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  1. J

    What are some good monk hybrids for a Kara Tur kung fu game?

    My notion is that I could do that new Kara-Tur adventure with three characters, all monk hybrids --- a striker/defender, a striker/controller, and a striker/leader. Any ideas?
  2. J

    Heroes of the Feywild Excerpts

    It's good game design . . . I remember back in the day, with races like kender and gulley dwarves and even drow, and the whole alignment of Chaotic Neutral, where the books were damn near instructing the player to ruin the game for everyone whenever possible.
  3. J

    Heroes of the Feywild Excerpts

    I'd be interested in knowing the thought process there. I'd guess it's a matter of encouraging a more nuanced approach to the roleplaying. If the default satyr PC is nothing but frolicking and fornicating with the occasional homicidal rage, it could get pretty old pretty quick. But throw in...
  4. J

    Ecology of the Hengeyokai (+ New Race Option!)

    Goes nice with a party of pixies, too. I might have to pitch a "Shifters of Kara-Tur" article and do that five-animals-style idea . . .
  5. J

    Ecology of the Hengeyokai (+ New Race Option!)

    This also would work as a variant shifter with the Tiny form as a new racial ability option, sure. The advantage is that you get access to the existing feats and such for shifters. The real question is whether it's a single subrace or a slew of them. This article is a pretty faithful update...
  6. J

    Ecology of the Hengeyokai (+ New Race Option!)

    Right . . . didn't say that in my first post, but I thought it.
  7. J

    Ecology of the Hengeyokai (+ New Race Option!)

    Done. I like having the Tiny beast form for "flight," the hybrid for "fight," and the human form as camouflage.
  8. J

    Heroes of the Feywild Excerpts

    Indeed. Which I guess is how I ended up with "salvage" in an earlier post . . . there are a few game elements like runepriests where I feel like I'm on the fence about whether its (1) a misfire that doesn't merit additional attention, or (2) untapped potential that just needs a little love.
  9. J

    Heroes of the Feywild Excerpts

    I'm not saying that we should ever expect shardminds and seekers to overtake dwarves and wizards in popularity, but I think that any concept that's worth adding to the game will spark new ideas, introduce new synergies with existing material, and just otherwise merit some kind of followup.
  10. J

    Ecology of the Hengeyokai (+ New Race Option!)

    Seems like there should be access to the druid Beast Form powers and feats, doesn't it?
  11. J

    Heroes of the Feywild Excerpts

    Seems like some races and classes get support because they are popular, and are popular because they get support. There are a few concepts out there which are so underdeveloped that it's easy to dismiss them as bad ideas or false starts or lungfish, rightfully abandoned . . . but a couple of...
  12. J

    The Pixie is up!

    Between that and their ability to shrink objects, I am beginning to suspect these pixies are unrealistic.
  13. J

    The Pixie is up!

    Now I gotta pitch a Dragon article on the pixies of Athas --- "Sectaurs" type little bastards made out of chitin, arcane magic, and angry.
  14. J

    The Pixie is up!

    Yep. They dart in like hummingbirds, unleash pixie steel, and dart back out again. Stay up close and you get squashed, and even if the Big Folk miss, there's backdrafts that can knock you right out of the air. Countless generations of adaptation in the magic-rich Feywild give some unique...
  15. J

    The Pixie is up!

    I SAID GOOD DAY! Nice work, WotC.
  16. J

    Artificers in the Realms article

    Except Hammer of Gond isn't the name of a magic weapon --- it's a feat granting proficiency with warhammer, and the ability to use same as a thrown weapon. Nice feat. I like having a smart guy / leader type who occasionally solves a problem by throwing a hammer at it.
  17. J

    Artificers in the Realms article

    Except the flavor text of "Hammer of Gond" suggests the thrown hammer returns, while the crunch omits that feature.
  18. J

    Artificers in the Realms article

    Nice article, and I'd like to see more of the same. Swordmages of Eberron would be awesome --- smart, rapier-wielding duelists.
  19. J

    Time for an all-pixie campaign

    Gotcha. Well, it's a matter of degrees, I suppose --- I feel like the current system of racial abilities + feats + racial utility powers does a pretty good job of making the elves elfy and the dwarfs dwarfy, but I could see the argument for something more. Pixies will need to push the...
  20. J

    Time for an all-pixie campaign

    Various racial benefits and feats give each of these races an edge in some aspect of melee combat without making one race stand out as The Best. If you start giving a goliath +4 Strength, Large weapons, reach, etc. . . . that's not just different, it's better, and 3rd Edition ECL ended up being...
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