genre, fine. Players approach the genre with genre expectations. Thing is, even within that genre, the character death from insanity is meaningful in the genre; it's radically different from rolling a 1 while climbing...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    They can choose to retreat. They may or may not be successful, but they can choose it. I can't choose to not roll a 1.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You are no longer arguing the same thing. The argument was about death through a random roll, not player choice. I said myself that even though combat is a series of rolls, players can always choose to retreat. P.S. The way you phrased your response was fairly illuminating, and explained...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure. Some play games with death by a random dice roll. Fun!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hopefully. Hopefully the GM will also let me know if there's a 1 in 20 chance of dying doing these activities.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Exactly. It can be a fallacy if your electrician starts expounding upon your plumbing.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is like something I do in Baldur's Gate 3, where I am always aware of video game logic and the investment is therefore lower; now way in a face-to-face game would we say "Eh, so you die, so what? We'll just raise you later!" except as a joke.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    LOL! At the culmination of the particular campaign, the paladin is scaling the cliff to get to the portal where the pit fiend is coming through as his other party members hold off the other hellish forces from getting to hi...WHOOOOPS! Slipped and fell to his death! Sorry, Harold, them's the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Everyone I know in 35 years of roleplaying together is looking for those things, yeah. There are other joys to be had too, but they are often better served in board games like Roll Player Adventures, Tainted Grail, etc. Jonathan Hickman apparently has (or had) a rule in his 13th Age game that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, we can rp characters staying at home. Good game!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, this is wrong. It's not that character death isn't on the table; just that it shouldn't happen because of one failed check climbing a cliff. That's super lame. As for the rest...maybe? It's all quite separate from the sunk cost of investing in a character. Assuming I stayed in such a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    My definition comes from an academic, peer-reviewed source. It's not wrong.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    "You appeal to authority if you back up your reasoning by saying that it is supported by what some authority says on the subject. Most reasoning of this kind is not fallacious, and much of our knowledge properly comes from listening to authorities. However, appealing to authority as a reason to...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    All the time, huh? With 5% chance of dying every time? Or every 30 feet? I don't really believe you, but whatever.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    "Appeal to authority fallacy refers to the use of an expert’s opinion to back up an argument. Instead of justifying one’s claim, a person cites an authority figure who is not qualified to make reliable claims about the topic at hand." Italicized point is what makes it a fallacy.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    1) Sure, a series of them...like in combat. Of course, even then, players can decide to retreat; I can't decide to not fall. 2) Any game involving dice will have randomness, sure...but to take a player out of the game based on one roll is something even board games don't do anymore. 3) Sort...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, that's not quite right; it's a fallacy when one appeals to an authority that lacks expertise in the matter being discussed...like when Neil Degrasse Tyson talks about biology when he's an astrophysicist. (Although his mistakes are still likely to be closer to the truth than the average...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    For sure. My first post indicated that I am sure there are players that love it when their characters die this way.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Still more than 1 in 100 though...which is pretty high, considering the character dies otherwise. In the real world, would you engage in a particular activity for money (gold in the RPG) if you knew you had a 3% chance to die by doing so? It's just weird to me that the G matters somewhere...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Character death due to arbitrary roll is not high-stakes, though; it's random crap. In fact, character death is the least imaginative of stakes to be high.
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