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  1. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    For your 2) I'm willing to suggest it might be people finding out that what they signed up for frustrates them. I've found myself not much enjoying some games I've signed up for, and it wasn't really a communications breakdown.
  2. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    If the people with the better stats are frustrated, and the people with the worse stats are frustrated, how can it not be worse gameplay? Or at least, how can it not be a worse experience for the players? (And isn't "better/worse experience" more important than "better/worse gameplay?")
  3. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    It might feel that way to one or more of the other players at the table, who might feel as though they're carrying some extra dead weight. It's not just the players with the weaker characters who are having less fun, is what I'm saying.
  4. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Or maybe not, but if it's still in good shape someone else can plausibly enjoy it.
  5. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    There are some people who don't like being in someone else's multiquote, which might or might not overlap with there being some people who don't like their posts broken up by sentences (or smaller) and responded to that way.
  6. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    "Because that wasn't the experience they wanted the game to deliver" is, in fact, an adequate answer, but I find that asking "why" questions about human behavior/s (at least on smaller scales--and designing a TRPG is smaller-scale) is most effective when addressing one's own behavior/s.
  7. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    Well, what I was asking was, "Why wouldn't I want people at the table to have fun?" This does not seem like a question I'm likely to find an answer to in TRPG design. Because the designers don't like random stats, or at least felt they wouldn't suit the game experience they wanted to deliver.
  8. prabe

    What are you reading in 2025?

    'Salem's Lot always struck me as a gloriously creepy novel, especially when the vampires start coming out of the woodwork in the last half-ish. Pet Sematary is literally the only novel to have given me nightmares. Granted, I read it probably within a year of my mom dying, and I would have been...
  9. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    The campaigns I've run have been every-other week for 130+ sessions (so somewhere over five years) and PC deaths are rare. I figure A) there's more enjoyment playing a competent character that long than in rolling dice for a couple of minutes and B) actually making the choices has its own...
  10. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    It is useful, yes. My understanding was the conversation here was in the context of D&D--and most probably in the context of newer editions thereof. Obviously I wouldn't roll for stats in Cypher or Fate or Blades in the Dark or ...
  11. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    This does a good job of summing up why I moved away from rolling for stats. It's not that the people who would have less fun if the dice shafted them are bad people or bad TRPGers, it's that they'd be having less fun, and why would I want that?
  12. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    My current x is set to give substantially better stats than the standard array, but you could obviously set it to anything, based on the sorts of characters you want to see. I kinda wanna see badasses I can push hard, others will have other preferences. I've heard of GMs doing things like what...
  13. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    Or use some approach that doesn't require rolling.
  14. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    So, clearly someone has wildly misunderstood the talk about spellcasters here.
  15. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    No real arguments, but I'm venting just a little rather than crapping in a thread; and I'm not saying what they're talking about is bad, I'm saying it's meaningless--not in the sense that TRPGs are meaningless on a suitable scale, but that I don't think it'd change how people played. (and...
  16. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    Stats are in post #29. I think the basics of the process are there, too, if they aren't in the OP. I know I never didn't understand what was going on, while it was going on.
  17. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Not related to the above: I literally don't see why that putatively awesome thing would matter at all.
  18. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    This is my experience, as well, which is why I just formalized "pick your own stats," within some (generous) constraints.
  19. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    When I make characters for fun, I generate parties, and I roll randomly for class, gender, and lineage (to use the ToV term, since that's what I run) using the same table I use for NPCs; but I choose stats. People will want random in different places, so to speak.
  20. prabe

    D&D General How Did You Generate Your Most Recent Character's Stats?

    When I have considered a system that involved rolling, I have had a rule that if you had more than one 1 in your 4d6, you could reroll those dice once. Seems to be addressing something similar, even if your approach is more generous.
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