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  1. R

    Trailer Avengers: Doomsday | Only in Theaters December 18, 2026

    Such a strange take to me. I don't know how many "can you believe these kids?" stories I have told over the course of my kids' lives, but it is a lot. This is perfectly normal behavior, for everyone involved.
  2. R

    Do you have kids of your own?

    He guys, I found the millenial!
  3. R

    Difficulty Numbers: Scaling, or Static?

    No, it does. It means putting the challenge you created in front of the PCs regardless of what they choose to do. As I said, this isn't exactly the same but it is functionally the same: the players' choices about when to engage with that thing are irrelevant. Or we could just be snarky I guess.
  4. R

    Trailer Avengers: Doomsday | Only in Theaters December 18, 2026

    People go to work and do a good job when they don't want to be there all the time, including teenagers.
  5. R

    Do you have kids of your own?

    My 22 year old is out of college and living on his own, and my 19 year old is living at home going to college.
  6. R

    Difficulty Numbers: Scaling, or Static?

    I did not say "surprising". I was not suggesting the zones be blatantly labeled (although philosophically speaking, I don't have a problem with that) but there are ways to give the players a good sense of what tier given areas might tend toward. But if the game is just the GM feeding missions...
  7. R

    D&D General AI Art for D&D: Experiments

    Is it just me or are more and more mid and low tier KSers using AI art unapologetically these days?
  8. R

    D&D General Tools for PCs?

    Demiplane does D&D too, but you would have to re-buy everything.
  9. R

    D&D General What Does Your Cosmology Look Like?

    I don't actually care where the gods live, or if they are even real. In fact, I would say that planar adventures are more fun if they don't involve the gods.
  10. R

    Moya, ‘the World’s First Biomimetic Robot’ Emulates Human Features Down to Body Temperature

    That is a speaker, I'd guess. All the tubes are obviously for the pneumatics.
  11. R

    Difficulty Numbers: Scaling, or Static?

    I tend to split the difference and just use "leveled" zones (which is basically no different than asking the players what dungeon level they want to explore). These mountains over here are full of giants and dragons and whatnot -- maybe don't go there at 1st level. This forest is home to...
  12. R

    D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin

    It isn't like modules are run the moment they are purchased. They might sit on the shelf for years while the current campaign runs its course. So it would be easy to hint at Vecna in any of the campaigns, and make the obelisks more central, and then use those characters in Eve.
  13. R

    Difficulty Numbers: Scaling, or Static?

    It is interesting that "scaling DCs" is almost universally rejected, but lots of folks seem to be fine with a "scaled world".
  14. R

    Difficulty Numbers: Scaling, or Static?

    Oh. Yeah. Duh. Boundaded Accuracy only goes so far -- especially in 5E where only HP and damage output really matter for CR -- but it does help a little at least.
  15. R

    Difficulty Numbers: Scaling, or Static?

    Because the cave always includes monsters of the appropriate challenge rating of the PCs. There is no way for the PCs to get chased off, or wait and later go ham on the raiders. It isn't precisely quantum ogre, but is effectively the same thing. And because you can't say what is there until the...
  16. R

    Difficulty Numbers: Scaling, or Static?

    I am not sure what BA refers to here.
  17. R

    Moya, ‘the World’s First Biomimetic Robot’ Emulates Human Features Down to Body Temperature

    "Realistic" robot pets are a good solution for the elderly, who need the companionship but can't necessarily properly care for a pet.
  18. R

    Homebrew Do people in your game world put cheese on their apple pies??

    Whether it is something the PCs have to deal with is separate from the general impact of the world building, and how thinking about these things can impact how the GM sees their own setting.
  19. R

    Difficulty Numbers: Scaling, or Static?

    Sorry, I was responding to this as a method to do scaling in a TTRPG. Video games aren't really relevant here.
  20. R

    Difficulty Numbers: Scaling, or Static?

    Doesn't this become something of a "quantum ogre" problem? If you have a cave from which raiders emerge to harass passing caravans on the King's Road, but only decide whether they are goblins, bugbears or ogres depending on when the PCs bother to confront them, how do you make them inherently...
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