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  1. Perun

    Monster Vault

    I'll just repeat my annoyance which has remained the same with all of the 4e monster books so far, and which unfortunately seems will be present in the future -- no monster descriptions. In the beholder description they talk about unwholesomeness of the Far Realm which comes into tenuous...
  2. Perun

    So, Dark Sun: It's officially out. What do you think of it?

    I like the new version of Dark Sun. I've never played the earlier versions, but I've read through the rule books, so I'm familiar with the setting. My gripes with the 4e version would be: Thri-kreen art: I don't mind the lack of abdomens, but the 4e kreen look like a human in a bug costume...
  3. Perun

    Worst fantasy names in our Real World

    When Austrian cartographers came to Dalmatia (then a kingdom under Austrian rule), they asked the locals for the names. Slavic (Croatian) speaking locals gave funny names to the german-speaking Austrians, so today we've got islands like Babina Guzica (Old woman's or Grandmother's or Hag's Arse)...
  4. Perun

    D&D outside the U.S.

    I'm from Croatia, and it appears there's a small, but active community of gamers there, clustered mostly in Zagreb (the capital) and the Istrian peninsula. I might be wrong on that, though, since I'm from Split (on the Dalmatian coast), where there are a few gaming groups, but my gaming circle...
  5. Perun

    Not happy with Wizard's lack of fluff.

    The only lack of fluff that I'm really annoyed about is the lack of descriptions for monsters. In MM3 we get some fluff (finally), but it's still lacking the physical descriptions. I know we get colour art for nearly every creature in the book, but sometimes the art is just not good enough...
  6. Perun

    20 vs 18

    I believe that 16 in a primary stat, after racial modifiers, can work pretty well. It's not the optimal choice, but it works rather well. It is, I think, expected for characters whose racial modifiers and class primary ability don't synergise well (like, say, dwarf fighters). I think going for...
  7. Perun

    Dragon 338: Returning to Athas, part1

    Ah, thanks. I never actively used the DS setting (although I've been intrigued by it, and am eagerly awaiting the 4e version), and I never connected ruvoka with the setting. My only experience with them was from the PS, and now, after reading that PLANESCAPE-L comment, I seem to remember being...
  8. Perun

    Dragon 338: Returning to Athas, part1

    I'm fairly certain they're actually called the ruvkova, at last in the PS MC Appendix (III, I think, the one dealing with the inner planes). I'm nit-picking, but just in case someone wants to look them up or something. Regards!
  9. Perun

    January and Beyond

    That's my understanding as well. The wall effectively filters the character and his allies. If an enemy passes through the "wall", he can see the character normally. Regards.
  10. Perun

    January and Beyond

    I kind of like the wilden seeker image in the PH3 mini-gallery (it's the last one). It seems to be an improvement over the preview images we saw earlier. I especially like the legs -- IMO, it gives a more wild, primal touch to the race. Regards.
  11. Perun

    Debut: Ardent

    I look forward to the psionic power source, and I'm already fond of the psionic class, but I just can't get over the fact that we already have the Ardent Paladin build and the paladin power Ardent Vow (a replacement for Lay on Hands), and now we're getting the Ardent class. Ardent seems to be a...
  12. Perun

    How Does Variable Resistance Work?

    Just dropping in to say this is a really informative thread; I learned something new today. Keep up the good work! :) Regards.
  13. Perun

    Items with always active properties held in off-hand with shield

    It's basically what the (lengthy) subject line says. One of my players asked me if an always active property of an item (a totem, in this case) will continue to work if the item is held in the off hand when the character is already using a light shield. He's aware that he can't use the totem for...
  14. Perun

    Changing damage type of various powers

    Thanks, folks! That's the answer I've been looking for. The question is purely theoretical, I picked necrotic damage randomly. I wasn't certain if there were "good" and "bad" damage types, I kind of suspected it, but was too lazy to go about checking :) Thanks again for the answers! Regards.
  15. Perun

    Changing damage type of various powers

    Would you allow a player to change the damage type of a power for flavour reasons? Say you've got a player who wants to play a necromancer-type wizard, and he'd like to change an existing at-will spell to deal necrotic energy. So his proposed changes to Scorching Burst, for example, would...
  16. Perun

    Infrequent gaming

    That's sort of what I decided to go with. It won't be the same as the regular campaigning, since the adventures will be limited to a few encounters, something our generally slow party will be able to go through in one night's sitting. That's generally up to 5 encounters. The party will start...
  17. Perun

    Powers that "duplicate" as basic attacks

    This has in all likelihood been covered before, but here it goes Certain attack powers allow the character to use them "as a basic attack". For example, the final line in the description of the duid's at-will power Rending Strike reads: Special: This power can be used as a melee basic attack...
  18. Perun

    Fun, silly character builds

    I found the blind, incompetent perfect assassin (by Efinley) on the WotC CharOp boards. It looks fabulous :)
  19. Perun

    Infrequent gaming

    Thanks for the advice, everyone! There are some good ideas there that I might end up using. Regards.
  20. Perun

    Infrequent gaming

    A bit less than a year ago I moved from my home town and my gaming group. It seems I was the spiritus movens for the group, because they stopped playing after I left. I go home about once every two months, and we usually meet for a session then. We tried a couple of one-shots, to see how...
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