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  1. pelagic 7.jpeg

    pelagic 7.jpeg

  2. pelagic 8.jpeg

    pelagic 8.jpeg

  3. pelagic 9.jpeg

    pelagic 9.jpeg

  4. pelagic 10.jpeg

    pelagic 10.jpeg

  5. pelagic 11.jpeg

    pelagic 11.jpeg

  6. pelagic 12.jpeg

    pelagic 12.jpeg

  7. pelagic 13.jpeg

    pelagic 13.jpeg

  8. pelagic 14.jpeg

    pelagic 14.jpeg

  9. pelagic 15.jpeg

    pelagic 15.jpeg

  10. pelagic 16.jpeg

    pelagic 16.jpeg

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    pelagic 17.jpeg

  12. pelagic 18.jpeg

    pelagic 18.jpeg

  13. Composer99

    D&D 4E 4e-like game (title TBD)

    The work progresses. I am working on magic items right now and have just completed the initial set of magic armours. I have 14 types of armour in the playtest ruleset, or half as many as were included in the 4e PHB1. Each armour is, I hope, a little more impactful than the 4e armours. I'm...
  14. sample magic items spread 1.jpg

    sample magic items spread 1.jpg

  15. sample magic items spread 2.jpg

    sample magic items spread 2.jpg

  16. Composer99

    D&D General Half Formed Thought On Martial Control

    It is worth asking how granular/detailed we want combat to be. E.g. 5e by default isn't very granular. A lot of the stuff referred to in the OP is abstracted away in the way that 5e handles movement and attacks. (In a sense, positional advantage over an opponent in the fiction is represented...
  17. Composer99

    D&D General AI Art for D&D: Experiments

    Just found a topical comic about generative AI and efforts to keep it "family-friendly":
  18. Composer99

    TSR The Full & Glorious History of NuTSR

    Justin Lanasa is... the florfka.
  19. Composer99

    D&D General AI Art for D&D: Experiments

    The Prompt A kindly, balding, dark-skinned wizard in travel-stained robes holds a long metal staff, decorated with arcane runes, in one hand. He stands on a dirt road and holds his hand out towards the foreground, a kindly smile on his face. No art style specified High detail oil painting...
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